/*************************************************************************** * Copyright (C) 2007 by Lothar May * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ /* Network client thread. */ #ifndef _CLIENTTHREAD_H_ #define _CLIENTTHREAD_H_ #include #include #include #include #include #include #include #include #include class ClientContext; class ClientState; class SenderHelper; class ReceiverHelper; class DownloaderThread; class ClientSenderCallback; class Game; class NetPacket; class AvatarManager; class QtToolsInterface; struct Gsasl; class ClientThread : public Thread, public boost::enable_shared_from_this { public: ClientThread(GuiInterface &gui, AvatarManager &avatarManager); virtual ~ClientThread(); // Set the parameters. Does not do any error checking. // Error checking will be done during connect // (i.e. after starting the thread). void Init( const std::string &serverAddress, const std::string &serverListUrl, bool useServerList, unsigned serverPort, bool ipv6, bool sctp, const std::string &avatarServerAddress, const std::string &playerName, const std::string &avatarFile, const std::string &cacheDir); virtual void SignalTermination(); void SendKickPlayer(unsigned playerId); void SendLeaveCurrentGame(); void SendStartEvent(bool fillUpWithCpuPlayers); void SendPlayerAction(); void SendGameChatMessage(const std::string &msg); void SendLobbyChatMessage(const std::string &msg); void SendJoinFirstGame(const std::string &password); void SendJoinGame(unsigned gameId, const std::string &password); void SendCreateGame(const GameData &gameData, const std::string &name, const std::string &password); void SendResetTimeout(); void SendAskKickPlayer(unsigned playerId); void SendVoteKick(bool doKick); void SendInvitePlayerToCurrentGame(unsigned playerId); void SendRejectGameInvitation(unsigned gameId, DenyGameInvitationReason reason); void StartAsyncRead(); void HandleRead(const boost::system::error_code& ec, size_t bytesRead); void SelectServer(unsigned serverId); void SetLogin(const std::string &userName, const std::string &password, bool isGuest); ServerInfo GetServerInfo(unsigned serverId) const; GameInfo GetGameInfo(unsigned gameId) const; PlayerInfo GetPlayerInfo(unsigned playerId) const; bool GetPlayerIdFromName(const std::string &playerName, unsigned &playerId) const; ServerStats GetStatData() const; unsigned GetGameId() const; unsigned GetGuiPlayerId() const; Gsasl *GetAuthContext(); ClientCallback &GetCallback(); GuiInterface &GetGui(); AvatarManager &GetAvatarManager(); protected: typedef std::map GameInfoMap; typedef std::list > NetPacketList; typedef std::map PlayerInfoMap; typedef std::map > AvatarFileMap; typedef std::map ServerInfoMap; struct LoginData { LoginData() : isGuest(false) {} std::string userName; std::string password; bool isGuest; }; // Main function of the thread. virtual void Main(); void RegisterTimers(); void CancelTimers(); void InitAuthContext(); void ClearAuthContext(); void InitGame(); void SendSessionPacket(boost::shared_ptr packet); void SendQueuedPackets(); bool GetCachedPlayerInfo(unsigned id, PlayerInfo &info) const; void RequestPlayerInfo(unsigned id, bool requestAvatar = false); void SetPlayerInfo(unsigned id, const PlayerInfo &info); void SetUnknownPlayer(unsigned id); void SetNewGameAdmin(unsigned id); void RetrieveAvatarIfNeeded(unsigned id, const PlayerInfo &info); void AddTempAvatarFile(unsigned playerId, unsigned avatarSize, AvatarFileType type); void StoreInTempAvatarFile(unsigned playerId, const std::vector &data); void CompleteTempAvatarFile(unsigned playerId); void PassAvatarFileToManager(unsigned playerId, boost::shared_ptr AvatarFile); void SetUnknownAvatar(unsigned playerId); void TimerCheckAvatarDownloads(const boost::system::error_code& ec); void UnsubscribeLobbyMsg(); void ResubscribeLobbyMsg(); const ClientContext &GetContext() const; ClientContext &GetContext(); void CreateContextSession(); ClientState &GetState(); void SetState(ClientState &newState); boost::asio::deadline_timer &GetStateTimer(); SenderHelper &GetSender(); ReceiverHelper &GetReceiver(); void SetGameId(unsigned id); const GameData &GetGameData() const; void SetGameData(const GameData &gameData); const StartData &GetStartData() const; void SetStartData(const StartData &startData); void SetGuiPlayerId(unsigned guiPlayerId); boost::shared_ptr GetGame(); ClientSenderCallback &GetSenderCallback(); QtToolsInterface &GetQtToolsInterface(); void AddPlayerData(boost::shared_ptr playerData); void RemovePlayerData(unsigned playerId, int removeReason); void ClearPlayerDataList(); void MapPlayerDataList(); const PlayerDataList &GetPlayerDataList() const; boost::shared_ptr GetPlayerDataByUniqueId(unsigned id); boost::shared_ptr GetPlayerDataByName(const std::string &name); void RemoveDisconnectedPlayers(); void AddServerInfo(unsigned serverId, const ServerInfo &info); void ClearServerInfoMap(); bool GetSelectedServer(unsigned &serverId) const; void UseServer(unsigned serverId); bool GetLoginData(LoginData &loginData) const; unsigned GetGameIdByName(const std::string &name) const; void AddGameInfo(unsigned gameId, const GameInfo &info); void UpdateGameInfoMode(unsigned gameId, GameMode mode); void UpdateGameInfoAdmin(unsigned gameId, unsigned adminPlayerId); void RemoveGameInfo(unsigned gameId); void ModifyGameInfoAddPlayer(unsigned gameId, unsigned playerId); void ModifyGameInfoRemovePlayer(unsigned gameId, unsigned playerId); void ClearGameInfoMap(); void StartPetition(unsigned petitionId, unsigned proposingPlayerId, unsigned kickPlayerId, int timeoutSec, int numVotesToKick); void UpdatePetition(unsigned petitionId, int numVotesAgainstKicking, int numVotesInFavourOfKicking, int numVotesToKick); void EndPetition(unsigned petitionId); void UpdateStatData(const ServerStats &stats); bool IsSessionEstablished() const; void SetSessionEstablished(bool flag); bool IsSynchronized() const; private: boost::shared_ptr m_ioService; boost::shared_ptr m_senderCallback; Gsasl *m_authContext; NetPacketList m_outPacketList; boost::shared_ptr m_context; ClientState *m_curState; GuiInterface &m_gui; AvatarManager &m_avatarManager; boost::shared_ptr m_senderHelper; boost::shared_ptr m_receiver; boost::shared_ptr m_avatarDownloader; GameData m_gameData; StartData m_startData; PlayerDataList m_playerDataList; ServerInfoMap m_serverInfoMap; mutable boost::mutex m_serverInfoMapMutex; bool m_isServerSelected; unsigned m_selectedServerId; mutable boost::mutex m_selectServerMutex; LoginData m_loginData; mutable boost::mutex m_loginDataMutex; GameInfoMap m_gameInfoMap; mutable boost::mutex m_gameInfoMapMutex; boost::shared_ptr m_game; boost::shared_ptr myQtToolsInterface; PlayerInfoMap m_playerInfoMap; mutable boost::mutex m_playerInfoMapMutex; PlayerIdList m_playerInfoRequestList; PlayerIdList m_avatarShouldRequestList; PlayerIdList m_avatarHasRequestedList; unsigned m_curGameId; mutable boost::mutex m_curGameIdMutex; unsigned m_curPetitionId; mutable boost::mutex m_curPetitionIdMutex; AvatarFileMap m_tempAvatarMap; unsigned m_curGameNum; unsigned m_guiPlayerId; mutable boost::mutex m_guiPlayerIdMutex; bool m_sessionEstablished; mutable boost::mutex m_curStatsMutex; ServerStats m_curStats; boost::asio::deadline_timer m_stateTimer; boost::asio::deadline_timer m_avatarTimer; friend class AbstractClientStateReceiving; friend class ClientStateInit; friend class ClientStateStartResolve; friend class ClientStateResolving; friend class ClientStateStartServerListDownload; friend class ClientStateSynchronizingServerList; friend class ClientStateDownloadingServerList; friend class ClientStateReadingServerList; friend class ClientStateWaitChooseServer; friend class ClientStateStartConnect; friend class ClientStateConnecting; friend class ClientStateStartSession; friend class ClientStateWaitEnterLogin; friend class ClientStateWaitAuthChallenge; friend class ClientStateWaitAuthVerify; friend class ClientStateWaitSession; friend class ClientStateWaitJoin; friend class ClientStateWaitGame; friend class ClientStateSynchronizeStart; friend class ClientStateWaitStart; friend class ClientStateWaitHand; friend class ClientStateRunHand; friend class ClientStateFinal; friend class ClientSenderCallback; }; #endif