/*************************************************************************** * Copyright (C) 2006 by FThauer FHammer * * f.thauer@web.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include "log.h" #include "mainwindowimpl.h" using namespace std; Log::Log(mainWindowImpl* w) : myW(w) { myW->setLog(this); myConfig = new ConfigFile; if(myConfig->readConfigString("LogDir") != "" && QDir::QDir(QString::fromUtf8(myConfig->readConfigString("LogDir").c_str())).exists()) { #ifdef _WIN32 myLogDir = new QDir(QString::fromUtf8(myConfig->readConfigString("LogDir").c_str())); #else myLogDir = new QDir(QString::fromUtf8(myConfig->readConfigString("LogDir").c_str())); #endif myLogFile = new QFile(myLogDir->absolutePath()+"/pokerth-log-"+QDateTime::currentDateTime().toString("yyyy-MM-dd_hh.mm.ss")+".html"); //Logo-Pixmap extrahieren QPixmap::QPixmap(":graphics/resources/graphics/logoChip3D.png").save(myLogDir->absolutePath()+"/logo.png"); // myW->textBrowser_Log->append(myLogFile->fileName()); myLogFile->open( QIODevice::WriteOnly ); QTextStream stream( myLogFile ); stream << "\n"; stream << "\n"; stream << ""; stream << "\n"; stream << "\n"; stream << "\n"; stream << "

Log-File for PokerTH Session started on "+QDate::currentDate().toString("yyyy-MM-dd")+" at "+QTime::currentTime().toString("hh:mm:ss")+"

\n"; // stream << "\n"; // stream << "\n"; myLogFile->close(); linesInFile = 3; //Zu alte Dateien löschen!!! int daysUntilWaste = myConfig->readConfigInt("LogStoreDuration"); int i; QStringList filters("pokerth-log*"); QStringList logFileList = myLogDir->entryList(filters, QDir::Files); for(i=0; i daysUntilWaste) { // cout << QString::QString(myLogDir->absolutePath()+"/"+logFileList.at(i)).toStdString() << endl; QFile fileToDelete(myLogDir->absolutePath()+"/"+logFileList.at(i)); fileToDelete.remove(); } } } else { cout << "Log directory doesn't exists. Cannot create log files"; } } Log::~Log() { } void Log::logPlayerActionMsg(string playerName, int action, int setValue) { int i; QString msg; msg = QString::fromUtf8(playerName.c_str()); switch (action) { case 1: msg += " folds."; break; case 2: msg += " checks."; break; case 3: msg += " calls "; break; case 4: msg += " bets "; break; case 5: msg += " sets "; break; case 6: msg += " is all in with "; break; default: msg += "ERROR"; } if (action >= 3) { msg += QString::number(setValue,10)+"$."; } myW->textBrowser_Log->append(msg); myLogFile->open( QIODevice::ReadWrite ); QTextStream stream( myLogFile ); for(i=0; i<=linesInFile; i++) { stream.readLine(); } stream << msg+"
\n"; // stream << "\n"; // stream << "\n"; myLogFile->close(); linesInFile++; } void Log::logNewGameHandMsg(int gameID, int handID) { int i, j ,k; myW->textBrowser_Log->append("## Game: "+QString::number(gameID,10)+" | Hand: "+QString::number(handID,10)+" ##"); myLogFile->open( QIODevice::ReadWrite ); QTextStream stream( myLogFile ); for(i=0; i<=linesInFile; i++) { stream.readLine(); } stream << "

####################   Game: "+QString::number(gameID,10)+" | Hand: "+QString::number(handID,10)+"   ####################
"; stream << "CASH: "; //Aktive Spieler zählen int activePlayersCounter = 0; for (k=0; kgetMaxQuantityPlayers(); k++) { if (myW->getActualHand()->getPlayerArray()[k]->getMyActiveStatus() == 1) activePlayersCounter++; } k = 0; if(activePlayersCounter > 2) { for(i=0; igetActualHand()->getStartQuantityPlayers(); i++) { if(myW->getActualHand()->getPlayerArray()[i]->getMyActiveStatus()) { //print cash only for active players if(myW->getActualHand()->getPlayerArray()[i]->getMyButton() == 1) { if(k==1) { stream << ", "; } k=1; stream << QString::fromUtf8(myW->getActualHand()->getPlayerArray()[i]->getMyName().c_str())+" (Dealer): "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash(),10)+"$"; } else { if(k==1) { stream << ", "; } k=1; stream << QString::fromUtf8(myW->getActualHand()->getPlayerArray()[i]->getMyName().c_str())+": "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash()+myW->getActualHand()->getPlayerArray()[i]->getMySet(),10)+"$"; } } } } else { for(i=0; igetActualHand()->getStartQuantityPlayers(); i++) { if(myW->getActualHand()->getPlayerArray()[i]->getMyActiveStatus()) { //print cash only for active players if(myW->getActualHand()->getPlayerArray()[i]->getMyButton() == 3) { if(k==1) { stream << ", "; } k=1; stream << QString::fromUtf8(myW->getActualHand()->getPlayerArray()[i]->getMyName().c_str())+" (Dealer): "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash()+myW->getActualHand()->getPlayerArray()[i]->getMySet(),10)+"$"; } else { if(k==1) { stream << ", "; } k=1; stream << QString::fromUtf8(myW->getActualHand()->getPlayerArray()[i]->getMyName().c_str())+": "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash()+myW->getActualHand()->getPlayerArray()[i]->getMySet(),10)+"$"; } } } } stream << "
BLINDS: "; for(i=0; igetMaxQuantityPlayers(); i++) { j = 0; //Aktive Spieler zählen int activePlayersCounter = 0; for (k=0; kgetMaxQuantityPlayers(); k++) { if (myW->getActualHand()->getPlayerArray()[k]->getMyAction() != 1 && myW->getActualHand()->getPlayerArray()[k]->getMyActiveStatus() == 1) activePlayersCounter++; } if(activePlayersCounter < 3) { j=1; } // cout << activePlayersCounter << endl; // cout << (i+myW->getActualHand()->getDealerPosition()+j)%5 << endl; switch (myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%myW->getMaxQuantityPlayers()]->getMyButton()) { case 2 : stream << QString::fromUtf8(myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%myW->getMaxQuantityPlayers()]->getMyName().c_str())+" ("+QString::number(myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%myW->getMaxQuantityPlayers()]->getMySet(),10)+"$), "; break; case 3 : stream << QString::fromUtf8(myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%myW->getMaxQuantityPlayers()]->getMyName().c_str())+" ("+QString::number(myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%myW->getMaxQuantityPlayers()]->getMySet(),10)+"$)"; break; default :; } } stream << "

PREFLOP"; stream << "
\n"; myLogFile->close(); linesInFile = linesInFile++; } void Log::logPlayerWinsMsg(int playerID, int pot) { int i; myLogFile->open( QIODevice::ReadWrite ); QTextStream stream( myLogFile ); for(i=0; i<=linesInFile; i++) { stream.readLine(); } // if (cardsValueInt != -1) { // myW->textBrowser_Log->append(QString::fromUtf8(myW->getActualHand()->getPlayerArray()[playerID]->getMyName())+" wins "+QString::number(pot,10)+"$ with "+translateCardsValueCode(cardsValueInt).at(0)+"!!! "); // stream << "
"+QString::fromUtf8(myW->getActualHand()->getPlayerArray()[playerID]->getMyName())+" wins "+QString::number(pot,10)+"$!!!

\n"; // } // else { myW->textBrowser_Log->append(QString::fromUtf8(myW->getActualHand()->getPlayerArray()[playerID]->getMyName().c_str())+" wins "+QString::number(pot,10)+"$!!! "); stream << "
"+QString::fromUtf8(myW->getActualHand()->getPlayerArray()[playerID]->getMyName().c_str())+" wins "+QString::number(pot,10)+"$!!!

\n"; // } myLogFile->close(); linesInFile++; } void Log::logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4, int card5) { int i; myLogFile->open( QIODevice::ReadWrite ); QTextStream stream( myLogFile ); for(i=0; i<=linesInFile; i++) { stream.readLine(); } QString round; switch (roundID) { case 1: round = "Flop"; myW->textBrowser_Log->append("--- "+round+" --- "+"["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+","+translateCardCode(card3).at(0)+translateCardCode(card3).at(1)+"]"); stream << "
"+round.toUpper()+" [board cards "+translateCardCode(card1).at(0)+""+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+""+translateCardCode(card2).at(1)+","+translateCardCode(card3).at(0)+""+translateCardCode(card3).at(1)+"]"+"
\n"; break; case 2: round = "Turn"; myW->textBrowser_Log->append("--- "+round+" --- "+"["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+","+translateCardCode(card3).at(0)+translateCardCode(card3).at(1)+","+translateCardCode(card4).at(0)+translateCardCode(card4).at(1)+"]"); stream << "
"+round.toUpper()+" [board cards "+translateCardCode(card1).at(0)+""+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+""+translateCardCode(card2).at(1)+","+translateCardCode(card3).at(0)+""+translateCardCode(card3).at(1)+","+translateCardCode(card4).at(0)+""+translateCardCode(card4).at(1)+"]"+"
\n"; break; case 3: round = "River"; myW->textBrowser_Log->append("--- "+round+" --- "+"["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+","+translateCardCode(card3).at(0)+translateCardCode(card3).at(1)+","+translateCardCode(card4).at(0)+translateCardCode(card4).at(1)+","+translateCardCode(card5).at(0)+translateCardCode(card5).at(1)+"]"); stream << "
"+round.toUpper()+" [board cards "+translateCardCode(card1).at(0)+""+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+""+translateCardCode(card2).at(1)+","+translateCardCode(card3).at(0)+""+translateCardCode(card3).at(1)+","+translateCardCode(card4).at(0)+""+translateCardCode(card4).at(1)+","+translateCardCode(card5).at(0)+""+translateCardCode(card5).at(1)+"]"+"
\n"; break; default: round = "ERROR"; } myLogFile->close(); linesInFile++; } void Log::logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int cardsValueInt, string showHas) { int i; myLogFile->open( QIODevice::ReadWrite ); QTextStream stream( myLogFile ); for(i=0; i<=linesInFile; i++) { stream.readLine(); } if (cardsValueInt != -1) { QString tempHandName; // int sameHandCounter = 0; // int difference = 0; // int tempHighestCardsValueInt = 0; // // //erste Ziffer : Blattname // int firstPart = cardsValueInt/100000000; // //zweite und dritte Ziffer : Kicker, highest Card, usw. // int secondPart = cardsValueInt/1000000 - firstPart*100; // //vierte und fünfte Ziffer // int thirdPart = cardsValueInt/10000 - firstPart*10000 - secondPart*100; // // usw // int fourthPart = cardsValueInt/100 - firstPart*1000000 - secondPart*10000 - thirdPart*100; // // // int fifthPart = cardsValueInt - firstPart*100000000 - secondPart*1000000 - thirdPart*10000 - fourthPart*100; // // fuer highest Card // int fifthPartA = cardsValueInt/10 - firstPart*10000000 - secondPart*100000 - thirdPart*1000 - fourthPart*10; // int fifthPartB = cardsValueInt - firstPart*100000000 - secondPart*1000000 - thirdPart*10000 - fourthPart*100 - fifthPartA*10; switch(cardsValueInt/100000000) { // Royal Flush case 9: { tempHandName = translateCardsValueCode(cardsValueInt).at(0); } break; // Straight Flush case 8: { tempHandName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1); } break; // Vierling case 7: { tempHandName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1); } break; // Full House case 6: { tempHandName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1)+translateCardsValueCode(cardsValueInt).at(2); } break; // Flush case 5: { tempHandName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1); } break; // Straight case 4: { tempHandName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1); } break; // Drilling case 3: { // Kicker anzeigen? // for(i=0; i<5; i++) { // if(myW->getActualHand()->getPlayerArray()[i]->getMyAction() != 1 && myW->getActualHand()->getPlayerArray()[i]->getMyActiveStatus() == 1 && myW->getActualHand()->getPlayerArray()[i]->getMyCardsValueInt()/100000000 == 3 && myW->getActualHand()->getPlayerArray()[i]->getMyCardsValueInt()/1000000 - (int)(myW->getActualHand()->getPlayerArray()[i]->getMyCardsValueInt()/100000000)*100 == secondPart) { // sameHandCounter++; // if(myW->getActualHand()->getPlayerArray()[i]->getMyCardsValueInt() > tempHighestCardsValueInt) { // tempHighestCardsValueInt = myW->getActualHand()->getPlayerArray()[i]->getMyCardsValueInt(); // } // } // } // Unterschied ermitteln // for(i=0; i<5; i++) { // if(myW->getActualHand()->getPlayerArray()[i]->getMyAction() != 1 && myW->getActualHand()->getPlayerArray()[i]->getMyActiveStatus() == 1 && myW->getActualHand()->getPlayerArray()[i]->getMyCardsValueInt()/100000000 == 3 && myW->getActualHand()->getPlayerArray()[i]->getMyCardsValueInt()/1000000 - (int)(myW->getActualHand()->getPlayerArray()[i]->getMyCardsValueInt()/100000000)*100 == secondPart) { // sameHandCounter++; // if(myW->getActualHand()->getPlayerArray()[i]->getMyCardsValueInt() > tempHighestCardsValueInt) { // tempHighestCardsValueInt = myW->getActualHand()->getPlayerArray()[i]->getMyCardsValueInt(); // } // } // } // if(sameHandCounter==1) { tempHandName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1); /* } else { if(cardsValueInt == tempHighestCardsValueInt) { for(i=0; i<5; i++) { if(myW->getActualHand()->getPlayerArray()[i]->getMyAction() != 1 && myW->getActualHand()->getPlayerArray()[i]->getMyActiveStatus() == 1 && myW->getActualHand()->getPlayerArray()[i]->getMyCardsValueInt()/100000000 == 3 && myW->getActualHand()->getPlayerArray()[i]->getMyCardsValueInt()/1000000 - (int)(myW->getActualHand()->getPlayerArray()[i]->getMyCardsValueInt()/100000000)*100 == secondPart) ; } } }*/ } break; // Doppelpaar case 2: { tempHandName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1)+translateCardsValueCode(cardsValueInt).at(2); } break; // Paar case 1: { tempHandName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1); } break; // highestCard case 0: { tempHandName = translateCardsValueCode(cardsValueInt).at(0)+translateCardsValueCode(cardsValueInt).at(1); } break; default: {} } myW->textBrowser_Log->append(QString::fromUtf8(playerName.c_str())+" "+QString::fromUtf8(showHas.c_str())+" \""+tempHandName+"\""); stream << QString::fromUtf8(playerName.c_str())+" "+QString::fromUtf8(showHas.c_str())+" [ "+translateCardCode(card1).at(0)+""+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+""+translateCardCode(card2).at(1)+"] - "+tempHandName+"
\n"; } else { myW->textBrowser_Log->append(QString::fromUtf8(playerName.c_str())+" "+QString::fromUtf8(showHas.c_str())+" ["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+"]"); stream << QString::fromUtf8(playerName.c_str())+" "+QString::fromUtf8(showHas.c_str())+" ["+translateCardCode(card1).at(0)+""+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+""+translateCardCode(card2).at(1)+"]"+"
\n"; } myLogFile->close(); linesInFile++; } QStringList Log::translateCardCode(int cardCode) { int value = cardCode%13; int color = cardCode/13; QStringList cardString; switch (value) { case 0: cardString << "2"; break; case 1: cardString << "3"; break; case 2: cardString << "4"; break; case 3: cardString << "5"; break; case 4: cardString << "6"; break; case 5: cardString << "7"; break; case 6: cardString << "8"; break; case 7: cardString << "9"; break; case 8: cardString << "10"; break; case 9: cardString << "J"; break; case 10: cardString << "Q"; break; case 11: cardString << "K"; break; case 12: cardString << "A"; break; default: cardString << "ERROR"; } switch (color) { case 0: cardString << "d"; break; case 1: cardString << "h"; break; case 2: cardString << "s"; break; case 3: cardString << "c"; break; default: cardString << "ERROR"; } return cardString; } QStringList Log::translateCardsValueCode(int cardsValueCode) { QStringList cardString; //erste Ziffer : Blattname int firstPart = cardsValueCode/100000000; //zweite und dritte Ziffer : Kicker, highest Card, usw. int secondPart = cardsValueCode/1000000 - firstPart*100; //vierte und fünfte Ziffer int thirdPart = cardsValueCode/10000 - firstPart*10000 - secondPart*100; // usw int fourthPart = cardsValueCode/100 - firstPart*1000000 - secondPart*10000 - thirdPart*100; // int fifthPart = cardsValueCode - firstPart*100000000 - secondPart*1000000 - thirdPart*10000 - fourthPart*100; // fuer highest Card int fifthPartA = cardsValueCode/10 - firstPart*10000000 - secondPart*100000 - thirdPart*1000 - fourthPart*10; int fifthPartB = cardsValueCode - firstPart*100000000 - secondPart*1000000 - thirdPart*10000 - fourthPart*100 - fifthPartA*10; switch (firstPart) { case 9: cardString << "Royal Flush"; break; case 8: { cardString << "Straight Flush, "; switch(secondPart) { case 11: cardString << "King high"; break; case 10: cardString << "Queen high"; break; case 9: cardString << "Jack high"; break; case 8: cardString << "Ten high"; break; case 7: cardString << "Nine high"; break; case 6: cardString << "Eight high"; break; case 5: cardString << "Seven high"; break; case 4: cardString << "Six high"; break; case 3: cardString << "Five high"; break; default: cardString << "ERROR"; } } break; case 7: { cardString << "Four of a Kind, "; switch(secondPart) { case 12: cardString << "Aces"; break; case 11: cardString << "Kings"; break; case 10: cardString << "Queens"; break; case 9: cardString << "Jacks"; break; case 8: cardString << "Tens"; break; case 7: cardString << "Nines"; break; case 6: cardString << "Eights"; break; case 5: cardString << "Sevens"; break; case 4: cardString << "Sixes"; break; case 3: cardString << "Fives"; break; case 2: cardString << "Fours"; break; case 1: cardString << "Threes"; break; case 0: cardString << "Deuces"; break; default: cardString << "ERROR"; } } break; case 6: { cardString << "Full House, "; //Drilling switch(secondPart) { case 12: cardString << "Aces full of "; break; case 11: cardString << "Kings full of "; break; case 10: cardString << "Queens full of "; break; case 9: cardString << "Jacks full of "; break; case 8: cardString << "Tens full of "; break; case 7: cardString << "Nines full of "; break; case 6: cardString << "Eights full of "; break; case 5: cardString << "Sevens full of "; break; case 4: cardString << "Sixes full of "; break; case 3: cardString << "Fives full of "; break; case 2: cardString << "Fours full of "; break; case 1: cardString << "Threes full of "; break; case 0: cardString << "Deuces full of "; break; default: cardString << "ERROR"; } //Pärchen switch(thirdPart) { case 12: cardString << "Aces"; break; case 11: cardString << "Kings"; break; case 10: cardString << "Queens"; break; case 9: cardString << "Jacks"; break; case 8: cardString << "Tens"; break; case 7: cardString << "Nines"; break; case 6: cardString << "Eights"; break; case 5: cardString << "Sevens"; break; case 4: cardString << "Sixes"; break; case 3: cardString << "Fives"; break; case 2: cardString << "Fours"; break; case 1: cardString << "Threes"; break; case 0: cardString << "Deuces"; break; default: cardString << "ERROR"; } } break; case 5: { cardString << "Flush, "; //highest Card switch(secondPart) { case 12: cardString << "Ace high"; break; case 11: cardString << "King high"; break; case 10: cardString << "Queen high"; break; case 9: cardString << "Jack high"; break; case 8: cardString << "Ten high"; break; case 7: cardString << "Nine high"; break; case 6: cardString << "Eight high"; break; case 5: cardString << "Seven high"; break; case 4: cardString << "Six high"; break; default: cardString << "ERROR"; } } break; case 4: { cardString << "Straight, "; switch(secondPart) { case 12: cardString << "Ace high"; break; case 11: cardString << "King high"; break; case 10: cardString << "Queen high"; break; case 9: cardString << "Jack high"; break; case 8: cardString << "Ten high"; break; case 7: cardString << "Nine high"; break; case 6: cardString << "Eight high"; break; case 5: cardString << "Seven high"; break; case 4: cardString << "Six high"; break; case 3: cardString << "Five high"; break; default: cardString << "ERROR"; } } break; case 3: { cardString << "Three of a Kind, "; switch(secondPart) { case 12: cardString << "Aces"; break; case 11: cardString << "Kings"; break; case 10: cardString << "Queens"; break; case 9: cardString << "Jacks"; break; case 8: cardString << "Tens"; break; case 7: cardString << "Nines"; break; case 6: cardString << "Eights"; break; case 5: cardString << "Sevens"; break; case 4: cardString << "Sixes"; break; case 3: cardString << "Fives"; break; case 2: cardString << "Fours"; break; case 1: cardString << "Threes"; break; case 0: cardString << "Deuces"; break; default: cardString << "ERROR"; } //Kicker 1 switch(thirdPart) { case 12: cardString << ", Ace kicker"; break; case 11: cardString << ", King kicker"; break; case 10: cardString << ", Queen kicker"; break; case 9: cardString << ", Jack kicker"; break; case 8: cardString << ", Ten kicker"; break; case 7: cardString << ", Nine kicker"; break; case 6: cardString << ", Eight kicker"; break; case 5: cardString << ", Seven kicker"; break; case 4: cardString << ", Six kicker"; break; case 3: cardString << ", Five kicker"; break; case 2: cardString << ", Four kicker"; break; case 1: cardString << ", Three kicker"; break; default: cardString << "ERROR"; } //Kicker 2 switch(fourthPart) { case 12: cardString << ", Ace kicker"; break; case 11: cardString << ", King kicker"; break; case 10: cardString << ", Queen kicker"; break; case 9: cardString << ", Jack kicker"; break; case 8: cardString << ", Ten kicker"; break; case 7: cardString << ", Nine kicker"; break; case 6: cardString << ", Eight kicker"; break; case 5: cardString << ", Seven kicker"; break; case 4: cardString << ", Six kicker"; break; case 3: cardString << ", Five kicker"; break; case 2: cardString << ", Four kicker"; break; case 1: cardString << ", Three kicker"; break; default: cardString << "ERROR"; } } break; case 2: { cardString << "Two Pairs, "; // erster Pair switch(secondPart) { case 12: cardString << "Aces and "; break; case 11: cardString << "Kings and "; break; case 10: cardString << "Queens and "; break; case 9: cardString << "Jacks and "; break; case 8: cardString << "Tens and "; break; case 7: cardString << "Nines and "; break; case 6: cardString << "Eights and "; break; case 5: cardString << "Sevens and "; break; case 4: cardString << "Sixes and "; break; case 3: cardString << "Fives and "; break; case 2: cardString << "Fours and "; break; case 1: cardString << "Threes and "; break; case 0: cardString << "Deuces and "; break; default: cardString << "ERROR"; } // zweiter Pair switch(thirdPart) { case 12: cardString << "Aces"; break; case 11: cardString << "Kings"; break; case 10: cardString << "Queens"; break; case 9: cardString << "Jacks"; break; case 8: cardString << "Tens"; break; case 7: cardString << "Nines"; break; case 6: cardString << "Eights"; break; case 5: cardString << "Sevens"; break; case 4: cardString << "Sixes"; break; case 3: cardString << "Fives"; break; case 2: cardString << "Fours"; break; case 1: cardString << "Threes"; break; case 0: cardString << "Deuces"; break; default: cardString << "ERROR"; } //Kicker switch(fourthPart) { case 12: cardString << ", Ace kicker"; break; case 11: cardString << ", King kicker"; break; case 10: cardString << ", Queen kicker"; break; case 9: cardString << ", Jack kicker"; break; case 8: cardString << ", Ten kicker"; break; case 7: cardString << ", Nine kicker"; break; case 6: cardString << ", Eight kicker"; break; case 5: cardString << ", Seven kicker"; break; case 4: cardString << ", Six kicker"; break; case 3: cardString << ", Five kicker"; break; case 2: cardString << ", Four kicker"; break; case 1: cardString << ", Three kicker"; break; default: cardString << "ERROR"; } } break; case 1: { cardString << "Pair, "; // Pair switch(secondPart) { case 12: cardString << "Aces"; break; case 11: cardString << "Kings"; break; case 10: cardString << "Queens"; break; case 9: cardString << "Jacks"; break; case 8: cardString << "Tens"; break; case 7: cardString << "Nines"; break; case 6: cardString << "Eights"; break; case 5: cardString << "Sevens"; break; case 4: cardString << "Sixes"; break; case 3: cardString << "Fives"; break; case 2: cardString << "Fours"; break; case 1: cardString << "Threes"; break; case 0: cardString << "Deuces"; break; default: cardString << "ERROR"; } // Kicker 1 switch(thirdPart) { case 12: cardString << ", Ace kicker"; break; case 11: cardString << ", King kicker"; break; case 10: cardString << ", Queen kicker"; break; case 9: cardString << ", Jack kicker"; break; case 8: cardString << ", Ten kicker"; break; case 7: cardString << ", Nine kicker"; break; case 6: cardString << ", Eight kicker"; break; case 5: cardString << ", Seven kicker"; break; case 4: cardString << ", Six kicker"; break; case 3: cardString << ", Five kicker"; break; case 2: cardString << ", Four kicker"; break; case 1: cardString << ", Three kicker"; break; default: cardString << "ERROR"; } //Kicker 2 switch(fourthPart) { case 12: cardString << ", Ace kicker"; break; case 11: cardString << ", King kicker"; break; case 10: cardString << ", Queen kicker"; break; case 9: cardString << ", Jack kicker"; break; case 8: cardString << ", Ten kicker"; break; case 7: cardString << ", Nine kicker"; break; case 6: cardString << ", Eight kicker"; break; case 5: cardString << ", Seven kicker"; break; case 4: cardString << ", Six kicker"; break; case 3: cardString << ", Five kicker"; break; case 2: cardString << ", Four kicker"; break; case 1: cardString << ", Three kicker"; break; default: cardString << "ERROR"; } //Kicker 3 switch(fifthPart) { case 12: cardString << ", Ace kicker"; break; case 11: cardString << ", King kicker"; break; case 10: cardString << ", Queen kicker"; break; case 9: cardString << ", Jack kicker"; break; case 8: cardString << ", Ten kicker"; break; case 7: cardString << ", Nine kicker"; break; case 6: cardString << ", Eight kicker"; break; case 5: cardString << ", Seven kicker"; break; case 4: cardString << ", Six kicker"; break; case 3: cardString << ", Five kicker"; break; case 2: cardString << ", Four kicker"; break; case 1: cardString << ", Three kicker"; break; default: cardString << "ERROR"; } } break; case 0: { cardString << "Highest Card, "; // Kicker 1 switch(secondPart) { case 12: cardString << "Ace"; break; case 11: cardString << "King"; break; case 10: cardString << "Queen"; break; case 9: cardString << "Jack"; break; case 8: cardString << "Ten"; break; case 7: cardString << "Nine"; break; case 6: cardString << "Eight"; break; case 5: cardString << "Seven"; break; case 4: cardString << "Six"; break; case 3: cardString << "Five"; break; case 2: cardString << "Four"; break; case 1: cardString << "Three"; break; case 0: cardString << "Deuces"; break; default: cardString << "ERROR"; } // Kicker 2 switch(thirdPart) { case 12: cardString << ", Ace kicker"; break; case 11: cardString << ", King kicker"; break; case 10: cardString << ", Queen kicker"; break; case 9: cardString << ", Jack kicker"; break; case 8: cardString << ", Ten kicker"; break; case 7: cardString << ", Nine kicker"; break; case 6: cardString << ", Eight kicker"; break; case 5: cardString << ", Seven kicker"; break; case 4: cardString << ", Six kicker"; break; case 3: cardString << ", Five kicker"; break; case 2: cardString << ", Four kicker"; break; case 1: cardString << ", Three kicker"; break; default: cardString << "ERROR"; } //Kicker 3 switch(fourthPart) { case 12: cardString << ", Ace kicker"; break; case 11: cardString << ", King kicker"; break; case 10: cardString << ", Queen kicker"; break; case 9: cardString << ", Jack kicker"; break; case 8: cardString << ", Ten kicker"; break; case 7: cardString << ", Nine kicker"; break; case 6: cardString << ", Eight kicker"; break; case 5: cardString << ", Seven kicker"; break; case 4: cardString << ", Six kicker"; break; case 3: cardString << ", Five kicker"; break; case 2: cardString << ", Four kicker"; break; case 1: cardString << ", Three kicker"; break; default: cardString << "ERROR"; } //Kicker 4 switch(fifthPartA) { case 9: cardString << ", Jack kicker"; break; case 8: cardString << ", Ten kicker"; break; case 7: cardString << ", Nine kicker"; break; case 6: cardString << ", Eight kicker"; break; case 5: cardString << ", Seven kicker"; break; case 4: cardString << ", Six kicker"; break; case 3: cardString << ", Five kicker"; break; case 2: cardString << ", Four kicker"; break; case 1: cardString << ", Three kicker"; break; default: cardString << "ERROR"; } //Kicker 5 switch(fifthPartB) { case 9: cardString << ", Jack kicker"; break; case 8: cardString << ", Ten kicker"; break; case 7: cardString << ", Nine kicker"; break; case 6: cardString << ", Eight kicker"; break; case 5: cardString << ", Seven kicker"; break; case 4: cardString << ", Six kicker"; break; case 3: cardString << ", Five kicker"; break; case 2: cardString << ", Four kicker"; break; case 1: cardString << ", Three kicker"; break; default: cardString << "ERROR"; } } break; default: cardString << "ERROR"; } return cardString; }