/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see . *
*****************************************************************************/
#ifndef GAME_H
#define GAME_H
#include
#include "gamedata.h"
#include "playerdata.h"
#include
class GuiInterface;
class Log;
class HandInterface;
class BoardInterface;
class EngineFactory;
struct GameData;
struct StartData;
class Game
{
public:
Game(GuiInterface *gui, boost::shared_ptr factory,
const PlayerDataList &playerDataList, const GameData &gameData,
const StartData &startData, int gameId, Log *myLog);
~Game();
void initHand();
void startHand();
boost::shared_ptr getCurrentHand();
const boost::shared_ptr getCurrentHand() const;
PlayerList getSeatsList() const {
return seatsList;
}
PlayerList getActivePlayerList() const {
return activePlayerList;
}
PlayerList getRunningPlayerList() const {
return runningPlayerList;
}
void setStartQuantityPlayers(int theValue) {
startQuantityPlayers = theValue;
}
int getStartQuantityPlayers() const {
return startQuantityPlayers;
}
void setStartSmallBlind(int theValue) {
startSmallBlind = theValue;
}
int getStartSmallBlind() const {
return startSmallBlind;
}
void setStartCash(int theValue) {
startCash = theValue;
}
int getStartCash() const {
return startCash;
}
int getMyGameID() const {
return myGameID;
}
void setCurrentSmallBlind(int theValue) {
currentSmallBlind = theValue;
}
int getCurrentSmallBlind() const {
return currentSmallBlind;
}
void setCurrentHandID(int theValue) {
currentHandID = theValue;
}
int getCurrentHandID() const {
return currentHandID;
}
unsigned getDealerPosition() const {
return dealerPosition;
}
void replaceDealer(unsigned oldDealer, unsigned newDealer) {
if (dealerPosition == oldDealer)
dealerPosition = newDealer;
}
boost::shared_ptr getPlayerByUniqueId(unsigned id);
boost::shared_ptr getPlayerByNumber(int number);
boost::shared_ptr getPlayerByName(const std::string &name);
boost::shared_ptr getCurrentPlayer();
void raiseBlinds();
private:
boost::shared_ptr myFactory;
GuiInterface *myGui;
Log *myLog;
boost::shared_ptr currentHand;
boost::shared_ptr currentBoard;
PlayerList seatsList;
PlayerList activePlayerList; // used seats
PlayerList runningPlayerList; // nonfolded and nonallin active players
// start variables
int startQuantityPlayers;
int startCash;
int startSmallBlind;
int myGameID;
// running variables
int currentSmallBlind;
int currentHandID;
unsigned dealerPosition;
int lastHandBlindsRaised;
int lastTimeBlindsRaised;
const GameData myGameData;
std::list blindsList;
//timer
boost::timers::portable::second_timer blindsTimer;
};
#endif