/*************************************************************************** * Copyright (C) 2007 by Lothar May * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include #include #include #include #include #include #include #define ACCEPT_TIMEOUT_MSEC 50 #define NET_SERVER_LISTEN_BACKLOG 5 ServerThread::ServerThread(ServerCallback &cb) : m_callback(cb) { m_context.reset(new ServerContext); m_recvThread.reset(new ServerRecvThread(cb)); } ServerThread::~ServerThread() { } void ServerThread::Init(unsigned serverPort, bool ipv6, const std::string &pwd, const GameData &gameData) { if (IsRunning()) return; // TODO: throw exception ServerContext &context = GetContext(); context.SetAddrFamily(ipv6 ? AF_INET6 : AF_INET); context.SetServerPort(serverPort); GetRecvThread().Init(pwd, gameData); } void ServerThread::StartGame() { if (!IsRunning()) return; // TODO: throw exception // Thread-safe notification. GetRecvThread().AddNotification(NOTIFY_GAME_START); } ServerCallback & ServerThread::GetCallback() { return m_callback; } void ServerThread::Main() { try { Listen(); GetRecvThread().Run(); while (!ShouldTerminate()) { // The main server thread is simple. It only accepts connections. AcceptLoop(); } } catch (const NetException &e) { GetCallback().SignalNetServerError(e.GetErrorId(), e.GetOsErrorCode()); } GetRecvThread().SignalTermination(); GetRecvThread().Join(RECEIVER_THREAD_TERMINATE_TIMEOUT); } void ServerThread::Listen() { ServerContext &context = GetContext(); // if (context.GetServerPort() < 1024) // throw ServerException(ERR_SOCK_INVALID_PORT, 0); context.SetSocket(socket(context.GetAddrFamily(), SOCK_STREAM, 0)); if (!IS_VALID_SOCKET(context.GetSocket())) throw ServerException(ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO()); unsigned long mode = 1; if (IOCTLSOCKET(context.GetSocket(), FIONBIO, &mode) == SOCKET_ERROR) throw ServerException(ERR_SOCK_CREATION_FAILED, SOCKET_ERRNO()); context.GetServerSockaddr()->ss_family = context.GetAddrFamily(); if (!socket_string_to_addr( "0.0.0.0", context.GetAddrFamily(), (struct sockaddr *)context.GetServerSockaddr(), context.GetServerSockaddrSize())) { throw ServerException(ERR_SOCK_SET_ADDR_FAILED, 0); } if (!socket_set_port( context.GetServerPort(), context.GetAddrFamily(), (struct sockaddr *)context.GetServerSockaddr(), context.GetServerSockaddrSize())) { throw ServerException(ERR_SOCK_SET_PORT_FAILED, 0); } if (!IS_VALID_BIND(bind( context.GetSocket(), (const struct sockaddr *)context.GetServerSockaddr(), context.GetServerSockaddrSize()))) { throw ServerException(ERR_SOCK_BIND_FAILED, SOCKET_ERRNO()); } if (!IS_VALID_LISTEN(listen(context.GetSocket(), NET_SERVER_LISTEN_BACKLOG))) { throw ServerException(ERR_SOCK_LISTEN_FAILED, SOCKET_ERRNO()); } } void ServerThread::AcceptLoop() { ServerContext &context = GetContext(); fd_set readSet; struct timeval timeout; FD_ZERO(&readSet); FD_SET(context.GetSocket(), &readSet); timeout.tv_sec = 0; timeout.tv_usec = ACCEPT_TIMEOUT_MSEC * 1000; int selectResult = select(context.GetSocket() + 1, &readSet, NULL, NULL, &timeout); if (!IS_VALID_SELECT(selectResult)) { throw ServerException(ERR_SOCK_SELECT_FAILED, SOCKET_ERRNO()); } if (selectResult > 0) // accept is possible { boost::shared_ptr tmpData(new ConnectData); tmpData->SetSocket(accept(context.GetSocket(), NULL, NULL)); if (!IS_VALID_SOCKET(tmpData->GetSocket())) { throw ServerException(ERR_SOCK_ACCEPT_FAILED, SOCKET_ERRNO()); } GetRecvThread().AddConnection(tmpData); } } const ServerContext & ServerThread::GetContext() const { assert(m_context.get()); return *m_context; } ServerContext & ServerThread::GetContext() { assert(m_context.get()); return *m_context; } ServerRecvThread & ServerThread::GetRecvThread() { assert(m_recvThread.get()); return *m_recvThread; }