/*************************************************************************** * Copyright (C) 2006 by FThauer FHammer * * f.thauer@web.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef LOCALBERO_H #define LOCALBERO_H #include "game_defs.h" #include "berointerface.h" #include "handinterface.h" class LocalBeRo : public BeRoInterface{ public: LocalBeRo(HandInterface* hi, int id, unsigned dP, int sB, GameState gS); ~LocalBeRo(); GameState getMyBeRoID() const { return myBeRoID; } int getHighestCardsValue() const; void setHighestCardsValue(int /*theValue*/) { } void setMinimumRaise ( int theValue ) { minimumRaise = theValue; } int getMinimumRaise() const { return minimumRaise; } void setFullBetRule ( bool theValue ) { fullBetRule = theValue; } bool getFullBetRule() const { return fullBetRule; } void skipFirstRunGui() { firstRunGui = false; } void nextPlayer(); void run(); void postRiverRun() {}; protected: HandInterface* getMyHand() const { return myHand; } int getDealerPosition() const {return dealerPosition; } void setDealerPosition(int theValue) { dealerPosition = theValue; } void setCurrentPlayersTurnId(unsigned theValue) { currentPlayersTurnId = theValue; } unsigned getCurrentPlayersTurnId() const { return currentPlayersTurnId;} void setFirstRoundLastPlayersTurnId(unsigned theValue) { firstRoundLastPlayersTurnId = theValue; } unsigned getFirstRoundLastPlayersTurnId() const { return firstRoundLastPlayersTurnId;} void setCurrentPlayersTurnIt(PlayerListIterator theValue) { currentPlayersTurnIt = theValue; } PlayerListIterator getCurrentPlayersTurnIt() const { return currentPlayersTurnIt; } void setLastPlayersTurnIt(PlayerListIterator theValue) { lastPlayersTurnIt = theValue; } PlayerListIterator getLastPlayersTurnIt() const { return lastPlayersTurnIt; } void setHighestSet(int theValue) { highestSet = theValue; } int getHighestSet() const { return highestSet;} void setFirstRun(bool theValue) { firstRun = theValue;} bool getFirstRun() const { return firstRun;} void setFirstRound(bool theValue) { firstRound = theValue;} bool getFirstRound() const { return firstRound;} void setDealerPositionId(unsigned theValue) { dealerPositionId = theValue;} unsigned getDealerPositionId() const { return dealerPositionId; } void setSmallBlindPositionId(unsigned theValue) { smallBlindPositionId = theValue;} unsigned getSmallBlindPositionId() const { return smallBlindPositionId; } void setBigBlindPositionId(unsigned theValue) { bigBlindPositionId = theValue;} unsigned getBigBlindPositionId() const { return bigBlindPositionId; } void setSmallBlindPosition(int theValue) { smallBlindPosition = theValue;} int getSmallBlindPosition() const { return smallBlindPosition; } void setSmallBlind(int theValue) { smallBlind = theValue; } int getSmallBlind() const { return smallBlind; } private: HandInterface* myHand; const GameState myBeRoID; int myID; int dealerPosition; int smallBlindPosition; unsigned dealerPositionId; unsigned smallBlindPositionId; unsigned bigBlindPositionId; int smallBlind; int highestSet; int minimumRaise; bool fullBetRule; bool firstRun; bool firstRunGui; // HACK bool firstRound; bool firstHeadsUpRound; PlayerListIterator currentPlayersTurnIt; // iterator for runningPlayerList PlayerListIterator lastPlayersTurnIt; // iterator for runningPlayerList unsigned currentPlayersTurnId; unsigned firstRoundLastPlayersTurnId; bool logBoardCardsDone; }; #endif