/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * *****************************************************************************/ #ifndef ENGINEFACTORY_H #define ENGINEFACTORY_H #include "boardinterface.h" #include "handinterface.h" #include "playerinterface.h" #include "berointerface.h" #include "log.h" class EngineFactory { public: virtual ~EngineFactory(); virtual boost::shared_ptr createHand(boost::shared_ptr f, GuiInterface *g, boost::shared_ptr b, Log *l, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC) =0; virtual boost::shared_ptr createBoard(unsigned dp) =0; virtual boost::shared_ptr createPlayer(int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB) =0; virtual std::vector > createBeRo(HandInterface *hi, unsigned dP, int sB) =0; }; #endif