/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * * * * * * Additional permission under GNU AGPL version 3 section 7 * * * * If you modify this program, or any covered work, by linking or * * combining it with the OpenSSL project's OpenSSL library (or a * * modified version of that library), containing parts covered by the * * terms of the OpenSSL or SSLeay licenses, the authors of PokerTH * * (Felix Hammer, Florian Thauer, Lothar May) grant you additional * * permission to convey the resulting work. * * Corresponding Source for a non-source form of such a combination * * shall include the source code for the parts of OpenSSL used as well * * as that of the covered work. * *****************************************************************************/ /* Callback interface for network client gui. */ #ifndef _CLIENTCALLBACK_H_ #define _CLIENTCALLBACK_H_ #include #include #include #include class Game; class ClientCallback { public: virtual ~ClientCallback(); virtual void SignalNetClientConnect(int actionID) = 0; virtual void SignalNetClientGameInfo(int actionID) = 0; virtual void SignalNetClientError(int errorID, int osErrorID) = 0; virtual void SignalNetClientNotification(int notificationId) = 0; virtual void SignalNetClientStatsUpdate(const ServerStats &stats) = 0; virtual void SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec) = 0; virtual void SignalNetClientRemovedFromGame(int notificationId) = 0; virtual void SignalNetClientGameListNew(unsigned gameId) = 0; virtual void SignalNetClientGameListRemove(unsigned gameId) = 0; virtual void SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) = 0; virtual void SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId) = 0; virtual void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) = 0; virtual void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) = 0; virtual void SignalNetClientGameStart(boost::shared_ptr game) = 0; virtual void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin) = 0; virtual void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin) = 0; virtual void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName) = 0; virtual void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName, int removeReason) = 0; virtual void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName) = 0; virtual void SignalNetClientGameChatMsg(const std::string &playerName, const std::string &msg) = 0; virtual void SignalNetClientLobbyChatMsg(const std::string &playerName, const std::string &msg) = 0; virtual void SignalNetClientPrivateChatMsg(const std::string &playerName, const std::string &msg) = 0; virtual void SignalNetClientMsgBox(const std::string &msg) = 0; virtual void SignalNetClientMsgBox(unsigned msgId) = 0; virtual void SignalNetClientWaitDialog() = 0; virtual void SignalNetClientServerListAdd(unsigned serverId) = 0; virtual void SignalNetClientServerListClear() = 0; virtual void SignalNetClientServerListShow() = 0; virtual void SignalNetClientLoginShow() = 0; virtual void SignalNetClientRejoinPossible(unsigned gameId) = 0; virtual void SignalNetClientPostRiverShowCards(unsigned playerId) = 0; virtual void SignalLobbyPlayerJoined(unsigned playerId, const std::string &nickName) = 0; virtual void SignalLobbyPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason) = 0; virtual void SignalLobbyPlayerLeft(unsigned playerId) = 0; virtual void SignalSelfGameInvitation(unsigned gameId, unsigned playerIdFrom) = 0; virtual void SignalPlayerGameInvitation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom) = 0; virtual void SignalRejectedGameInvitation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason) = 0; }; #endif