/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2013 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * * * * * * Additional permission under GNU AGPL version 3 section 7 * * * * If you modify this program, or any covered work, by linking or * * combining it with the OpenSSL project's OpenSSL library (or a * * modified version of that library), containing parts covered by the * * terms of the OpenSSL or SSLeay licenses, the authors of PokerTH * * (Felix Hammer, Florian Thauer, Lothar May) grant you additional * * permission to convey the resulting work. * * Corresponding Source for a non-source form of such a combination * * shall include the source code for the parts of OpenSSL used as well * * as that of the covered work. * *****************************************************************************/ #include #include #include #include #include #include #include #include using namespace std; SenderHelper::SenderHelper(boost::shared_ptr ioService) : m_ioService(ioService) { } SenderHelper::~SenderHelper() { } void SenderHelper::Send(boost::shared_ptr session, boost::shared_ptr packet) { if (packet && session) { SendBuffer &tmpBuffer = session->GetSendBuffer(); // Add packet to specific queue. boost::mutex::scoped_lock lock(tmpBuffer.dataMutex); tmpBuffer.InternalStorePacket(session, packet); // Activate async send, if needed. tmpBuffer.AsyncSendNextPacket(session); } } void SenderHelper::Send(boost::shared_ptr session, const NetPacketList &packetList) { if (!packetList.empty() && session) { SendBuffer &tmpBuffer = session->GetSendBuffer(); // Add packets to specific queue. boost::mutex::scoped_lock lock(tmpBuffer.dataMutex); NetPacketList::const_iterator i = packetList.begin(); NetPacketList::const_iterator end = packetList.end(); while (i != end) { if (*i) tmpBuffer.InternalStorePacket(session, *i); ++i; } // Activate async send, if needed. tmpBuffer.AsyncSendNextPacket(session); } } void SenderHelper::SetCloseAfterSend(boost::shared_ptr session) { SendBuffer &tmpBuffer = session->GetSendBuffer(); // Add packet to specific queue. boost::mutex::scoped_lock lock(tmpBuffer.dataMutex); // Mark that the socket should be closed after the send operation. tmpBuffer.SetCloseAfterSend(); // Activate async send, if needed. tmpBuffer.AsyncSendNextPacket(session); }