/*************************************************************************** * Copyright (C) 2007 by Lothar May * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ /* Game data. */ #ifndef _GAMEDATA_H_ #define _GAMEDATA_H_ #include enum GameMode { GAME_MODE_CREATED = 1, GAME_MODE_STARTED, GAME_MODE_CLOSED }; enum RaiseIntervalMode { RAISE_ON_HANDNUMBER = 1, RAISE_ON_MINUTES }; enum RaiseMode { DOUBLE_BLINDS = 1, MANUAL_BLINDS_ORDER }; enum AfterManualBlindsMode { AFTERMB_DOUBLE_BLINDS = 1, AFTERMB_RAISE_ABOUT, AFTERMB_STAY_AT_LAST_BLIND }; // For the sake of simplicity, this is a struct. struct GameData { GameData() : maxNumberOfPlayers(0), startMoney(0), smallBlind(0), firstSmallBlind(0), raiseIntervalMode(RAISE_ON_HANDNUMBER), raiseSmallBlindEveryHandsValue(8), raiseSmallBlindEveryMinutesValue(0), raiseMode(DOUBLE_BLINDS), afterManualBlindsMode(AFTERMB_DOUBLE_BLINDS), afterMBAlwaysRaiseValue(0), handsBeforeRaise(1), guiSpeed(4), playerActionTimeoutSec(20) {} int maxNumberOfPlayers; int startMoney; int smallBlind; // deprecated int firstSmallBlind; RaiseIntervalMode raiseIntervalMode; int raiseSmallBlindEveryHandsValue; int raiseSmallBlindEveryMinutesValue; RaiseMode raiseMode; std::list manualBlindsList; AfterManualBlindsMode afterManualBlindsMode; int afterMBAlwaysRaiseValue; int handsBeforeRaise; // deprecated int guiSpeed; int playerActionTimeoutSec; }; struct GameInfo { GameInfo() : mode(GAME_MODE_CREATED), isPasswordProtected(false) {} std::string name; GameData data; GameMode mode; PlayerIdList players; bool isPasswordProtected; }; struct StartData { StartData() : startDealerPlayerId(0), numberOfPlayers(0) {} unsigned startDealerPlayerId; int numberOfPlayers; }; #endif