/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * *****************************************************************************/ #include "clientbero.h" ClientBeRo::ClientBeRo(HandInterface* hi, unsigned /*dP*/, int sB, GameState gS) : BeRoInterface(), myBeRoID(gS), myHand(hi), highestCardsValue(0), smallBlindPositionId(0), bigBlindPositionId(0), currentPlayersTurnId(0), firstRoundLastPlayersTurnId(0), highestSet(0), firstRound(true), smallBlindPosition(0), smallBlind(sB), minimumRaise(2*sB), fullBetRule(false), lastActionPlayer(0) { } ClientBeRo::~ClientBeRo() { } GameState ClientBeRo::getMyBeRoID() const { return myBeRoID; } int ClientBeRo::getHighestCardsValue() const { boost::recursive_mutex::scoped_lock lock(m_syncMutex); return highestCardsValue; } void ClientBeRo::setHighestCardsValue(int theValue) { boost::recursive_mutex::scoped_lock lock(m_syncMutex); highestCardsValue = theValue; } void ClientBeRo::setLastActionPlayer ( unsigned theValue ) { boost::recursive_mutex::scoped_lock lock(m_syncMutex); lastActionPlayer = theValue; } unsigned ClientBeRo::getLastActionPlayer() const { boost::recursive_mutex::scoped_lock lock(m_syncMutex); return lastActionPlayer; } void ClientBeRo::setCurrentPlayersTurnIt(PlayerListIterator theValue) { boost::recursive_mutex::scoped_lock lock(m_syncMutex); currentPlayersTurnIt = theValue; } PlayerListIterator ClientBeRo::getCurrentPlayersTurnIt() const { boost::recursive_mutex::scoped_lock lock(m_syncMutex); return currentPlayersTurnIt; } void ClientBeRo::setLastPlayersTurnIt(PlayerListIterator theValue) { boost::recursive_mutex::scoped_lock lock(m_syncMutex); lastPlayersTurnIt = theValue; } PlayerListIterator ClientBeRo::getLastPlayersTurnIt() const { boost::recursive_mutex::scoped_lock lock(m_syncMutex); return lastPlayersTurnIt; } void ClientBeRo::setSmallBlindPositionId(unsigned theValue) { boost::recursive_mutex::scoped_lock lock(m_syncMutex); smallBlindPositionId = theValue; } unsigned ClientBeRo::getSmallBlindPositionId() const { boost::recursive_mutex::scoped_lock lock(m_syncMutex); return smallBlindPositionId; } void ClientBeRo::setBigBlindPositionId(unsigned theValue) { boost::recursive_mutex::scoped_lock lock(m_syncMutex); bigBlindPositionId = theValue; } unsigned ClientBeRo::getBigBlindPositionId() const { boost::recursive_mutex::scoped_lock lock(m_syncMutex); return bigBlindPositionId; } void ClientBeRo::setCurrentPlayersTurnId(unsigned theValue) { boost::recursive_mutex::scoped_lock lock(m_syncMutex); currentPlayersTurnId = theValue; } unsigned ClientBeRo::getCurrentPlayersTurnId() const { boost::recursive_mutex::scoped_lock lock(m_syncMutex); return currentPlayersTurnId; } void ClientBeRo::setFirstRoundLastPlayersTurnId(unsigned theValue) { boost::recursive_mutex::scoped_lock lock(m_syncMutex); firstRoundLastPlayersTurnId = theValue; } unsigned ClientBeRo::getFirstRoundLastPlayersTurnId() const { boost::recursive_mutex::scoped_lock lock(m_syncMutex); return firstRoundLastPlayersTurnId; } void ClientBeRo::setHighestSet(int theValue) { boost::recursive_mutex::scoped_lock lock(m_syncMutex); highestSet = theValue; } int ClientBeRo::getHighestSet() const { boost::recursive_mutex::scoped_lock lock(m_syncMutex); return highestSet; } void ClientBeRo::setFirstRound(bool theValue) { boost::recursive_mutex::scoped_lock lock(m_syncMutex); firstRound = theValue; } bool ClientBeRo::getFirstRound() const { boost::recursive_mutex::scoped_lock lock(m_syncMutex); return firstRound; } void ClientBeRo::setSmallBlindPosition(int theValue) { boost::recursive_mutex::scoped_lock lock(m_syncMutex); smallBlindPosition = theValue; } int ClientBeRo::getSmallBlindPosition() const { boost::recursive_mutex::scoped_lock lock(m_syncMutex); return smallBlindPosition; } void ClientBeRo::setSmallBlind(int theValue) { boost::recursive_mutex::scoped_lock lock(m_syncMutex); smallBlind = theValue; } int ClientBeRo::getSmallBlind() const { boost::recursive_mutex::scoped_lock lock(m_syncMutex); return smallBlind; } void ClientBeRo::setMinimumRaise ( int theValue ) { boost::recursive_mutex::scoped_lock lock(m_syncMutex); minimumRaise = theValue; } int ClientBeRo::getMinimumRaise() const { boost::recursive_mutex::scoped_lock lock(m_syncMutex); return minimumRaise; } void ClientBeRo::setFullBetRule ( bool theValue ) { boost::recursive_mutex::scoped_lock lock(m_syncMutex); fullBetRule = theValue; } bool ClientBeRo::getFullBetRule() const { boost::recursive_mutex::scoped_lock lock(m_syncMutex); return fullBetRule; } void ClientBeRo::skipFirstRunGui() { } void ClientBeRo::nextPlayer() { } void ClientBeRo::run() { } void ClientBeRo::postRiverRun() { }