/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * *****************************************************************************/ #include #include #include #include #include #include #include #include using namespace std; SenderHelper::SenderHelper(boost::shared_ptr ioService) : m_ioService(ioService) { } SenderHelper::~SenderHelper() { } void SenderHelper::Send(boost::shared_ptr session, boost::shared_ptr packet) { if (packet && session) { SendBuffer &tmpBuffer = session->GetSendBuffer(); // Add packet to specific queue. boost::mutex::scoped_lock lock(tmpBuffer.dataMutex); InternalStorePacket(tmpBuffer, packet); // Activate async send, if needed. tmpBuffer.AsyncSendNextPacket(session->GetAsioSocket()); } } void SenderHelper::Send(boost::shared_ptr session, const NetPacketList &packetList) { if (!packetList.empty() && session) { SendBuffer &tmpBuffer = session->GetSendBuffer(); // Add packets to specific queue. boost::mutex::scoped_lock lock(tmpBuffer.dataMutex); NetPacketList::const_iterator i = packetList.begin(); NetPacketList::const_iterator end = packetList.end(); while (i != end) { if (*i) InternalStorePacket(tmpBuffer, *i); ++i; } // Activate async send, if needed. tmpBuffer.AsyncSendNextPacket(session->GetAsioSocket()); } } void SenderHelper::SetCloseAfterSend(boost::shared_ptr session) { SendBuffer &tmpBuffer = session->GetSendBuffer(); // Add packet to specific queue. boost::mutex::scoped_lock lock(tmpBuffer.dataMutex); // Mark that the socket should be closed after the send operation. tmpBuffer.SetCloseAfterSend(); // Activate async send, if needed. tmpBuffer.AsyncSendNextPacket(session->GetAsioSocket()); } void SenderHelper::InternalStorePacket(SendBuffer &tmpBuffer, boost::shared_ptr packet) { asn_enc_rval_t e = der_encode(&asn_DEF_PokerTHMessage, packet->GetMsg(), &SendBuffer::EncodeToBuf, &tmpBuffer); //cerr << "OUT:" << endl << packet->ToString() << endl; if (e.encoded == -1) LOG_ERROR("Failed to encode NetPacket: " << packet->GetMsg()->present); }