/*************************************************************************** * Copyright (C) 2006 by FThauer FHammer * * f.thauer@web.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef GUIINTERFACE_H #define GUIINTERFACE_H #include #include #include class Game; class Session; class HandInterface; class GuiInterface : public ClientCallback, public ServerCallback { public: virtual ~GuiInterface(); //set virtual void setGame(Game*) =0; virtual void setHand(HandInterface*) =0; virtual void setSession(Session*) =0; //refresh-Funktionen virtual void refreshSet() const=0; virtual void refreshCash() const=0; virtual void refreshAction(int =-1, int =-1) const=0; virtual void refreshChangePlayer() const=0; virtual void refreshPot() const=0; virtual void refreshGroupbox(int =-1, int =-1) const=0; virtual void refreshAll() const=0; virtual void refreshPlayerName() const=0; // virtual void refreshButton() const=0; // virtual void refreshAction() const=0; // virtual void refreshCash() const=0; // // Karten-Funktionen virtual void dealHoleCards() const=0; virtual void dealFlopCards() const=0; virtual void dealTurnCard() const=0; virtual void dealRiverCard() const=0; virtual void highlightRoundLabel(std::string) const=0; virtual void nextPlayerAnimation() const=0; virtual void preflopAnimation1() const=0; virtual void preflopAnimation2() const=0; virtual void flopAnimation1() const=0; virtual void flopAnimation2() const=0; virtual void turnAnimation1() const=0; virtual void turnAnimation2() const=0; virtual void riverAnimation1() const=0; virtual void riverAnimation2() const=0; virtual void postRiverAnimation1() const=0; virtual void postRiverRunAnimation1() const=0; // virtual void postRiverAnimation2() const=0; virtual void flipHolecardsAllIn() const=0; // virtual void handSwitchRounds() const=0; // // virtual void startNewHand() const=0; virtual void nextRoundCleanGui() const=0; // // virtual void userWidgetsBackgroudColor() const=0; // virtual void timerBlockerFalse() const=0; virtual void meInAction() const=0; //log.cpp virtual void logPlayerActionMsg(std::string playName, int action, int setValue) =0; virtual void logNewGameHandMsg(int gameID, int HandID) =0; }; #endif