/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * * * * * * Additional permission under GNU AGPL version 3 section 7 * * * * If you modify this program, or any covered work, by linking or * * combining it with the OpenSSL project's OpenSSL library (or a * * modified version of that library), containing parts covered by the * * terms of the OpenSSL or SSLeay licenses, the authors of PokerTH * * (Felix Hammer, Florian Thauer, Lothar May) grant you additional * * permission to convey the resulting work. * * Corresponding Source for a non-source form of such a combination * * shall include the source code for the parts of OpenSSL used as well * * as that of the covered work. * *****************************************************************************/ #ifndef MYAVATARLABEL_H #define MYAVATARLABEL_H #include #include "startwindowimpl.h" #include #include #if QT_VERSION >= 0x050000 #include #endif class gameTableImpl; class startWindowImpl; class MyAvatarLabel : public QLabel { Q_OBJECT public: MyAvatarLabel(QGroupBox*); ~MyAvatarLabel(); void setMyW(gameTableImpl* theValue) { myW = theValue; } void setMyId ( int theValue ) { myId = theValue; } void setMyUniqueId ( int theValue ) { myUniqueId = theValue; } void contextMenuEvent ( QContextMenuEvent * event ); QString getPlayerTip(QString); int getPlayerRating(QString); public slots: void showContextMenu(const QPoint &pos); void sendTriggerVoteOnKickSignal(); void setEnabledContextMenu(bool); void setVoteOnKickContextMenuEnabled(bool); void setVoteRunning ( bool theValue ) { voteRunning = theValue; } void setPixmap ( const QPixmap &, const bool = false); void setPixmapAndCountry ( const QPixmap &, QString country, int seatPlace, const bool = false); void setPixmapPath ( const QString theValue) { myPath = theValue; } void paintEvent(QPaintEvent*); void putPlayerOnIgnoreList(); void removePlayerFromIgnoreList(); bool playerIsOnIgnoreList(QString playerName); void reportBadAvatar(); void startEditTip(); void startChangePlayerTip(QString playerName); void setPlayerTip(); void setPlayerRating(QString); void refreshTooltips(); void refreshStars(); void refreshPing(unsigned, unsigned, unsigned); private: gameTableImpl *myW; QMenu *myContextMenu; QAction *action_VoteForKick; QAction *action_IgnorePlayer; QAction *action_UnignorePlayer; QAction *action_ReportBadAvatar; QAction *action_EditTip; QPixmap myPixmap; QString myPath; bool myContextMenuEnabled; bool voteRunning; bool transparent; int myId; int myUniqueId; unsigned myPingState; unsigned myAvgPing; unsigned myMinPing; unsigned myMaxPing; }; #endif