using System; using System.Collections.Generic; using System.Text; using System.Threading; namespace pokerth_lib { public abstract class BasicThread { public BasicThread() { m_thread = new Thread(ThreadProc); m_terminateFlag = false; m_terminateFlagMutex = new System.Object(); } public void Run() { m_thread.Start(this); } protected static void ThreadProc(object obj) { BasicThread me = (BasicThread)obj; me.Main(); } protected abstract void Main(); public void WaitTermination() { m_thread.Join(); } public void SetTerminateFlag() { lock (m_terminateFlagMutex) { m_terminateFlag = true; } } protected bool IsTerminateFlagSet() { lock (m_terminateFlagMutex) { return m_terminateFlag; } } private Thread m_thread; private bool m_terminateFlag; private Object m_terminateFlagMutex; } }