/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * * * * * * Additional permission under GNU AGPL version 3 section 7 * * * * If you modify this program, or any covered work, by linking or * * combining it with the OpenSSL project's OpenSSL library (or a * * modified version of that library), containing parts covered by the * * terms of the OpenSSL or SSLeay licenses, the authors of PokerTH * * (Felix Hammer, Florian Thauer, Lothar May) grant you additional * * permission to convey the resulting work. * * Corresponding Source for a non-source form of such a combination * * shall include the source code for the parts of OpenSSL used as well * * as that of the covered work. * *****************************************************************************/ #ifndef MYCARDSPIXMAPLABEL_H #define MYCARDSPIXMAPLABEL_H #include #include #include #if QT_VERSION >= 0x050000 #include #endif class gameTableImpl; class MyCardsPixmapLabel : public QLabel { Q_OBJECT public: MyCardsPixmapLabel(QGroupBox*); ~MyCardsPixmapLabel(); void setMyW ( gameTableImpl* theValue ) { myW = theValue; } void setIsFlipside(bool theValue) { isFlipside = theValue; } bool getIsFlipside() const { return isFlipside; } void setFadeOutAction(bool theValue) { fadeOutAction = theValue; } bool getFadeOutAction() const { return fadeOutAction; } void startFadeOut(int); void stopFadeOut(); void startFlipCards(int, const QPixmap & , const QPixmap &); void stopFlipCardsAnimation(); void setFlipsidePix(QPixmap p) { flipside = p; } void paintEvent(QPaintEvent * event); signals: void signalFastFlipCards(bool); public slots: void setPixmap ( const QPixmap &, const bool ); void setHiddenFrontPixmap ( const QPixmap &); void nextFadeOutFrame(); void nextFlipCardsFrame(); void fastFlipCards(bool front); // void mouseMoveEvent ( QMouseEvent *); void mousePressEvent ( QMouseEvent *); void mouseReleaseEvent ( QMouseEvent *); void setFront ( const QPixmap& theValue ); private: gameTableImpl* myW; qreal frameOpacity; qreal opacityRaiseInterval; qreal flipCardsScaleIntervall; qreal frameFlipCardsAction1Size; qreal frameFlipCardsAction2Size; QTimer *fadeOutTimer; QTimer *flipCardsTimer; bool isFlipside; bool fadeOutAction; bool flipCardsAction1; bool flipCardsAction2; bool stopFlipCards; bool mousePress; bool fastFlipCardsFront; QPixmap front; QPixmap flipside; QPixmap myHiddenFront; friend class gameTableImpl; }; #endif