/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * *****************************************************************************/ #ifndef SETTINGSDIALOGIMPL_H #define SETTINGSDIALOGIMPL_H #include "ui_settingsdialog.h" #include "selectavatardialogimpl.h" #include "manualblindsorderdialogimpl.h" #include #include #include #include #include class ConfigFile; class selectAvatarDialogImpl; class manualBlindsOrderDialogImpl; class MyStyleListItem; class guiLog; class settingsDialogImpl: public QDialog, public Ui::settingsDialog { Q_OBJECT public: settingsDialogImpl(QWidget *parent = 0, ConfigFile *c = 0, selectAvatarDialogImpl *s = 0); ~settingsDialogImpl(); void prepareDialog(); void exec(bool ingame); void setPlayerNickIsChanged(bool theValue) { playerNickIsChanged = theValue; } bool getPlayerNickIsChanged() const { return playerNickIsChanged; } bool getSettingsCorrect() const { return settingsCorrect; } void setGuiLog(guiLog* l) { myGuiLog = l; } public slots: void isAccepted(); void playerNickChanged() { setPlayerNickIsChanged(TRUE); }; void setFlipsidePicFileName(); void setLogDir(); void setAvatarFile0(); void setAvatarFile1(); void setAvatarFile2(); void setAvatarFile3(); void setAvatarFile4(); void setAvatarFile5(); void setAvatarFile6(); void setAvatarFile7(); void setAvatarFile8(); void setAvatarFile9(); void callManualBlindsOrderDialog(); void callNetManualBlindsOrderDialog(); void callSelectAvatarDialog() { mySelectAvatarDialogImpl->exec(); } void clearInternetGamePassword(bool); // void checkProperNetFirstSmallBlind(int); // void checkProperFirstSmallBlind(int); void setFirstSmallBlindMargin() ; void setLanguageChanged(int); void toggleGroupBoxAutomaticServerConfig(bool /*toggleState*/); void toggleGroupBoxManualServerConfig(bool /*toggleState*/); void setSelectedGameTableStyleActivated(); void showCurrentGameTableStylePreview(); void addGameTableStyle(); void removeGameTableStyle(); void setSelectedCardDeckStyleActivated(); void showCurrentCardDeckStylePreview(); void addCardDeckStyle(); void removeCardDeckStyle(); void removePlayerFromIgnoredPlayersList(); void refreshLogFileList(); void deleteLogFile(); void exportLogToHtml(); void exportLogToTxt(); void saveLogFileAs(); void showLogFilePreview(); void resetSettings(); private: bool playerNickIsChanged; bool settingsCorrect; bool myAfterMBAlwaysDoubleBlinds; bool myNetAfterMBAlwaysDoubleBlinds; bool myAfterMBAlwaysRaiseAbout; bool myNetAfterMBAlwaysRaiseAbout; bool myAfterMBStayAtLastBlind; bool myNetAfterMBStayAtLastBlind; int myAfterMBAlwaysRaiseValue; int myNetAfterMBAlwaysRaiseValue; std::list myManualBlindsList; std::list myNetManualBlindsList; std::list myGameTableStylesList; std::list myCardDeckStylesList; ConfigFile* myConfig; guiLog* myGuiLog; selectAvatarDialogImpl *mySelectAvatarDialogImpl; manualBlindsOrderDialogImpl *myManualBlindsOrderDialog; QString myAppDataPath; bool languageIsChanged; bool calledIngame; int changedLanguageIndex; }; #endif