/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * * * * * * Additional permission under GNU AGPL version 3 section 7 * * * * If you modify this program, or any covered work, by linking or * * combining it with the OpenSSL project's OpenSSL library (or a * * modified version of that library), containing parts covered by the * * terms of the OpenSSL or SSLeay licenses, the authors of PokerTH * * (Felix Hammer, Florian Thauer, Lothar May) grant you additional * * permission to convey the resulting work. * * Corresponding Source for a non-source form of such a combination * * shall include the source code for the parts of OpenSSL used as well * * as that of the covered work. * *****************************************************************************/ #include "textfloodcheck.h" #include TextFloodCheck::TextFloodCheck() { timer.reset(); timer.start(); cleanTimer = new QTimer(); connect(cleanTimer, SIGNAL(timeout()), this, SLOT(cleanMsgTimesList())); cleanTimer->start(4000); } TextFloodCheck::~TextFloodCheck() { delete cleanTimer; } bool TextFloodCheck::run(unsigned playerId) { QMapIterator it(msgTimesList); while (it.hasNext()) { it.next(); // qDebug() << "counter: " << msgTimesList.count() << " playerid: " << it.key() << " floodlevel: " << it.value().floodLevel << " timestamp: " << it.value().timeStamp; } QMap::const_iterator i = msgTimesList.find(playerId); if(i == msgTimesList.end()) { TextFloodInfos tmpInfos1; tmpInfos1.floodLevel = 0; tmpInfos1.timeStamp = timer.elapsed().total_seconds(); msgTimesList.insert(playerId, tmpInfos1); qDebug () << "Add Player: set player floodlevel to " << tmpInfos1.floodLevel; } else { TextFloodInfos tmpInfos2; if(timer.elapsed().total_seconds()-i.value().timeStamp <= 1) { if(i.value().floodLevel == textFloodLevelToTrigger) { TextFloodInfos tmpInfos3; tmpInfos3.floodLevel = i.value().floodLevel-1; tmpInfos3.timeStamp = timer.elapsed().total_seconds(); qDebug () << "Trigger: set player floodlevel to " << tmpInfos3.floodLevel; msgTimesList.insert(playerId, tmpInfos3); return true; } else { tmpInfos2.floodLevel = i.value().floodLevel+1; qDebug () << "Raise: set player floodlevel to " << tmpInfos2.floodLevel << " from " << i.value().floodLevel; } } else { tmpInfos2.floodLevel = i.value().floodLevel; qDebug () << "Keep: player floodlevel is " << tmpInfos2.floodLevel << " from " << i.value().floodLevel; } tmpInfos2.timeStamp = timer.elapsed().total_seconds(); msgTimesList.insert(playerId, tmpInfos2); } return false; } void TextFloodCheck::cleanMsgTimesList() { QMapIterator it(msgTimesList); while (it.hasNext()) { it.next(); if(timer.elapsed().total_seconds()-it.value().timeStamp > 3) { if(it.value().floodLevel == 0) { msgTimesList.remove(it.key()); qDebug () << "Refresh: player removed from List"; } else { TextFloodInfos tmpInfos; tmpInfos.floodLevel = it.value().floodLevel-1; tmpInfos.timeStamp = it.value().timeStamp; qDebug () << "Refresh: player floodlevel to " << tmpInfos.floodLevel; msgTimesList.insert(it.key(), tmpInfos); } } // qDebug() << msgTimesList.count() << it.key() << ": " << it.value().floodLevel << it.value().timeStamp << endl; } } void TextFloodCheck::removeNickFromList(unsigned playerId) { // qDebug() << "id " << playerId << "removed from textfloodcheck list" << endl; msgTimesList.remove(playerId); }