/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * *****************************************************************************/ #include "createnetworkgamedialogimpl.h" #include "session.h" #include "configfile.h" #include "changecompleteblindsdialogimpl.h" createNetworkGameDialogImpl::createNetworkGameDialogImpl(QWidget *parent, ConfigFile *c) : QDialog(parent), myConfig(c) { #ifdef __APPLE__ setWindowModality(Qt::ApplicationModal); setWindowFlags(Qt::WindowSystemMenuHint | Qt::CustomizeWindowHint | Qt::Dialog); #endif setupUi(this); this->installEventFilter(this); myChangeCompleteBlindsDialog = new changeCompleteBlindsDialogImpl; fillFormular(); connect( radioButton_changeBlindsSettings, SIGNAL( clicked(bool) ), this, SLOT( callChangeBlindsDialog(bool) ) ); #ifndef GUI_800x480 connect( pushButton_cancel, SIGNAL( clicked() ), this, SLOT( cancel() ) ); #endif connect( pushButton_createGame, SIGNAL( clicked() ), this, SLOT( createGame() ) ); //temporarely unused until ai is enabled in network // label_5->hide(); // spinBox_gameSpeed->hide(); } void createNetworkGameDialogImpl::exec() { fillFormular(); QDialog::exec(); } void createNetworkGameDialogImpl::createGame() { } void createNetworkGameDialogImpl::cancel() { } void createNetworkGameDialogImpl::fillFormular() { //Network Game Settings spinBox_quantityPlayers->setValue(myConfig->readConfigInt("NetNumberOfPlayers")); spinBox_startCash->setValue(myConfig->readConfigInt("NetStartCash")); spinBox_netDelayBetweenHands->setValue(myConfig->readConfigInt("NetDelayBetweenHands")); spinBox_netTimeOutPlayerAction->setValue(myConfig->readConfigInt("NetTimeOutPlayerAction")); //fill changeCompleteBlindsDialog myChangeCompleteBlindsDialog->spinBox_firstSmallBlind->setValue(myConfig->readConfigInt("NetFirstSmallBlind")); myChangeCompleteBlindsDialog->radioButton_raiseBlindsAtHands->setChecked(myConfig->readConfigInt("NetRaiseBlindsAtHands")); myChangeCompleteBlindsDialog->radioButton_raiseBlindsAtMinutes->setChecked(myConfig->readConfigInt("NetRaiseBlindsAtMinutes")); myChangeCompleteBlindsDialog->spinBox_raiseSmallBlindEveryHands->setValue(myConfig->readConfigInt("NetRaiseSmallBlindEveryHands")); myChangeCompleteBlindsDialog->spinBox_raiseSmallBlindEveryMinutes->setValue(myConfig->readConfigInt("NetRaiseSmallBlindEveryMinutes")); myChangeCompleteBlindsDialog->radioButton_alwaysDoubleBlinds->setChecked(myConfig->readConfigInt("NetAlwaysDoubleBlinds")); myChangeCompleteBlindsDialog->radioButton_manualBlindsOrder->setChecked(myConfig->readConfigInt("NetManualBlindsOrder")); myChangeCompleteBlindsDialog->listWidget_blinds->clear(); myChangeCompleteBlindsDialog->spinBox_input->setMinimum(myChangeCompleteBlindsDialog->spinBox_firstSmallBlind->value()+1); std::list myBlindsList = myConfig->readConfigIntList("NetManualBlindsList"); std::list::iterator it1; for(it1= myBlindsList.begin(); it1 != myBlindsList.end(); ++it1) { myChangeCompleteBlindsDialog->listWidget_blinds->addItem(QString::number(*it1,10)); } myChangeCompleteBlindsDialog->sortBlindsList(); myChangeCompleteBlindsDialog->radioButton_afterThisAlwaysDoubleBlinds->setChecked(myConfig->readConfigInt("NetAfterMBAlwaysDoubleBlinds")); myChangeCompleteBlindsDialog->radioButton_afterThisAlwaysRaiseAbout->setChecked(myConfig->readConfigInt("NetAfterMBAlwaysRaiseAbout")); myChangeCompleteBlindsDialog->spinBox_afterThisAlwaysRaiseValue->setValue(myConfig->readConfigInt("NetAfterMBAlwaysRaiseValue")); myChangeCompleteBlindsDialog->radioButton_afterThisStayAtLastBlind->setChecked(myConfig->readConfigInt("NetAfterMBStayAtLastBlind")); } void createNetworkGameDialogImpl::showDialog() { fillFormular(); exec(); } void createNetworkGameDialogImpl::keyPressEvent ( QKeyEvent * event ) { if (event->key() == 16777220) { pushButton_createGame->click(); //ENTER } } void createNetworkGameDialogImpl::callChangeBlindsDialog(bool show) { if(show) { myChangeCompleteBlindsDialog->exec(); if(myChangeCompleteBlindsDialog->result() == QDialog::Accepted ) {} else { radioButton_useSavedBlindsSettings->setChecked(TRUE); } } } bool createNetworkGameDialogImpl::eventFilter(QObject *obj, QEvent *event) { #ifdef ANDROID QKeyEvent *keyEvent = static_cast(event); //androi changes for return key behavior (hopefully useless from necessitas beta2) if (event->type() == QEvent::KeyPress && keyEvent->key() == Qt::Key_Return) { if(spinBox_startCash ->hasFocus()) { spinBox_startCash->clearFocus(); } if(spinBox_quantityPlayers->hasFocus()) { spinBox_quantityPlayers->clearFocus(); } if(spinBox_netTimeOutPlayerAction->hasFocus()) { spinBox_netTimeOutPlayerAction->clearFocus(); } if(spinBox_netDelayBetweenHands->hasFocus()) { spinBox_netDelayBetweenHands->clearFocus(); } event->ignore(); return false; } else if (event->type() == QEvent::KeyPress && keyEvent->key() == Qt::Key_Back) { this->reject(); return true; } else { // pass the event on to the parent class return QDialog::eventFilter(obj, event); } #else return QDialog::eventFilter(obj, event); #endif }