/*************************************************************************** * Copyright (C) 2008 by Lothar May * * * * This file is part of pokerth_console. * * pokerth_console is free software: you can redistribute it and/or * * modify it under the terms of the GNU Affero General Public License * * as published by the Free Software Foundation, either version 3 of * * the License, or (at your option) any later version. * * * * pokerth_console is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the * * GNU Affero General Public License along with pokerth_console. * * If not, see . * ***************************************************************************/ using System; using System.Collections.Generic; using System.Text; using System.Threading; using pokerth_lib; namespace pokerth_console { class Program { static int Main(string[] args) { Settings settings = new Settings(); PokerTHData data = new PokerTHData("Testuser1"); ConsoleCallback callback = new ConsoleCallback(); Client client = new Client(settings, data, callback); client.Connect(); client.Start(); Thread.Sleep(2000); Console.WriteLine("Open Games:"); Console.Write(data.GameList.ToString()); Console.WriteLine(); Console.WriteLine("Enter game id"); string input = Console.ReadLine(); uint gameId = Convert.ToUInt32(input); client.JoinGame(gameId); input = Console.ReadLine(); client.SetTerminateFlag(); client.WaitTermination(); return 0; } } }