/*************************************************************************** * Copyright (C) 2008 by Lothar May * * * * This file is part of pokerth_console. * * pokerth_console is free software: you can redistribute it and/or * * modify it under the terms of the GNU Affero General Public License * * as published by the Free Software Foundation, either version 3 of * * the License, or (at your option) any later version. * * * * pokerth_console is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the * * GNU Affero General Public License along with pokerth_console. * * If not, see . * ***************************************************************************/ using System; using System.Collections.Generic; using System.Text; using System.Net; using System.Net.Sockets; using System.IO; namespace pokerth_lib.src { class NetPacketCreateGame : NetPacket { public NetPacketCreateGame() : base(NetPacket.NetTypeCreateGame) { } public override void Accept(INetPacketVisitor visitor) { visitor.VisitCreateGame(this); } public override byte[] ToByteArray() { MemoryStream memStream = new MemoryStream(); BinaryWriter w = new BinaryWriter(memStream); string gamePassword = Properties[PropType.GamePassword]; byte[] tmpPassword = Encoding.UTF8.GetBytes(gamePassword); int passwordWithPadding = AddPadding(tmpPassword.Length); string gameName = Properties[PropType.GameName]; byte[] tmpName = Encoding.UTF8.GetBytes(gameName); int nameWithPadding = AddPadding(tmpName.Length); int numBlindSlots = ListProperties[ListPropType.ManualBlindSlots].Count; int size = 8 + 28 + numBlindSlots * 4 + passwordWithPadding + nameWithPadding; w.Write(IPAddress.HostToNetworkOrder((short)Type)); w.Write(IPAddress.HostToNetworkOrder((short)size)); w.Write(IPAddress.HostToNetworkOrder((short)gamePassword.Length)); w.Write(IPAddress.HostToNetworkOrder((short)gameName.Length)); WriteGameInfoBlock(w); return memStream.ToArray(); } } }