/*************************************************************************** * Copyright (C) 2010 by Lothar May * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ /* Generic server database implementation. Basically does nothing. */ #ifndef _SERVERDBNOACTION_H_ #define _SERVERDBNOACTION_H_ #include class ServerDBNoAction : public ServerDBInterface { public: ServerDBNoAction(); virtual ~ServerDBNoAction(); virtual void Init(const std::string &host, const std::string &user, const std::string &pwd, const std::string &database, const std::string &encryptionKey) {} virtual void Start() {} virtual void Stop() {} virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName, const std::string &avatarHash) {} virtual void PlayerLogout(DB_id playerId) {} virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName) {} virtual void SetGamePlayerPlace(DB_id gameId, DB_id playerId, unsigned place) {} virtual void EndGame(DB_id gameId) {} }; #endif // _SERVERDBNOACTION_H_