/*************************************************************************** * Copyright (C) 2008 by Lothar May * * * * This file is part of pokerth_console. * * pokerth_console is free software: you can redistribute it and/or * * modify it under the terms of the GNU Affero General Public License * * as published by the Free Software Foundation, either version 3 of * * the License, or (at your option) any later version. * * * * pokerth_console is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the * * GNU Affero General Public License along with pokerth_console. * * If not, see . * ***************************************************************************/ using System; using System.Collections.Generic; using System.Text; using System.Net; using System.Net.Sockets; using System.IO; /* struct GCC_PACKED NetPacketPlayerInfoData { NetPacketHeader head; u_int32_t playerId; u_int16_t playerFlags; u_int16_t playerNameLength; u_int32_t reserved; }; */ namespace pokerth_console { class NetPacketPlayerInfo : NetPacket { public const int PlayerFlagHuman = 0x01; public const int PlayerFlagAvatar = 0x02; public NetPacketPlayerInfo() : base(NetPacket.NetTypePlayerInfo) { } public NetPacketPlayerInfo(int size, BinaryReader r) : base(NetPacket.NetTypePlayerInfo) { if (size < 16) throw new NetPacketException("NetPacketPlayerInfo invalid size."); Properties.Add(PropertyType.PropPlayerId, Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32()))); int playerFlags = IPAddress.NetworkToHostOrder((short)r.ReadUInt16()); Properties.Add(PropertyType.PropPlayerFlags, Convert.ToString(playerFlags)); int playerNameLen = IPAddress.NetworkToHostOrder((short)r.ReadUInt16()); r.ReadUInt32(); // reserved if ((playerFlags & PlayerFlagAvatar) == PlayerFlagAvatar) r.ReadBytes(16); // Skip avatar md5. byte[] tmpName = r.ReadBytes(playerNameLen); Properties.Add(PropertyType.PropPlayerName, Encoding.UTF8.GetString(tmpName)); } public override byte[] ToByteArray() { throw new NotImplementedException(); } } }