/*************************************************************************** * Copyright (C) 2007 by Lothar May * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ /* Callback interface for network client gui. */ #ifndef _CLIENTCALLBACK_H_ #define _CLIENTCALLBACK_H_ #include #include #include #include class Game; class ClientCallback { public: virtual ~ClientCallback(); virtual void SignalNetClientConnect(int actionID) = 0; virtual void SignalNetClientGameInfo(int actionID) = 0; virtual void SignalNetClientError(int errorID, int osErrorID) = 0; virtual void SignalNetClientNotification(int notificationId) = 0; virtual void SignalNetClientStatsUpdate(const ServerStats &stats) = 0; virtual void SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec) = 0; virtual void SignalNetClientRemovedFromGame(int notificationId) = 0; virtual void SignalNetClientGameListNew(unsigned gameId) = 0; virtual void SignalNetClientGameListRemove(unsigned gameId) = 0; virtual void SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) = 0; virtual void SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId) = 0; virtual void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) = 0; virtual void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) = 0; virtual void SignalNetClientGameStart(boost::shared_ptr game) = 0; virtual void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin) = 0; virtual void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin) = 0; virtual void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName) = 0; virtual void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName, int removeReason) = 0; virtual void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName) = 0; virtual void SignalNetClientGameChatMsg(const std::string &playerName, const std::string &msg) = 0; virtual void SignalNetClientLobbyChatMsg(const std::string &playerName, const std::string &msg) = 0; virtual void SignalNetClientMsgBox(const std::string &msg) = 0; virtual void SignalNetClientWaitDialog() = 0; virtual void SignalNetClientServerListAdd(unsigned serverId) = 0; virtual void SignalNetClientServerListClear() = 0; virtual void SignalNetClientServerListShow() = 0; virtual void SignalNetClientLoginShow() = 0; virtual void SignalLobbyPlayerJoined(unsigned playerId, const std::string &nickName) = 0; virtual void SignalLobbyPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason) = 0; virtual void SignalLobbyPlayerLeft(unsigned playerId) = 0; virtual void SignalSelfGameInvitation(unsigned gameId, unsigned playerIdFrom) = 0; virtual void SignalPlayerGameInvitation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom) = 0; virtual void SignalRejectedGameInvitation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason) = 0; }; #endif