/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * * * * * * Additional permission under GNU AGPL version 3 section 7 * * * * If you modify this program, or any covered work, by linking or * * combining it with the OpenSSL project's OpenSSL library (or a * * modified version of that library), containing parts covered by the * * terms of the OpenSSL or SSLeay licenses, the authors of PokerTH * * (Felix Hammer, Florian Thauer, Lothar May) grant you additional * * permission to convey the resulting work. * * Corresponding Source for a non-source form of such a combination * * shall include the source code for the parts of OpenSSL used as well * * as that of the covered work. * *****************************************************************************/ #ifndef BOARDINTERFACE_H #define BOARDINTERFACE_H #include class HandInterface; class BoardInterface { public: virtual ~BoardInterface(); // virtual void setPlayerLists(PlayerList, PlayerList, PlayerList) =0; // virtual void setMyCards(int* theValue) =0; virtual void getMyCards(int* theValue) =0; // virtual int getPot() const=0; virtual void setPot(int theValue) =0; virtual int getSets() const=0; virtual void setSets(int theValue) =0; virtual void setAllInCondition(bool theValue) =0; virtual void setLastActionPlayerID(unsigned theValue) =0; // virtual void collectSets() =0; virtual void collectPot() =0; virtual void distributePot(unsigned) =0; virtual void determinePlayerNeedToShowCards() =0; virtual std::list getWinners() const =0; virtual void setWinners(const std::list &winners) =0; virtual std::list getPlayerNeedToShowCards() const =0; virtual void setPlayerNeedToShowCards(const std::list &playerNeedToShowCards) =0; }; #endif