/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * *****************************************************************************/ #include "localberopostriver.h" #include #include #include using namespace std; LocalBeRoPostRiver::LocalBeRoPostRiver(HandInterface* hi, int dP, int sB) : LocalBeRo(hi, dP, sB, GAME_STATE_POST_RIVER), highestCardsValue(0) { } LocalBeRoPostRiver::~LocalBeRoPostRiver() { } void LocalBeRoPostRiver::run() { } void LocalBeRoPostRiver::postRiverRun() { PlayerListConstIterator it_c; PlayerListIterator it; // who is the winner for(it_c=getMyHand()->getActivePlayerList()->begin(); it_c!=getMyHand()->getActivePlayerList()->end(); ++it_c) { if( (*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->getMyCardsValueInt() > highestCardsValue ) { highestCardsValue = (*it_c)->getMyCardsValueInt(); } } int potPlayers = 0; for(it_c=getMyHand()->getActivePlayerList()->begin(); it_c!=getMyHand()->getActivePlayerList()->end(); ++it_c) { if( (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) { potPlayers++; } } // prüfen ob nur noch human player an der verteilung teilnimmt und myAggressive für human player setzen if(potPlayers == 1) { for(it=getMyHand()->getActivePlayerList()->begin(); it!=getMyHand()->getActivePlayerList()->end(); ++it) { if( (*it)->getMyAction() != PLAYER_ACTION_FOLD) { (*it)->setMyAggressive(true); } } } // it = getMyHand()->getActivePlayerIt(0); // if( it != getMyHand()->getActivePlayerList()->end() ) { // if( potPlayers == 1 && (*it)->getMyAction() != PLAYER_ACTION_FOLD ) { // (*it)->setMyAggressive(true); // } // } // Spieler ermitteln, welche die Karten auf jeden Fall umdrehen müssen getMyHand()->getBoard()->determinePlayerNeedToShowCards(); // Pot-Verteilung getMyHand()->getBoard()->distributePot(); //Pot auf 0 setzen getMyHand()->getBoard()->setPot(0); // Logging hole Cards / Hands int nonfoldPlayersCounter = 0; for (it_c=getMyHand()->getActivePlayerList()->begin(); it_c!=getMyHand()->getActivePlayerList()->end(); ++it_c) { if ((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) nonfoldPlayersCounter++; } if(nonfoldPlayersCounter>1) { getMyHand()->getLog()->logHoleCardsHandName(5,getMyHand()->getActivePlayerList()); } //starte die Animaionsreihe getMyHand()->getGuiInterface()->postRiverRunAnimation1(); }