/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * * * * * * Additional permission under GNU AGPL version 3 section 7 * * * * If you modify this program, or any covered work, by linking or * * combining it with the OpenSSL project's OpenSSL library (or a * * modified version of that library), containing parts covered by the * * terms of the OpenSSL or SSLeay licenses, the authors of PokerTH * * (Felix Hammer, Florian Thauer, Lothar May) grant you additional * * permission to convey the resulting work. * * Corresponding Source for a non-source form of such a combination * * shall include the source code for the parts of OpenSSL used as well * * as that of the covered work. * *****************************************************************************/ #include #include using namespace std; #define VALIDATE_IS_UINT16(__val) ((__val) >= 0 && (__val) <= 65535) #define VALIDATE_STRING_SIZE(__str, __minsize, __maxsize) ((__str).size() >= (__minsize) && (__str).size() <= (__maxsize)) #define VALIDATE_INT_RANGE(__val, __minval, __maxval) ((__val) >= (__minval) && (__val) <= (__maxval)) NetPacketValidator::NetPacketValidator() { m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_AnnounceMessage, ValidateAnnounceMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_InitMessage, ValidateInitMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_AuthServerChallengeMessage, ValidateAuthServerChallengeMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_AuthClientResponseMessage, ValidateAuthClientResponseMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_AuthServerVerificationMessage, ValidateAuthServerVerificationMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_InitAckMessage, ValidateInitAckMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_AvatarRequestMessage, ValidateAvatarRequestMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_AvatarHeaderMessage, ValidateAvatarHeaderMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_AvatarDataMessage, ValidateAvatarDataMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_AvatarEndMessage, ValidateAvatarEndMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_UnknownAvatarMessage, ValidateUnknownAvatarMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_PlayerListMessage, ValidatePlayerListMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_GameListNewMessage, ValidateGameListNewMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_GameListUpdateMessage, ValidateGameListUpdateMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_GameListPlayerJoinedMessage, ValidateGameListPlayerJoinedMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_GameListPlayerLeftMessage, ValidateGameListPlayerLeftMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_GameListAdminChangedMessage, ValidateGameListAdminChangedMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_PlayerInfoRequestMessage, ValidatePlayerInfoRequestMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_PlayerInfoReplyMessage, ValidatePlayerInfoReplyMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_SubscriptionRequestMessage, ValidateSubscriptionRequestMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_JoinExistingGameMessage, ValidateJoinExistingGameMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_JoinNewGameMessage, ValidateJoinNewGameMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_RejoinExistingGameMessage, ValidateRejoinExistingGameMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_JoinGameAckMessage, ValidateJoinGameAckMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_JoinGameFailedMessage, ValidateJoinGameFailedMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_GamePlayerJoinedMessage, ValidateGamePlayerJoinedMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_GamePlayerLeftMessage, ValidateGamePlayerLeftMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_GameAdminChangedMessage, ValidateGameAdminChangedMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_RemovedFromGameMessage, ValidateRemovedFromGameMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_KickPlayerRequestMessage, ValidateKickPlayerRequestMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_LeaveGameRequestMessage, ValidateLeaveGameRequestMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_InvitePlayerToGameMessage, ValidateInvitePlayerToGameMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_InviteNotifyMessage, ValidateInviteNotifyMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_RejectGameInvitationMessage, ValidateRejectGameInvitationMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_RejectInvNotifyMessage, ValidateRejectInvNotifyMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_StartEventMessage, ValidateStartEventMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_StartEventAckMessage, ValidateStartEventAckMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_GameStartInitialMessage, ValidateGameStartInitialMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_GameStartRejoinMessage, ValidateGameStartRejoinMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_HandStartMessage, ValidateHandStartMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_PlayersTurnMessage, ValidatePlayersTurnMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_MyActionRequestMessage, ValidateMyActionRequestMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_YourActionRejectedMessage, ValidateYourActionRejectedMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_PlayersActionDoneMessage, ValidatePlayersActionDoneMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_DealFlopCardsMessage, ValidateDealFlopCardsMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_DealTurnCardMessage, ValidateDealTurnCardMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_DealRiverCardMessage, ValidateDealRiverCardMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_AllInShowCardsMessage, ValidateAllInShowCardsMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_EndOfHandShowCardsMessage, ValidateEndOfHandShowCardsMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_EndOfHandHideCardsMessage, ValidateEndOfHandHideCardsMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_ShowMyCardsRequestMessage, ValidateShowMyCardsRequestMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_AfterHandShowCardsMessage, ValidateAfterHandShowCardsMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_EndOfGameMessage, ValidateEndOfGameMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_PlayerIdChangedMessage, ValidatePlayerIdChangedMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_AskKickPlayerMessage, ValidateAskKickPlayerMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_AskKickDeniedMessage, ValidateAskKickDeniedMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_StartKickPetitionMessage, ValidateStartKickPetitionMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_VoteKickRequestMessage, ValidateVoteKickRequestMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_VoteKickReplyMessage, ValidateVoteKickReplyMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_KickPetitionUpdateMessage, ValidateKickPetitionUpdateMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_EndKickPetitionMessage, ValidateEndKickPetitionMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_StatisticsMessage, ValidateStatisticsMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_ChatRequestMessage, ValidateChatRequestMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_ChatMessage, ValidateChatMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_ChatRejectMessage, ValidateChatRejectMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_DialogMessage, ValidateDialogMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_TimeoutWarningMessage, ValidateTimeoutWarningMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_ResetTimeoutMessage, ValidateResetTimeoutMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_ReportAvatarMessage, ValidateReportAvatarMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_ReportAvatarAckMessage, ValidateReportAvatarAckMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_ReportGameMessage, ValidateReportGameMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_ReportGameAckMessage, ValidateReportGameAckMessage)); m_validationMap.insert(make_pair(PokerTHMessage_PokerTHMessageType_Type_ErrorMessage, ValidateErrorMessage)); } bool NetPacketValidator::IsValidPacket(const NetPacket &packet) const { // Default: Invalid packet. bool retVal = false; ValidateFunctorMap::const_iterator pos = m_validationMap.find(packet.GetMsg()->messagetype()); packet.GetMsg()->afterhandshowcardsmessage(); if (pos != m_validationMap.end()) { // Call validation functor. retVal = pos->second(packet); } return retVal; } bool NetPacketValidator::ValidateAnnounceMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_announcemessage()) { const AnnounceMessage &msg = packet.GetMsg()->announcemessage(); if (VALIDATE_IS_UINT16(msg.protocolversion().majorversion()) && VALIDATE_IS_UINT16(msg.protocolversion().minorversion()) && VALIDATE_IS_UINT16(msg.latestgameversion().majorversion()) && VALIDATE_IS_UINT16(msg.latestgameversion().minorversion()) && VALIDATE_IS_UINT16(msg.latestbetarevision()) && VALIDATE_IS_UINT16(msg.numplayersonserver())) { retVal = true; } } return retVal; } bool NetPacketValidator::ValidateInitMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_initmessage()) { const InitMessage &msg = packet.GetMsg()->initmessage(); if (VALIDATE_IS_UINT16(msg.requestedversion().majorversion()) && VALIDATE_IS_UINT16(msg.requestedversion().minorversion()) && (!msg.has_mylastsessionid() || msg.mylastsessionid().size() == 16) && (!msg.has_authserverpassword() || VALIDATE_STRING_SIZE(msg.authserverpassword(), 1, 64))) { retVal = true; } } return retVal; } bool NetPacketValidator::ValidateAuthServerChallengeMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_authserverchallengemessage()) { const AuthServerChallengeMessage &msg = packet.GetMsg()->authserverchallengemessage(); if (VALIDATE_STRING_SIZE(msg.serverchallenge(), 1, 256)) { retVal = true; } } return retVal; } bool NetPacketValidator::ValidateAuthClientResponseMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_authclientresponsemessage()) { const AuthClientResponseMessage &msg = packet.GetMsg()->authclientresponsemessage(); if (VALIDATE_STRING_SIZE(msg.clientresponse(), 1, 256)) { retVal = true; } } return retVal; } bool NetPacketValidator::ValidateAuthServerVerificationMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_authserververificationmessage()) { const AuthServerVerificationMessage &msg = packet.GetMsg()->authserververificationmessage(); if (VALIDATE_STRING_SIZE(msg.serververification(), 1, 256)) { retVal = true; } } return retVal; } bool NetPacketValidator::ValidateInitAckMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_initackmessage()) { const InitAckMessage &msg = packet.GetMsg()->initackmessage(); if (msg.yoursessionid().size() == 16 && msg.yourplayerid() != 0 && (!msg.has_youravatarhash() || msg.youravatarhash().size() == 16) && (!msg.has_rejoingameid() || msg.rejoingameid() != 0)) { retVal = true; } } return retVal; } bool NetPacketValidator::ValidateAvatarRequestMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_avatarrequestmessage()) { const AvatarRequestMessage &msg = packet.GetMsg()->avatarrequestmessage(); if (msg.requestid() != 0 && msg.avatarhash().size() == 16) { retVal = true; } } return retVal; } bool NetPacketValidator::ValidateAvatarHeaderMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_avatarheadermessage()) { const AvatarHeaderMessage &msg = packet.GetMsg()->avatarheadermessage(); if (msg.requestid() != 0 && (VALIDATE_INT_RANGE(msg.avatarsize(), 32, 30720))) { retVal = true; } } return retVal; } bool NetPacketValidator::ValidateAvatarDataMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_avatardatamessage()) { const AvatarDataMessage &msg = packet.GetMsg()->avatardatamessage(); if (msg.requestid() != 0 && VALIDATE_STRING_SIZE(msg.avatarblock(), 1, 256)) { retVal = true; } } return retVal; } bool NetPacketValidator::ValidateAvatarEndMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_avatarendmessage()) { const AvatarEndMessage &msg = packet.GetMsg()->avatarendmessage(); if (msg.requestid() != 0) { retVal = true; } } return retVal; } bool NetPacketValidator::ValidateUnknownAvatarMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_unknownavatarmessage()) { const UnknownAvatarMessage &msg = packet.GetMsg()->unknownavatarmessage(); if (msg.requestid() != 0) { retVal = true; } } return retVal; } bool NetPacketValidator::ValidatePlayerListMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_playerlistmessage()) { const PlayerListMessage &msg = packet.GetMsg()->playerlistmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateGameListNewMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_gamelistnewmessage()) { const GameListNewMessage &msg = packet.GetMsg()->gamelistnewmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateGameListUpdateMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_gamelistupdatemessage()) { const GameListUpdateMessage &msg = packet.GetMsg()->gamelistupdatemessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateGameListPlayerJoinedMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_gamelistplayerjoinedmessage()) { const GameListPlayerJoinedMessage &msg = packet.GetMsg()->gamelistplayerjoinedmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateGameListPlayerLeftMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_gamelistplayerleftmessage()) { const GameListPlayerLeftMessage &msg = packet.GetMsg()->gamelistplayerleftmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateGameListAdminChangedMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_gamelistadminchangedmessage()) { const GameListAdminChangedMessage &msg = packet.GetMsg()->gamelistadminchangedmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidatePlayerInfoRequestMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_playerinforequestmessage()) { const PlayerInfoRequestMessage &msg = packet.GetMsg()->playerinforequestmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidatePlayerInfoReplyMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_playerinforeplymessage()) { const PlayerInfoReplyMessage &msg = packet.GetMsg()->playerinforeplymessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateSubscriptionRequestMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_subscriptionrequestmessage()) { const SubscriptionRequestMessage &msg = packet.GetMsg()->subscriptionrequestmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateJoinExistingGameMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_joinexistinggamemessage()) { const JoinExistingGameMessage &msg = packet.GetMsg()->joinexistinggamemessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateJoinNewGameMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_joinnewgamemessage()) { const JoinNewGameMessage &msg = packet.GetMsg()->joinnewgamemessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateRejoinExistingGameMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_rejoinexistinggamemessage()) { const RejoinExistingGameMessage &msg = packet.GetMsg()->rejoinexistinggamemessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateJoinGameAckMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_joingameackmessage()) { const JoinGameAckMessage &msg = packet.GetMsg()->joingameackmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateJoinGameFailedMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_joingamefailedmessage()) { const JoinGameFailedMessage &msg = packet.GetMsg()->joingamefailedmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateGamePlayerJoinedMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_gameplayerjoinedmessage()) { const GamePlayerJoinedMessage &msg = packet.GetMsg()->gameplayerjoinedmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateGamePlayerLeftMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_gameplayerleftmessage()) { const GamePlayerLeftMessage &msg = packet.GetMsg()->gameplayerleftmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateGameAdminChangedMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_gameadminchangedmessage()) { const GameAdminChangedMessage &msg = packet.GetMsg()->gameadminchangedmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateRemovedFromGameMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_removedfromgamemessage()) { const RemovedFromGameMessage &msg = packet.GetMsg()->removedfromgamemessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateKickPlayerRequestMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_kickplayerrequestmessage()) { const KickPlayerRequestMessage &msg = packet.GetMsg()->kickplayerrequestmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateLeaveGameRequestMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_leavegamerequestmessage()) { const LeaveGameRequestMessage &msg = packet.GetMsg()->leavegamerequestmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateInvitePlayerToGameMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_inviteplayertogamemessage()) { const InvitePlayerToGameMessage &msg = packet.GetMsg()->inviteplayertogamemessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateInviteNotifyMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_invitenotifymessage()) { const InviteNotifyMessage &msg = packet.GetMsg()->invitenotifymessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateRejectGameInvitationMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_rejectgameinvitationmessage()) { const RejectGameInvitationMessage &msg = packet.GetMsg()->rejectgameinvitationmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateRejectInvNotifyMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_rejectinvnotifymessage()) { const RejectInvNotifyMessage &msg = packet.GetMsg()->rejectinvnotifymessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateStartEventMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_starteventmessage()) { const StartEventMessage &msg = packet.GetMsg()->starteventmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateStartEventAckMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_starteventackmessage()) { const StartEventAckMessage &msg = packet.GetMsg()->starteventackmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateGameStartInitialMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_gamestartinitialmessage()) { const GameStartInitialMessage &msg = packet.GetMsg()->gamestartinitialmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateGameStartRejoinMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_gamestartrejoinmessage()) { const GameStartRejoinMessage &msg = packet.GetMsg()->gamestartrejoinmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateHandStartMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_handstartmessage()) { const HandStartMessage &msg = packet.GetMsg()->handstartmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidatePlayersTurnMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_playersturnmessage()) { const PlayersTurnMessage &msg = packet.GetMsg()->playersturnmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateMyActionRequestMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_myactionrequestmessage()) { const MyActionRequestMessage &msg = packet.GetMsg()->myactionrequestmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateYourActionRejectedMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_youractionrejectedmessage()) { const YourActionRejectedMessage &msg = packet.GetMsg()->youractionrejectedmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidatePlayersActionDoneMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_playersactiondonemessage()) { const PlayersActionDoneMessage &msg = packet.GetMsg()->playersactiondonemessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateDealFlopCardsMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_dealflopcardsmessage()) { const DealFlopCardsMessage &msg = packet.GetMsg()->dealflopcardsmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateDealTurnCardMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_dealturncardmessage()) { const DealTurnCardMessage &msg = packet.GetMsg()->dealturncardmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateDealRiverCardMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_dealrivercardmessage()) { const DealRiverCardMessage &msg = packet.GetMsg()->dealrivercardmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateAllInShowCardsMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_allinshowcardsmessage()) { const AllInShowCardsMessage &msg = packet.GetMsg()->allinshowcardsmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateEndOfHandShowCardsMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_endofhandshowcardsmessage()) { const EndOfHandShowCardsMessage &msg = packet.GetMsg()->endofhandshowcardsmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateEndOfHandHideCardsMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_endofhandhidecardsmessage()) { const EndOfHandHideCardsMessage &msg = packet.GetMsg()->endofhandhidecardsmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateShowMyCardsRequestMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_showmycardsrequestmessage()) { const ShowMyCardsRequestMessage &msg = packet.GetMsg()->showmycardsrequestmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateAfterHandShowCardsMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_afterhandshowcardsmessage()) { const AfterHandShowCardsMessage &msg = packet.GetMsg()->afterhandshowcardsmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateEndOfGameMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_endofgamemessage()) { const EndOfGameMessage &msg = packet.GetMsg()->endofgamemessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidatePlayerIdChangedMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_playeridchangedmessage()) { const PlayerIdChangedMessage &msg = packet.GetMsg()->playeridchangedmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateAskKickPlayerMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_askkickplayermessage()) { const AskKickPlayerMessage &msg = packet.GetMsg()->askkickplayermessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateAskKickDeniedMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_askkickdeniedmessage()) { const AskKickDeniedMessage &msg = packet.GetMsg()->askkickdeniedmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateStartKickPetitionMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_startkickpetitionmessage()) { const StartKickPetitionMessage &msg = packet.GetMsg()->startkickpetitionmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateVoteKickRequestMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_votekickrequestmessage()) { const VoteKickRequestMessage &msg = packet.GetMsg()->votekickrequestmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateVoteKickReplyMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_votekickreplymessage()) { const VoteKickReplyMessage &msg = packet.GetMsg()->votekickreplymessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateKickPetitionUpdateMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_kickpetitionupdatemessage()) { const KickPetitionUpdateMessage &msg = packet.GetMsg()->kickpetitionupdatemessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateEndKickPetitionMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_endkickpetitionmessage()) { const EndKickPetitionMessage &msg = packet.GetMsg()->endkickpetitionmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateStatisticsMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_statisticsmessage()) { const StatisticsMessage &msg = packet.GetMsg()->statisticsmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateChatRequestMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_chatrequestmessage()) { const ChatRequestMessage &msg = packet.GetMsg()->chatrequestmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateChatMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_chatmessage()) { const ChatMessage &msg = packet.GetMsg()->chatmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateChatRejectMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_chatrejectmessage()) { const ChatRejectMessage &msg = packet.GetMsg()->chatrejectmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateDialogMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_dialogmessage()) { const DialogMessage &msg = packet.GetMsg()->dialogmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateTimeoutWarningMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_timeoutwarningmessage()) { const TimeoutWarningMessage &msg = packet.GetMsg()->timeoutwarningmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateResetTimeoutMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_resettimeoutmessage()) { const ResetTimeoutMessage &msg = packet.GetMsg()->resettimeoutmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateReportAvatarMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_reportavatarmessage()) { const ReportAvatarMessage &msg = packet.GetMsg()->reportavatarmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateReportAvatarAckMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_reportavatarackmessage()) { const ReportAvatarAckMessage &msg = packet.GetMsg()->reportavatarackmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateReportGameMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_reportgamemessage()) { const ReportGameMessage &msg = packet.GetMsg()->reportgamemessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateReportGameAckMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_reportgameackmessage()) { const ReportGameAckMessage &msg = packet.GetMsg()->reportgameackmessage(); retVal = true; } return retVal; } bool NetPacketValidator::ValidateErrorMessage(const NetPacket &packet) { bool retVal = false; if (packet.GetMsg()->has_errormessage()) { const ErrorMessage &msg = packet.GetMsg()->errormessage(); retVal = true; } return retVal; }