/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * * * * * * Additional permission under GNU AGPL version 3 section 7 * * * * If you modify this program, or any covered work, by linking or * * combining it with the OpenSSL project's OpenSSL library (or a * * modified version of that library), containing parts covered by the * * terms of the OpenSSL or SSLeay licenses, the authors of PokerTH * * (Felix Hammer, Florian Thauer, Lothar May) grant you additional * * permission to convey the resulting work. * * Corresponding Source for a non-source form of such a combination * * shall include the source code for the parts of OpenSSL used as well * * as that of the covered work. * *****************************************************************************/ #include "mytimeoutlabel.h" #include "gametableimpl.h" #include "soundevents.h" using namespace std; MyTimeoutLabel::MyTimeoutLabel(QGroupBox* parent) : QLabel(parent), timeOutAnimation(false), timeOutValue(0), timeOutFrame(0), waitFrames(0), timerIntervall(0), isBeep(0), isBeepPlayed(0) { timeOutAnimationTimer = new QTimer; connect(timeOutAnimationTimer, SIGNAL(timeout()), this, SLOT(nextTimeOutAnimationFrame())); } MyTimeoutLabel::~MyTimeoutLabel() { } void MyTimeoutLabel::startTimeOutAnimation(int secs, bool beep) { if (secs >= 4) { // smaller timeouts may lead to errors/endless loops below isBeepPlayed = false; isBeep = beep; timeOutValue = secs; timeOutFrame = 1; timeOutAnimationWidth = 52; int preTimerIntervall = ((timeOutValue-3) * 1000)/timeOutAnimationWidth; timerIntervall = preTimerIntervall; //save gfx ressources and never play more the 10 pps while(timerIntervall < 100) { if(secs <= 9 && secs >= 6) { //fix inaccuracies caused by integer division timerIntervall = timerIntervall + preTimerIntervall + 5; } else { timerIntervall = timerIntervall + preTimerIntervall; } } waitFrames = 3000/timerIntervall; //start the real timer realTimer.reset(); realTimer.start(); // std::cout << timerIntervall << endl; timeOutAnimation = true; timeOutAnimationTimer->start(timerIntervall); } } void MyTimeoutLabel::startTimeOutAnimationNow() { timeOutAnimation = true; timeOutAnimationTimer->start(83); } void MyTimeoutLabel::stopTimeOutAnimation() { // timeOutAnimationKickOnTimer->stop(); timeOutAnimationTimer->stop(); timeOutAnimation = false; update(); } void MyTimeoutLabel::nextTimeOutAnimationFrame() { if(timeOutAnimationWidth >=0) { if(timeOutFrame > waitFrames) { //play beep after waitFrames one time if(isBeep && !isBeepPlayed) { myW->getMySoundEventHandler()->playSound("yourturn",0); isBeepPlayed = true; } //save gfx ressources and never play more the 10 pps unsigned int realTimerValue = realTimer.elapsed().total_milliseconds(); timeOutAnimationWidth = 52-(((realTimerValue-3000)*52)/((timeOutValue-3)*1000)); } timeOutFrame++; update(); } else { stopTimeOutAnimation(); // no callback is called here. // the server initiates any action required. } } void MyTimeoutLabel::paintEvent(QPaintEvent * event) { if(!timeOutAnimation || timeOutFrame <= waitFrames) { QLabel::paintEvent(event); } if(timeOutAnimation && timeOutFrame > waitFrames) { QPainter painter(this); QLinearGradient linearGrad(QPointF(0, 10), QPointF(47, 10)); linearGrad.setColorAt(0, Qt::red); linearGrad.setColorAt(0.5, Qt::yellow); linearGrad.setColorAt(1, Qt::green); painter.setBrush(linearGrad); painter.setPen(QColor(0,0,0)); painter.drawRect(0,1,timeOutAnimationWidth-1,8); } }