/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see . *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
#include "textfloodcheck.h"
#include
TextFloodCheck::TextFloodCheck()
{
timer.reset();
timer.start();
cleanTimer = new QTimer();
connect(cleanTimer, SIGNAL(timeout()), this, SLOT(cleanMsgTimesList()));
cleanTimer->start(4000);
}
TextFloodCheck::~TextFloodCheck()
{
delete cleanTimer;
}
bool TextFloodCheck::run(unsigned playerId)
{
QMapIterator it(msgTimesList);
while (it.hasNext()) {
it.next();
// qDebug() << "counter: " << msgTimesList.count() << " playerid: " << it.key() << " floodlevel: " << it.value().floodLevel << " timestamp: " << it.value().timeStamp;
}
QMap::const_iterator i = msgTimesList.find(playerId);
if(i == msgTimesList.end()) {
TextFloodInfos tmpInfos1;
tmpInfos1.floodLevel = 0;
tmpInfos1.timeStamp = timer.elapsed().total_seconds();
msgTimesList.insert(playerId, tmpInfos1);
qDebug () << "Add Player: set player floodlevel to " << tmpInfos1.floodLevel;
} else {
TextFloodInfos tmpInfos2;
if(timer.elapsed().total_seconds()-i.value().timeStamp <= 1) {
if(i.value().floodLevel == textFloodLevelToTrigger) {
TextFloodInfos tmpInfos3;
tmpInfos3.floodLevel = i.value().floodLevel-1;
tmpInfos3.timeStamp = timer.elapsed().total_seconds();
qDebug () << "Trigger: set player floodlevel to " << tmpInfos3.floodLevel;
msgTimesList.insert(playerId, tmpInfos3);
return true;
} else {
tmpInfos2.floodLevel = i.value().floodLevel+1;
qDebug () << "Raise: set player floodlevel to " << tmpInfos2.floodLevel << " from " << i.value().floodLevel;
}
} else {
tmpInfos2.floodLevel = i.value().floodLevel;
qDebug () << "Keep: player floodlevel is " << tmpInfos2.floodLevel << " from " << i.value().floodLevel;
}
tmpInfos2.timeStamp = timer.elapsed().total_seconds();
msgTimesList.insert(playerId, tmpInfos2);
}
return false;
}
void TextFloodCheck::cleanMsgTimesList()
{
QMapIterator it(msgTimesList);
while (it.hasNext()) {
it.next();
if(timer.elapsed().total_seconds()-it.value().timeStamp > 3) {
if(it.value().floodLevel == 0) {
msgTimesList.remove(it.key());
qDebug () << "Refresh: player removed from List";
} else {
TextFloodInfos tmpInfos;
tmpInfos.floodLevel = it.value().floodLevel-1;
tmpInfos.timeStamp = it.value().timeStamp;
qDebug () << "Refresh: player floodlevel to " << tmpInfos.floodLevel;
msgTimesList.insert(it.key(), tmpInfos);
}
}
// qDebug() << msgTimesList.count() << it.key() << ": " << it.value().floodLevel << it.value().timeStamp << endl;
}
}
void TextFloodCheck::removeNickFromList(unsigned playerId)
{
// qDebug() << "id " << playerId << "removed from textfloodcheck list" << endl;
msgTimesList.remove(playerId);
}