/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see . *
*****************************************************************************/
#include
#include
#include
#include
#include
#include
#include
#include
using namespace std;
SenderHelper::SenderHelper(boost::shared_ptr ioService)
: m_ioService(ioService)
{
}
SenderHelper::~SenderHelper()
{
}
void
SenderHelper::Send(boost::shared_ptr session, boost::shared_ptr packet)
{
if (packet && session) {
SendBuffer &tmpBuffer = session->GetSendBuffer();
// Add packet to specific queue.
boost::mutex::scoped_lock lock(tmpBuffer.dataMutex);
InternalStorePacket(tmpBuffer, packet);
// Activate async send, if needed.
tmpBuffer.AsyncSendNextPacket(session->GetAsioSocket());
}
}
void
SenderHelper::Send(boost::shared_ptr session, const NetPacketList &packetList)
{
if (!packetList.empty() && session) {
SendBuffer &tmpBuffer = session->GetSendBuffer();
// Add packets to specific queue.
boost::mutex::scoped_lock lock(tmpBuffer.dataMutex);
NetPacketList::const_iterator i = packetList.begin();
NetPacketList::const_iterator end = packetList.end();
while (i != end) {
if (*i)
InternalStorePacket(tmpBuffer, *i);
++i;
}
// Activate async send, if needed.
tmpBuffer.AsyncSendNextPacket(session->GetAsioSocket());
}
}
void
SenderHelper::SetCloseAfterSend(boost::shared_ptr session)
{
SendBuffer &tmpBuffer = session->GetSendBuffer();
// Add packet to specific queue.
boost::mutex::scoped_lock lock(tmpBuffer.dataMutex);
// Mark that the socket should be closed after the send operation.
tmpBuffer.SetCloseAfterSend();
// Activate async send, if needed.
tmpBuffer.AsyncSendNextPacket(session->GetAsioSocket());
}
void
SenderHelper::InternalStorePacket(SendBuffer &tmpBuffer, boost::shared_ptr packet)
{
asn_enc_rval_t e = der_encode(&asn_DEF_PokerTHMessage, packet->GetMsg(), &SendBuffer::EncodeToBuf, &tmpBuffer);
//cerr << "OUT:" << endl << packet->ToString() << endl;
if (e.encoded == -1)
LOG_ERROR("Failed to encode NetPacket: " << packet->GetMsg()->present);
}