/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see . *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
#ifndef CLIENTBOARD_H
#define CLIENTBOARD_H
#include
#include
#include
class PlayerInterface;
class HandInterface;
class ClientBoard : public BoardInterface
{
public:
ClientBoard(unsigned dealerPosition);
~ClientBoard();
void setPlayerLists(PlayerList, PlayerList, PlayerList);
void setMyCards(int* theValue);
void getMyCards(int* theValue);
int getPot() const;
void setPot(int theValue);
int getSets() const;
void setSets(int theValue);
void setAllInCondition(bool theValue);
void setLastActionPlayerID(unsigned theValue);
void collectSets();
void collectPot();
void distributePot();
void determinePlayerNeedToShowCards();
std::list getWinners() const;
void setWinners(const std::list &winners);
std::list getPlayerNeedToShowCards() const;
void setPlayerNeedToShowCards(const std::list &playerNeedToShowCards);
private:
mutable boost::recursive_mutex m_syncMutex;
PlayerList seatsList;
PlayerList activePlayerList;
PlayerList runningPlayerList;
std::list winners;
std::list playerNeedToShowCards;
int myCards[5];
int pot;
int sets;
unsigned dealerPosition;
bool allInCondition;
unsigned lastActionPlayerID;
};
#endif