/*************************************************************************** * Copyright (C) 2006 by FThauer FHammer * * f.thauer@web.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include "guiwrapper.h" using namespace std; GuiWrapper::GuiWrapper() : myLog(0), myW(0) { myW = new mainWindowImpl; myW->show(); myLog = new Log(myW); myConfig = new ConfigFile; } GuiWrapper::~GuiWrapper() { } void GuiWrapper::setGame(Game *g) { myW->setGame(g); } void GuiWrapper::setHand(HandInterface *lh) { myW->setHand(lh); } void GuiWrapper::setSession(Session *s) { myW->setSession(s); } int GuiWrapper::getMaxQuantityPlayers() const { return myW->getMaxQuantityPlayers(); } std::string GuiWrapper::getPlayerName(int id) const { // if(id==0) { // return myConfig->readConfigString("MyName", "Human Player") ; // } // else { return myConfig->readConfigString("Opponent"+QString::number(id)+"Name", "Player "+QString::number(id)) ; } } void GuiWrapper::refreshSet() const { myW->refreshSet(); } void GuiWrapper::refreshChangePlayer() const { myW->refreshChangePlayer(); } void GuiWrapper::refreshAll() const { myW->refreshAll(); } void GuiWrapper::refreshPot() const { myW->refreshPot(); } void GuiWrapper::refreshGroupbox() const { myW->refreshGroupbox(); } void GuiWrapper::refreshPlayerName() const { myW->refreshPlayerName(); } void GuiWrapper::dealHoleCards() const { myW->dealHoleCards(); } void GuiWrapper::dealFlopCards() const { myW->dealFlopCards0(); } void GuiWrapper::dealTurnCard() const { myW->dealTurnCards0(); } void GuiWrapper::dealRiverCard() const { myW->dealRiverCards0(); } void GuiWrapper::highlightRoundLabel(string round) const { myW->highlightRoundLabel(round); } void GuiWrapper::nextPlayerAnimation() const { myW->nextPlayerAnimation(); } void GuiWrapper::preflopAnimation1() const { myW->preflopAnimation1(); } void GuiWrapper::preflopAnimation2() const { myW->preflopAnimation2(); } void GuiWrapper::flopAnimation1() const { myW->flopAnimation1(); } void GuiWrapper::flopAnimation2() const { myW->flopAnimation2(); } void GuiWrapper::turnAnimation1() const { myW->turnAnimation1(); } void GuiWrapper::turnAnimation2() const { myW->turnAnimation2(); } void GuiWrapper::riverAnimation1() const { myW->riverAnimation1(); } void GuiWrapper::riverAnimation2() const { myW->riverAnimation2(); } void GuiWrapper::postRiverAnimation1() const { myW->postRiverAnimation1(); } void GuiWrapper::postRiverRunAnimation1() const { myW->postRiverRunAnimation1(); } void GuiWrapper::nextRoundCleanGui() const { myW->nextRoundCleanGui(); } void GuiWrapper::meInAction() const { myW->meInAction(); } void GuiWrapper::showPlayerActionLogMsg(string playerName, int action, int setValue) const { myLog->showPlayerActionLogMsg(playerName, action, setValue); }