/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * * * * * * Additional permission under GNU AGPL version 3 section 7 * * * * If you modify this program, or any covered work, by linking or * * combining it with the OpenSSL project's OpenSSL library (or a * * modified version of that library), containing parts covered by the * * terms of the OpenSSL or SSLeay licenses, the authors of PokerTH * * (Felix Hammer, Florian Thauer, Lothar May) grant you additional * * permission to convey the resulting work. * * Corresponding Source for a non-source form of such a combination * * shall include the source code for the parts of OpenSSL used as well * * as that of the covered work. * *****************************************************************************/ #ifndef CLIENTBOARD_H #define CLIENTBOARD_H #include #include #include class PlayerInterface; class HandInterface; class ClientBoard : public BoardInterface { public: ClientBoard(unsigned dealerPosition); ~ClientBoard(); void setPlayerLists(PlayerList, PlayerList, PlayerList); void setMyCards(int* theValue); void getMyCards(int* theValue); int getPot() const; void setPot(int theValue); int getSets() const; void setSets(int theValue); void setAllInCondition(bool theValue); void setLastActionPlayerID(unsigned theValue); void collectSets(); void collectPot(); void distributePot(); void determinePlayerNeedToShowCards(); std::list getWinners() const; void setWinners(const std::list &winners); std::list getPlayerNeedToShowCards() const; void setPlayerNeedToShowCards(const std::list &playerNeedToShowCards); private: mutable boost::recursive_mutex m_syncMutex; PlayerList seatsList; PlayerList activePlayerList; PlayerList runningPlayerList; std::list winners; std::list playerNeedToShowCards; int myCards[5]; int pot; int sets; unsigned dealerPosition; bool allInCondition; unsigned lastActionPlayerID; }; #endif