/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * *****************************************************************************/ #include "localbero.h" #include "localexception.h" #include "engine_msg.h" #include using namespace std; LocalBeRo::LocalBeRo(HandInterface* hi, unsigned dP, int sB, GameState gS) : BeRoInterface(), myHand(hi), myBeRoID(gS), dealerPosition(dP), smallBlindPosition(0), dealerPositionId(dP), smallBlindPositionId(0), bigBlindPositionId(0), smallBlind(sB), highestSet(0), minimumRaise(2*sB), fullBetRule(false), firstRun(true), firstRunGui(true), firstRound(true), firstHeadsUpRound(true), currentPlayersTurnId(0), firstRoundLastPlayersTurnId(0), logBoardCardsDone(false) { currentPlayersTurnIt = myHand->getRunningPlayerList()->begin(); lastPlayersTurnIt = myHand->getRunningPlayerList()->begin(); PlayerListConstIterator it_c; // determine bigBlindPosition for(it_c=myHand->getActivePlayerList()->begin(); it_c!=myHand->getActivePlayerList()->end(); ++it_c) { if((*it_c)->getMyButton() == BUTTON_BIG_BLIND) { bigBlindPositionId = (*it_c)->getMyUniqueID(); break; } } if(it_c == myHand->getActivePlayerList()->end()) { throw LocalException(__FILE__, __LINE__, ERR_ACTIVE_PLAYER_NOT_FOUND); } // determine smallBlindPosition for(it_c=myHand->getActivePlayerList()->begin(); it_c!=myHand->getActivePlayerList()->end(); ++it_c) { if((*it_c)->getMyButton() == BUTTON_SMALL_BLIND) { smallBlindPositionId = (*it_c)->getMyUniqueID(); break; } } if(it_c == myHand->getActivePlayerList()->end()) { throw LocalException(__FILE__, __LINE__, ERR_ACTIVE_PLAYER_NOT_FOUND); } } LocalBeRo::~LocalBeRo() { } int LocalBeRo::getHighestCardsValue() const { LOG_ERROR(__FILE__ << " (" << __LINE__ << "): getHighestCardsValue() in wrong BeRo"); return 0; } void LocalBeRo::nextPlayer() { PlayerListConstIterator currentPlayersTurnConstIt = myHand->getRunningPlayerIt(currentPlayersTurnId); if(currentPlayersTurnConstIt == myHand->getRunningPlayerList()->end()) { throw LocalException(__FILE__, __LINE__, ERR_RUNNING_PLAYER_NOT_FOUND); } (*currentPlayersTurnConstIt)->action(); } void LocalBeRo::run() { if(firstRunGui) { firstRunGui = false; myHand->setPreviousPlayerID(-1); myHand->getGuiInterface()->dealBeRoCards(myBeRoID); } else { if(firstRun) { firstRun = false; if(!(myHand->getAllInCondition())) { PlayerListIterator it_1, it_2; // running player before smallBlind bool formerRunningPlayerFound = false; if(myHand->getActivePlayerList()->size() > 2) { it_1 = myHand->getActivePlayerIt(smallBlindPositionId); if(it_1 == myHand->getActivePlayerList()->end()) { throw LocalException(__FILE__, __LINE__, ERR_ACTIVE_PLAYER_NOT_FOUND); } for(size_t i=0; igetActivePlayerList()->size(); i++) { if(it_1 == myHand->getActivePlayerList()->begin()) it_1 = myHand->getActivePlayerList()->end(); --it_1; it_2 = myHand->getRunningPlayerIt((*it_1)->getMyUniqueID()); // running player found if(it_2 != myHand->getRunningPlayerList()->end()) { firstRoundLastPlayersTurnId = (*it_2)->getMyUniqueID(); formerRunningPlayerFound = true; break; } } if(!formerRunningPlayerFound) { throw LocalException(__FILE__, __LINE__, ERR_FORMER_RUNNING_PLAYER_NOT_FOUND); } } // heads up: bigBlind begins -> dealer/smallBlind is running player before bigBlind else { firstRoundLastPlayersTurnId = smallBlindPositionId; } currentPlayersTurnId = firstRoundLastPlayersTurnId; } } //log the turned cards if(!logBoardCardsDone) { int tempBoardCardsArray[5]; myHand->getBoard()->getMyCards(tempBoardCardsArray); switch(myBeRoID) { case GAME_STATE_FLOP: myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2]); break; case GAME_STATE_TURN: myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3]); break; case GAME_STATE_RIVER: myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3], tempBoardCardsArray[4]); break; default: { LOG_ERROR(__FILE__ << " (" << __LINE__ << "): ERROR - wrong myBeRoID"); } } myHand->getLog()->logBoardCards(myBeRoID, tempBoardCardsArray); logBoardCardsDone = true; } bool allHighestSet = true; PlayerListIterator it; PlayerListIterator it_c; // check if all running players have same sets (else allHighestSet = false) for( it_c = myHand->getRunningPlayerList()->begin(); it_c != myHand->getRunningPlayerList()->end(); ++it_c) { if(highestSet != (*it_c)->getMySet()) { allHighestSet = false; break; } } // prfen, ob aktuelle bero wirklich dran ist if(!firstRound && allHighestSet) { // aktuelle bero nicht dran, weil alle Sets gleich sind //also gehe in naechste bero myHand->setCurrentRound(GameState(myBeRoID+1)); //Action loeschen und ActionButtons refresh for(it_c=myHand->getRunningPlayerList()->begin(); it_c!=myHand->getRunningPlayerList()->end(); ++it_c) { (*it_c)->setMyAction(PLAYER_ACTION_NONE); } //Sets in den Pot verschieben und Sets = 0 und Pot-refresh myHand->getBoard()->collectSets(); myHand->getBoard()->collectPot(); myHand->getGuiInterface()->refreshPot(); myHand->getGuiInterface()->refreshSet(); myHand->getGuiInterface()->refreshCash(); for(int i=0; igetGuiInterface()->refreshAction(i,PLAYER_ACTION_NONE); } myHand->switchRounds(); } else { // aktuelle bero ist wirklich dran // Anzahl der effektiv gespielten Runden (des human player) erhöhen it_c = myHand->getActivePlayerIt(0); if( it_c != myHand->getActivePlayerList()->end() ) { // human player is active if( (*it_c)->getMyAction() != PLAYER_ACTION_FOLD ) { myHand->setBettingRoundsPlayed(myBeRoID); } } // determine next running player PlayerListConstIterator currentPlayersTurnIt = myHand->getRunningPlayerIt( currentPlayersTurnId ); if(currentPlayersTurnIt == myHand->getRunningPlayerList()->end()) { throw LocalException(__FILE__, __LINE__, ERR_RUNNING_PLAYER_NOT_FOUND); } ++currentPlayersTurnIt; if(currentPlayersTurnIt == myHand->getRunningPlayerList()->end()) currentPlayersTurnIt = myHand->getRunningPlayerList()->begin(); currentPlayersTurnId = (*currentPlayersTurnIt)->getMyUniqueID(); //highlight active players groupbox and clear action myHand->getGuiInterface()->refreshGroupbox(currentPlayersTurnId,2); myHand->getGuiInterface()->refreshAction(currentPlayersTurnId,0); currentPlayersTurnIt = myHand->getRunningPlayerIt( currentPlayersTurnId ); if(currentPlayersTurnIt == myHand->getRunningPlayerList()->end()) { throw LocalException(__FILE__, __LINE__, ERR_RUNNING_PLAYER_NOT_FOUND); } (*currentPlayersTurnIt)->setMyTurn(true); if( currentPlayersTurnId == firstRoundLastPlayersTurnId ) { firstRound = false; } if( currentPlayersTurnId == 0) { // Wir sind dran myHand->getGuiInterface()->meInAction(); } else { //Gegner sind dran myHand->getGuiInterface()->beRoAnimation2(myBeRoID); } } } }