/*************************************************************************** * Copyright (C) 2007 by Lothar May * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ /* Context of network client. */ #ifndef _CLIENTCONTEXT_H_ #define _CLIENTCONTEXT_H_ #include class ClientContext : public NetContext { public: ClientContext(); virtual ~ClientContext(); virtual SOCKET GetSocket() const; virtual u_int32_t GetId() const; void SetSocket(SOCKET sockfd); int GetProtocol() const {return m_protocol;} void SetProtocol(int protocol) {m_protocol = protocol;} int GetAddrFamily() const {return m_addrFamily;} void SetAddrFamily(int addrFamily) {m_addrFamily = addrFamily;} const std::string &GetServerAddr() const {return m_serverAddr;} void SetServerAddr(const std::string &serverAddr) {m_serverAddr = serverAddr;} unsigned GetServerPort() const {return m_serverPort;} void SetServerPort(unsigned serverPort) {m_serverPort = serverPort;} const std::string &GetPassword() const {return m_password;} void SetPassword(const std::string &password) {m_password = password;} const sockaddr_storage *GetClientSockaddr() const {return &m_clientSockaddr;} sockaddr_storage *GetClientSockaddr() {return &m_clientSockaddr;} const std::string &GetPlayerName() const {return m_playerName;} void SetPlayerName(const std::string &playerName) {m_playerName = playerName;} int GetClientSockaddrSize() const {return m_addrFamily == AF_INET6 ? sizeof(sockaddr_in6) : sizeof(sockaddr_in);} private: SOCKET m_sockfd; int m_protocol; int m_addrFamily; std::string m_serverAddr; unsigned m_serverPort; std::string m_password; sockaddr_storage m_clientSockaddr; std::string m_playerName; }; #endif