/*****************************************************************************
* PokerTH - The open source texas holdem engine *
* Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU Affero General Public License as *
* published by the Free Software Foundation, either version 3 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Affero General Public License for more details. *
* *
* You should have received a copy of the GNU Affero General Public License *
* along with this program. If not, see . *
* *
* *
* Additional permission under GNU AGPL version 3 section 7 *
* *
* If you modify this program, or any covered work, by linking or *
* combining it with the OpenSSL project's OpenSSL library (or a *
* modified version of that library), containing parts covered by the *
* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
* permission to convey the resulting work. *
* Corresponding Source for a non-source form of such a combination *
* shall include the source code for the parts of OpenSSL used as well *
* as that of the covered work. *
*****************************************************************************/
/* Context of network client. */
#ifndef _CLIENTCONTEXT_H_
#define _CLIENTCONTEXT_H_
#include
#include
#include
class ClientContext
{
public:
ClientContext();
virtual ~ClientContext();
boost::shared_ptr GetSessionData() const;
void SetSessionData(boost::shared_ptr sessionData);
boost::shared_ptr GetResolver() const;
void SetResolver(boost::shared_ptr resolver);
bool GetSctp() const
{
return m_sctp;
}
void SetSctp(bool sctp)
{
m_sctp = sctp;
}
int GetAddrFamily() const
{
return m_addrFamily;
}
void SetAddrFamily(int addrFamily)
{
m_addrFamily = addrFamily;
}
const std::string &GetServerAddr() const
{
return m_serverAddr;
}
void SetServerAddr(const std::string &serverAddr)
{
m_serverAddr = serverAddr;
}
const std::string &GetServerPassword() const
{
return m_serverPassword;
}
void SetServerPassword(const std::string &serverPassword)
{
m_serverPassword = serverPassword;
}
const std::string &GetServerListUrl() const
{
return m_serverListUrl;
}
void SetServerListUrl(const std::string &serverListUrl)
{
m_serverListUrl = serverListUrl;
}
bool GetUseServerList() const
{
return m_useServerList;
}
void SetUseServerList(bool use)
{
m_useServerList = use;
}
unsigned GetServerPort() const
{
return m_serverPort;
}
void SetServerPort(unsigned serverPort)
{
m_serverPort = serverPort;
}
const std::string &GetAvatarServerAddr() const
{
return m_avatarServerAddr;
}
void SetAvatarServerAddr(const std::string &avatarServerAddr)
{
m_avatarServerAddr = avatarServerAddr;
}
const std::string &GetPassword() const
{
return m_password;
}
void SetPassword(const std::string &password)
{
m_password = password;
}
const std::string &GetPlayerName() const
{
return m_playerName;
}
void SetPlayerName(const std::string &playerName)
{
m_playerName = playerName;
}
PlayerRights GetPlayerRights() const
{
return m_playerRights;
}
void SetPlayerRights(PlayerRights rights)
{
m_playerRights = rights;
}
const std::string &GetAvatarFile() const
{
return m_avatarFile;
}
void SetAvatarFile(const std::string &avatarFile)
{
m_avatarFile = avatarFile;
}
const std::string &GetCacheDir() const
{
return m_cacheDir;
}
void SetCacheDir(const std::string &cacheDir)
{
m_cacheDir = cacheDir;
}
bool GetSubscribeLobbyMsg() const
{
return m_hasSubscribedLobbyMsg;
}
void SetSubscribeLobbyMsg(bool setSubscribe)
{
m_hasSubscribedLobbyMsg = setSubscribe;
}
const std::string &GetSessionGuid() const
{
return m_sessionGuid;
}
void SetSessionGuid(const std::string &sessionGuid)
{
m_sessionGuid = sessionGuid;
}
private:
boost::shared_ptr m_sessionData;
boost::shared_ptr m_resolver;
bool m_sctp;
int m_addrFamily;
std::string m_serverAddr;
std::string m_serverPassword;
std::string m_serverListUrl;
bool m_useServerList;
unsigned m_serverPort;
std::string m_avatarServerAddr;
std::string m_password;
std::string m_playerName;
PlayerRights m_playerRights;
std::string m_avatarFile;
std::string m_cacheDir;
bool m_hasSubscribedLobbyMsg;
std::string m_sessionGuid;
};
#endif