/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see . *
*****************************************************************************/
/* Generic server database implementation. Basically does nothing. */
#ifndef _SERVERDBGENERIC_H_
#define _SERVERDBGENERIC_H_
#include
#include
#include
class ServerDBGeneric : public ServerDBInterface
{
public:
ServerDBGeneric(ServerDBCallback &cb, boost::shared_ptr ioService);
virtual ~ServerDBGeneric();
virtual void Init(const std::string &host, const std::string &user, const std::string &pwd,
const std::string &database, const std::string &encryptionKey);
virtual void Start();
virtual void Stop();
virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName);
virtual void AsyncCheckAvatarBlacklist(unsigned requestId, const std::string &avatarHash);
virtual void PlayerPostLogin(DB_id playerId, const std::string &avatarHash, const std::string &avatarType);
virtual void PlayerLogout(DB_id playerId);
virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName);
virtual void SetGamePlayerPlace(unsigned requestId, DB_id playerId, unsigned place);
virtual void EndGame(unsigned requestId);
virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, const std::string &avatarType, DB_id *byPlayerId);
private:
boost::shared_ptr m_ioService;
ServerDBCallback &m_callback;
};
#endif