/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * *****************************************************************************/ #ifndef HANDINTERFACE_H #define HANDINTERFACE_H #include "guiinterface.h" #include "boardinterface.h" #include "playerinterface.h" #include "berointerface.h" #include "log.h" class HandInterface { public: virtual ~HandInterface(); virtual void start() = 0; virtual PlayerList getSeatsList() const =0; virtual PlayerList getActivePlayerList() const =0; virtual PlayerList getRunningPlayerList() const =0; virtual boost::shared_ptr getBoard() const =0; virtual boost::shared_ptr getPreflop() const =0; virtual boost::shared_ptr getFlop() const =0; virtual boost::shared_ptr getTurn() const =0; virtual boost::shared_ptr getRiver() const =0; virtual GuiInterface* getGuiInterface() const =0; virtual boost::shared_ptr getCurrentBeRo() const =0; virtual Log* getLog() const =0; virtual void setMyID(int theValue) =0; virtual int getMyID() const =0; virtual void setStartQuantityPlayers(int theValue) =0; virtual int getStartQuantityPlayers() const =0; virtual void setCurrentRound(GameState theValue) =0; virtual GameState getCurrentRound() const =0; virtual GameState getRoundBeforePostRiver() const =0; virtual void setDealerPosition(int theValue) =0; virtual int getDealerPosition() const =0; virtual void setSmallBlind(int theValue) =0; virtual int getSmallBlind() const =0; virtual void setAllInCondition(bool theValue) =0; virtual bool getAllInCondition() const =0; virtual void setStartCash(int theValue) =0; virtual int getStartCash() const =0; virtual void setPreviousPlayerID(int theValue) =0; virtual int getPreviousPlayerID() const =0; virtual void setLastActionPlayerID( unsigned theValue ) =0; virtual unsigned getLastActionPlayerID() const =0; virtual void setCardsShown(bool theValue) =0; virtual bool getCardsShown() const =0; virtual void switchRounds() =0; protected: virtual PlayerListIterator getSeatIt(unsigned) const =0; virtual PlayerListIterator getActivePlayerIt(unsigned) const =0; virtual PlayerListIterator getRunningPlayerIt(unsigned) const =0; friend class Game; friend class LocalBeRo; friend class LocalBeRoPreflop; friend class LocalBeRoFlop; friend class LocalBeRoTurn; friend class LocalBeRoRiver; friend class LocalBeRoPostRiver; }; #endif