package pokerth_protocol; // // This file was generated by the BinaryNotes compiler. // See http://bnotes.sourceforge.net // Any modifications to this file will be lost upon recompilation of the source ASN.1. // import org.bn.*; import org.bn.annotations.*; import org.bn.annotations.constraints.*; import org.bn.coders.*; import org.bn.types.*; @ASN1PreparedElement @ASN1BoxedType ( name = "PlayersActionDoneMessage" ) public class PlayersActionDoneMessage implements IASN1PreparedElement { @ASN1PreparedElement @ASN1Sequence ( name = "PlayersActionDoneMessage" , isSet = false ) public static class PlayersActionDoneMessageSequenceType implements IASN1PreparedElement { @ASN1Element ( name = "gameId", isOptional = false , hasTag = false , hasDefaultValue = false ) private NonZeroId gameId = null; @ASN1Element ( name = "playerId", isOptional = false , hasTag = false , hasDefaultValue = false ) private NonZeroId playerId = null; @ASN1Element ( name = "gameState", isOptional = false , hasTag = false , hasDefaultValue = false ) private NetGameState gameState = null; @ASN1Element ( name = "playerAction", isOptional = false , hasTag = false , hasDefaultValue = false ) private NetPlayerAction playerAction = null; @ASN1Element ( name = "totalPlayerBet", isOptional = false , hasTag = false , hasDefaultValue = false ) private AmountOfMoney totalPlayerBet = null; @ASN1Element ( name = "playerMoney", isOptional = false , hasTag = false , hasDefaultValue = false ) private AmountOfMoney playerMoney = null; @ASN1Element ( name = "highestSet", isOptional = false , hasTag = false , hasDefaultValue = false ) private AmountOfMoney highestSet = null; @ASN1Element ( name = "minimumRaise", isOptional = false , hasTag = false , hasDefaultValue = false ) private AmountOfMoney minimumRaise = null; public NonZeroId getGameId () { return this.gameId; } public void setGameId (NonZeroId value) { this.gameId = value; } public NonZeroId getPlayerId () { return this.playerId; } public void setPlayerId (NonZeroId value) { this.playerId = value; } public NetGameState getGameState () { return this.gameState; } public void setGameState (NetGameState value) { this.gameState = value; } public NetPlayerAction getPlayerAction () { return this.playerAction; } public void setPlayerAction (NetPlayerAction value) { this.playerAction = value; } public AmountOfMoney getTotalPlayerBet () { return this.totalPlayerBet; } public void setTotalPlayerBet (AmountOfMoney value) { this.totalPlayerBet = value; } public AmountOfMoney getPlayerMoney () { return this.playerMoney; } public void setPlayerMoney (AmountOfMoney value) { this.playerMoney = value; } public AmountOfMoney getHighestSet () { return this.highestSet; } public void setHighestSet (AmountOfMoney value) { this.highestSet = value; } public AmountOfMoney getMinimumRaise () { return this.minimumRaise; } public void setMinimumRaise (AmountOfMoney value) { this.minimumRaise = value; } public void initWithDefaults() { } public IASN1PreparedElementData getPreparedData() { return preparedData_PlayersActionDoneMessageSequenceType; } private static IASN1PreparedElementData preparedData_PlayersActionDoneMessageSequenceType = CoderFactory.getInstance().newPreparedElementData(PlayersActionDoneMessageSequenceType.class); } @ASN1Element ( name = "PlayersActionDoneMessage", isOptional = false , hasTag = true, tag = 27, tagClass = TagClass.Application , hasDefaultValue = false ) private PlayersActionDoneMessageSequenceType value; public PlayersActionDoneMessage () { } public void setValue(PlayersActionDoneMessageSequenceType value) { this.value = value; } public PlayersActionDoneMessageSequenceType getValue() { return this.value; } public void initWithDefaults() { } private static IASN1PreparedElementData preparedData = CoderFactory.getInstance().newPreparedElementData(PlayersActionDoneMessage.class); public IASN1PreparedElementData getPreparedData() { return preparedData; } }