/*************************************************************************** * Copyright (C) 2007 by Lothar May * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ /* Session data (a session is a valid client connection). */ #ifndef _SESSIONDATA_H_ #define _SESSIONDATA_H_ typedef unsigned SessionId; #include #include #include #include #include #include #include #define INVALID_SESSION 0 #define SESSION_ID_INIT INVALID_SESSION #define SESSION_ID_GENERIC 0xFFFFFFFF struct Gsasl; struct Gsasl_session; class SessionData { public: enum State { Init, ReceivingAvatar, Established, Game, Closed }; SessionData(boost::shared_ptr sock, SessionId id, SessionDataCallback &cb); ~SessionData(); SessionId GetId() const; unsigned GetGameId() const; void SetGameId(unsigned gameId); State GetState() const; void SetState(State state); boost::shared_ptr GetAsioSocket(); bool CreateServerAuthSession(Gsasl *context); bool CreateClientAuthSession(Gsasl *context, const std::string &userName, const std::string &password); bool AuthStep(int stepNum, const std::string &inData); std::string AuthGetUser() const; void AuthSetPassword(const std::string &password); std::string AuthGetNextOutMsg() const; int AuthGetCurStepNum() const; void SetReadyFlag(); void ResetReadyFlag(); bool IsReady() const; void SetWantsLobbyMsg(); void ResetWantsLobbyMsg(); bool WantsLobbyMsg() const; const std::string &GetClientAddr() const; void SetClientAddr(const std::string &addr); ReceiveBuffer &GetReceiveBuffer(); void ResetActivityTimer(); unsigned GetActivityTimerElapsedSec() const; bool HasActivityNoticeBeenSent() const; void MarkActivityNotice(); unsigned GetAutoDisconnectTimerElapsedSec() const; protected: void InternalClearAuthSession(); private: boost::shared_ptr m_socket; const SessionId m_id; unsigned m_gameId; State m_state; std::string m_clientAddr; ReceiveBuffer m_receiveBuffer; bool m_readyFlag; bool m_wantsLobbyMsg; boost::timers::portable::microsec_timer m_activityTimer; bool m_activityTimeoutNoticeSent; boost::timers::portable::microsec_timer m_autoDisconnectTimer; SessionDataCallback &m_callback; Gsasl_session *m_authSession; int m_curAuthStep; std::string m_nextGsaslMsg; mutable boost::mutex m_dataMutex; }; #endif