/*************************************************************************** * Copyright (C) 2006 by FThauer FHammer * * f.thauer@web.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef GAME_DEFS_H #define GAME_DEFS_H #define MIN_NUMBER_OF_PLAYERS 2 #define MAX_NUMBER_OF_PLAYERS 7 #define MIN_GUI_SPEED 1 #define MAX_GUI_SPEED 11 #define DEBUG_MODE 0 #define POKERTH_VERSION_MAJOR 0 #define POKERTH_VERSION_MINOR 6 #define POKERTH_VERSION ((POKERTH_VERSION_MAJOR << 8) | POKERTH_VERSION_MINOR) #define POKERTH_BETA_REVISION 6 #define POKERTH_BETA_RELEASE_STRING "0.6-beta6" enum ServerNetworkMode { NETWORK_MODE_TCP = 1, NETWORK_MODE_SCTP = 2, NETWORK_MODE_TCP_SCTP = 3}; enum GameState { GAME_STATE_PREFLOP = 0, GAME_STATE_FLOP, GAME_STATE_TURN, GAME_STATE_RIVER, GAME_STATE_POST_RIVER, GAME_STATE_PREFLOP_SMALL_BLIND = 0xF0, GAME_STATE_PREFLOP_BIG_BLIND = 0xF1 }; enum PlayerAction { PLAYER_ACTION_NONE = 0, PLAYER_ACTION_FOLD, PLAYER_ACTION_CHECK, PLAYER_ACTION_CALL, PLAYER_ACTION_BET, PLAYER_ACTION_RAISE, PLAYER_ACTION_ALLIN }; enum PlayerActionCode { ACTION_CODE_VALID = 0, ACTION_CODE_INVALID_STATE, ACTION_CODE_NOT_YOUR_TURN, ACTION_CODE_NOT_ALLOWED }; enum Button { BUTTON_NONE = 0, BUTTON_DEALER, BUTTON_SMALL_BLIND, BUTTON_BIG_BLIND }; struct ServerStats { ServerStats() : numberOfPlayersOnServer(0), totalPlayersEverLoggedIn(0), totalGamesEverCreated(0), maxGamesOpen(0), maxPlayersLoggedIn(0) {} unsigned numberOfPlayersOnServer; unsigned totalPlayersEverLoggedIn; unsigned totalGamesEverCreated; unsigned maxGamesOpen; unsigned maxPlayersLoggedIn; }; #endif