/*************************************************************************** * Copyright (C) 2006 by FThauer FHammer * * f.thauer@web.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef STDSESSION_H #define STDSESSION_H #include #include #include "serverdata.h" #include "gamedata.h" #include "playerdata.h" #include "game_defs.h" #include class GuiInterface; class Game; class ConfigFile; class ClientThread; class ServerManager; class IrcThread; class AvatarManager; class QtToolsInterface; class Session{ public: Session(GuiInterface*, ConfigFile*); ~Session(); enum GameType { GAME_TYPE_NONE, GAME_TYPE_LOCAL, GAME_TYPE_NETWORK, GAME_TYPE_INTERNET }; // Only one of the two inits should be called. bool init(); void init(boost::shared_ptr manager); void addOwnAvatar(const std::string &avatarFile); void startLocalGame(const GameData &gameData, const StartData &startData); void startClientGame(boost::shared_ptr game); Game *getCurrentGame(); GuiInterface *getGui(); GameType getGameType(); boost::shared_ptr getAvatarManager(); void startInternetClient(); void startNetworkClient(const std::string &serverAddress, unsigned serverPort, bool ipv6, bool sctp, const std::string &pwd); void startNetworkClientForLocalServer(const GameData &gameData); void terminateNetworkClient(); void clientCreateGame(const GameData &gameData, const std::string &name, const std::string &password); void clientJoinGame(unsigned gameId, const std::string &password); void startNetworkServer(); void sendLeaveCurrentGame(); void sendStartEvent(bool fillUpWithCpuPlayers); void terminateNetworkServer(); bool pollNetworkServerTerminated(); void sendIrcChatMessage(const std::string &message); void setIrcNick(const std::string &value) { myIrcNick = value; } void sendClientPlayerAction(); void sendChatMessage(const std::string &message); void kickPlayer(unsigned playerId); void kickPlayer(const std::string &playerName); void startVoteKickPlayer(unsigned playerId); void voteKick(bool doKick); void selectServer(unsigned serverId); void resetNetworkTimeout(); bool isNetworkClientRunning() const; // TODO hack bool isNetworkServerRunning() const; // TODO hack ServerInfo getClientServerInfo(unsigned serverId) const; GameInfo getClientGameInfo(unsigned gameId) const; PlayerInfo getClientPlayerInfo(unsigned playerId) const; ServerStats getClientStats() const; unsigned getClientCurrentGameId() const; bool getAvatarFile(const MD5Buf &avatarMD5, std::string &fileName); private: int currentGameNum; std::string myIrcNick; boost::shared_ptr myNetClient; boost::shared_ptr myNetServer; boost::shared_ptr myClientIrcThread; boost::shared_ptr myAvatarManager; boost::shared_ptr currentGame; GuiInterface *myGui; ConfigFile *myConfig; GameType myGameType; QtToolsInterface *myQtToolsInterface; }; #endif