/*************************************************************************** * Copyright (C) 2009 by Lothar May * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ /* Server database interface. */ #ifndef _SERVERDBINTERFACE_H_ #define _SERVERDBINTERFACE_H_ #include #include #include typedef std::list db_list; class ServerDBInterface { public: virtual ~ServerDBInterface(); virtual void Init(const std::string &host, const std::string &user, const std::string &pwd, const std::string &database, const std::string &encryptionKey) = 0; virtual async_handle AsyncPlayerLogin(const std::string &playerName, const std::string &secretString) = 0; virtual bool PlayerLogout(db_id playerId) = 0; virtual async_handle AsyncCreateGame(const db_list &players) = 0; virtual bool SetGamePlayerPlace(db_id gameId, db_id playerId, unsigned place) = 0; virtual bool EndGame(db_id gameId) = 0; }; #endif