/*************************************************************************** * Copyright (C) 2006 by FThauer FHammer * * f.thauer@web.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include "log.h" #include "mainwindowimpl.h" #include #include #include #include using namespace std; Log::Log(mainWindowImpl* w, ConfigFile *c) : myW(w), myConfig(c), myLogDir(0), myLogFile(0) { myW->setLog(this); myAppDataPath = QString::fromUtf8(myConfig->readConfigString("AppDataDir").c_str()); connect(this, SIGNAL(signalLogPlayerActionMsg(QString, int, int)), this, SLOT(logPlayerActionMsg(QString, int, int))); connect(this, SIGNAL(signalLogNewGameHandMsg(int, int)), this, SLOT(logNewGameHandMsg(int, int))); connect(this, SIGNAL(signalLogNewBlindsSetsMsg(int, int, QString, QString)), this, SLOT(logNewBlindsSetsMsg(int, int, QString, QString))); connect(this, SIGNAL(signalLogPlayerWinsMsg(QString, int, bool)), this, SLOT(logPlayerWinsMsg(QString, int, bool))); connect(this, SIGNAL(signalLogPlayerSitsOut(QString)), this, SLOT(logPlayerSitsOut(QString))); connect(this, SIGNAL(signalLogDealBoardCardsMsg(int, int, int, int, int, int)), this, SLOT(logDealBoardCardsMsg(int, int, int, int, int, int))); connect(this, SIGNAL(signalLogFlipHoleCardsMsg(QString, int, int, int, QString)), this, SLOT(logFlipHoleCardsMsg(QString, int, int, int, QString))); connect(this, SIGNAL(signalLogPlayerLeftMsg(QString)), this, SLOT(logPlayerLeftMsg(QString))); connect(this, SIGNAL(signalLogPlayerWinGame(QString, int)), this, SLOT(logPlayerWinGame(QString, int))); connect(this, SIGNAL(signalFlushLogAtGame(int)), this, SLOT(flushLogAtGame(int))); connect(this, SIGNAL(signalFlushLogAtHand()), this, SLOT(flushLogAtHand())); logFileStreamString = ""; lastGameID = 0; if(myConfig->readConfigInt("LogOnOff")) { //if write logfiles is enabled if(myConfig->readConfigString("LogDir") != "" && QDir::QDir(QString::fromUtf8(myConfig->readConfigString("LogDir").c_str())).exists()) { myLogDir = new QDir(QString::fromUtf8(myConfig->readConfigString("LogDir").c_str())); myLogFile = new QFile(myLogDir->absolutePath()+"/pokerth-log-"+QDateTime::currentDateTime().toString("yyyy-MM-dd_hh.mm.ss")+".html"); //Logo-Pixmap extrahieren QPixmap::QPixmap(myAppDataPath +"gfx/gui/misc/logoChip3D.png").save(myLogDir->absolutePath()+"/logo.png"); // myW->textBrowser_Log->append(myLogFile->fileName()); myLogFile->open( QIODevice::WriteOnly ); QTextStream stream( myLogFile ); stream << "\n"; stream << "\n"; stream << ""; stream << "\n"; stream << "\n"; stream << "\n"; stream << "

Log-File for PokerTH 0.6 Session started on "+QDate::currentDate().toString("yyyy-MM-dd")+" at "+QTime::currentTime().toString("hh:mm:ss")+"

\n"; myLogFile->close(); //Zu alte Dateien löschen!!! int daysUntilWaste = myConfig->readConfigInt("LogStoreDuration"); int i; QStringList filters("pokerth-log*"); QStringList logFileList = myLogDir->entryList(filters, QDir::Files); for(i=0; i daysUntilWaste) { // cout << QString::QString(myLogDir->absolutePath()+"/"+logFileList.at(i)).toStdString() << endl; QFile fileToDelete(myLogDir->absolutePath()+"/"+logFileList.at(i)); fileToDelete.remove(); } } } else { cout << "Log directory doesn't exist. Cannot create log files"; } } } Log::~Log() { delete myConfig; myConfig = 0; } void Log::logPlayerActionMsg(QString msg, int action, int setValue) { switch (action) { case 1: msg += " folds."; break; case 2: msg += " checks."; break; case 3: msg += " calls "; break; case 4: msg += " bets "; break; case 5: msg += " bets "; break; case 6: msg += " is all in with "; break; default: msg += "ERROR"; } if (action >= 3) { msg += QString::number(setValue,10)+"$."; } myW->textBrowser_Log->append(msg); if(myConfig->readConfigInt("LogOnOff")) { //if write logfiles is enabled logFileStreamString += msg+"
\n"; if(myConfig->readConfigInt("LogInterval") == 0) { writeLogFileStream(logFileStreamString); logFileStreamString = ""; } } } void Log::logNewGameHandMsg(int gameID, int handID) { PlayerListConstIterator it_c; HandInterface *currentHand = myW->getSession().getCurrentGame()->getCurrentHand(); myW->textBrowser_Log->append("## Game: "+QString::number(gameID,10)+" | Hand: "+QString::number(handID,10)+" ##"); if(myConfig->readConfigInt("LogOnOff")) { //if write logfiles is enabled logFileStreamString += "

Game: "+QString::number(gameID,10)+" | Hand: "+QString::number(handID,10)+"
"; logFileStreamString += "BLIND LEVEL: "+QString::number(currentHand->getSmallBlind())+"$/"+QString::number(currentHand->getSmallBlind()*2)+"$
"; //print cash only for active players for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) { logFileStreamString += "Seat " + QString::number((*it_c)->getMyID()+1,10) + ": " + QString::fromUtf8((*it_c)->getMyName().c_str()) + " (" + QString::number((*it_c)->getMyCash()+(*it_c)->getMySet(),10)+"$)
"; } } } void Log::logNewBlindsSetsMsg(int sbSet, int bbSet, QString sbName, QString bbName) { // log blinds logFileStreamString += "BLINDS: "; logFileStreamString += sbName+" ("+QString::number(sbSet,10)+"$), "; logFileStreamString += bbName+" ("+QString::number(bbSet,10)+"$)"; PlayerListConstIterator it_c; HandInterface *currentHand = myW->getSession().getCurrentGame()->getCurrentHand(); for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) { if(currentHand->getActivePlayerList()->size() > 2) { if((*it_c)->getMyButton() == BUTTON_DEALER) { logFileStreamString += "
" + QString::fromUtf8((*it_c)->getMyName().c_str()) + " starts as dealer."; break; } } else { if((*it_c)->getMyButton() == BUTTON_SMALL_BLIND) { logFileStreamString += "
" + QString::fromUtf8((*it_c)->getMyName().c_str()) + " starts as dealer."; break; } } } logFileStreamString += "

PREFLOP"; logFileStreamString += "
\n"; } void Log::logPlayerWinsMsg(QString playerName, int pot, bool main) { if(main) { myW->textBrowser_Log->append(""+playerName+" wins "+QString::number(pot,10)+"$"); } else { myW->textBrowser_Log->append(""+playerName+" wins "+QString::number(pot,10)+"$ (side pot)"); } if(myConfig->readConfigInt("LogOnOff")) { //if write logfiles is enabled logFileStreamString += "
"+playerName+" wins "+QString::number(pot,10)+"$"; if(!main) { logFileStreamString += " (side pot)"; } logFileStreamString += "\n"; if(myConfig->readConfigInt("LogInterval") == 0) { writeLogFileStream(logFileStreamString); logFileStreamString = ""; } } } void Log::logPlayerSitsOut(QString playerName) { myW->textBrowser_Log->append(""+playerName+" sits out"); if(myConfig->readConfigInt("LogOnOff")) { logFileStreamString += "
"+playerName+" sits out\n"; if(myConfig->readConfigInt("LogInterval") == 0) { writeLogFileStream(logFileStreamString); logFileStreamString = ""; } } } void Log::logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4, int card5) { QString round; switch (roundID) { case 1: round = "Flop"; myW->textBrowser_Log->append("--- "+round+" --- "+"["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+","+translateCardCode(card3).at(0)+translateCardCode(card3).at(1)+"]"); break; case 2: round = "Turn"; myW->textBrowser_Log->append("--- "+round+" --- "+"["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+","+translateCardCode(card3).at(0)+translateCardCode(card3).at(1)+","+translateCardCode(card4).at(0)+translateCardCode(card4).at(1)+"]"); break; case 3: round = "River"; myW->textBrowser_Log->append("--- "+round+" --- "+"["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+","+translateCardCode(card3).at(0)+translateCardCode(card3).at(1)+","+translateCardCode(card4).at(0)+translateCardCode(card4).at(1)+","+translateCardCode(card5).at(0)+translateCardCode(card5).at(1)+"]"); break; default: round = "ERROR"; } if(myConfig->readConfigInt("LogOnOff")) { //if write logfiles is enabled switch (roundID) { case 1: round = "Flop"; logFileStreamString += "
"+round.toUpper()+" [board cards "+translateCardCode(card1).at(0)+""+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+""+translateCardCode(card2).at(1)+","+translateCardCode(card3).at(0)+""+translateCardCode(card3).at(1)+"]"+"
\n"; break; case 2: round = "Turn"; logFileStreamString += "
"+round.toUpper()+" [board cards "+translateCardCode(card1).at(0)+""+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+""+translateCardCode(card2).at(1)+","+translateCardCode(card3).at(0)+""+translateCardCode(card3).at(1)+","+translateCardCode(card4).at(0)+""+translateCardCode(card4).at(1)+"]"+"
\n"; break; case 3: round = "River"; logFileStreamString += "
"+round.toUpper()+" [board cards "+translateCardCode(card1).at(0)+""+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+""+translateCardCode(card2).at(1)+","+translateCardCode(card3).at(0)+""+translateCardCode(card3).at(1)+","+translateCardCode(card4).at(0)+""+translateCardCode(card4).at(1)+","+translateCardCode(card5).at(0)+""+translateCardCode(card5).at(1)+"]"+"
\n"; break; default: round = "ERROR"; } if(myConfig->readConfigInt("LogInterval") == 0) { writeLogFileStream(logFileStreamString); logFileStreamString = ""; } } } void Log::logFlipHoleCardsMsg(QString playerName, int card1, int card2, int cardsValueInt, QString showHas) { if (cardsValueInt != -1) { QString tempHandName = determineHandName(cardsValueInt); myW->textBrowser_Log->append(playerName+" "+showHas+" \""+tempHandName+"\""); if(myConfig->readConfigInt("LogOnOff")) { //if write logfiles is enabled logFileStreamString += playerName+" "+showHas+" [ "+translateCardCode(card1).at(0)+""+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+""+translateCardCode(card2).at(1)+"] - "+tempHandName+"
\n"; if(myConfig->readConfigInt("LogInterval") == 0) { writeLogFileStream(logFileStreamString); logFileStreamString = ""; } } } else { myW->textBrowser_Log->append(playerName+" "+showHas+" ["+translateCardCode(card1).at(0)+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+translateCardCode(card2).at(1)+"]"); if(myConfig->readConfigInt("LogOnOff")) { //if write logfiles is enabled logFileStreamString += playerName+" "+showHas+" ["+translateCardCode(card1).at(0)+""+translateCardCode(card1).at(1)+","+translateCardCode(card2).at(0)+""+translateCardCode(card2).at(1)+"]"+"
\n"; if(myConfig->readConfigInt("LogInterval") == 0) { writeLogFileStream(logFileStreamString); logFileStreamString = ""; } } } } void Log::logPlayerLeftMsg(QString playerName) { myW->textBrowser_Log->append( ""+playerName+" has left the game!"); if(myConfig->readConfigInt("LogOnOff")) { logFileStreamString += ""+playerName+" has left the game!
\n"; if(myConfig->readConfigInt("LogInterval") == 0) { writeLogFileStream(logFileStreamString); logFileStreamString = ""; } } } void Log::logPlayerWinGame(QString playerName, int gameID) { myW->textBrowser_Log->append( ""+playerName+" wins game " + QString::number(gameID,10) +"!"); if(myConfig->readConfigInt("LogOnOff")) { logFileStreamString += ""+playerName+" wins game " + QString::number(gameID,10) +"!
\n"; if(myConfig->readConfigInt("LogInterval") == 0) { writeLogFileStream(logFileStreamString); logFileStreamString = ""; } } } QStringList Log::translateCardCode(int cardCode) { int value = cardCode%13; int color = cardCode/13; QStringList cardString; switch (value) { case 0: cardString << "2"; break; case 1: cardString << "3"; break; case 2: cardString << "4"; break; case 3: cardString << "5"; break; case 4: cardString << "6"; break; case 5: cardString << "7"; break; case 6: cardString << "8"; break; case 7: cardString << "9"; break; case 8: cardString << "T"; break; case 9: cardString << "J"; break; case 10: cardString << "Q"; break; case 11: cardString << "K"; break; case 12: cardString << "A"; break; default: cardString << "ERROR"; } switch (color) { case 0: cardString << "d"; break; case 1: cardString << "h"; break; case 2: cardString << "s"; break; case 3: cardString << "c"; break; default: cardString << "ERROR"; } return cardString; } QStringList Log::translateCardsValueCode(int cardsValueCode) { QStringList cardString; //erste Ziffer : Blattname int firstPart = cardsValueCode/100000000; //zweite und dritte Ziffer : Kicker, highest Card, usw. int secondPart = cardsValueCode/1000000 - firstPart*100; //vierte und fünfte Ziffer int thirdPart = cardsValueCode/10000 - firstPart*10000 - secondPart*100; // usw int fourthPart = cardsValueCode/100 - firstPart*1000000 - secondPart*10000 - thirdPart*100; // int fifthPart = cardsValueCode - firstPart*100000000 - secondPart*1000000 - thirdPart*10000 - fourthPart*100; // fuer highest Card int fifthPartA = cardsValueCode/10 - firstPart*10000000 - secondPart*100000 - thirdPart*1000 - fourthPart*10; int fifthPartB = cardsValueCode - firstPart*100000000 - secondPart*1000000 - thirdPart*10000 - fourthPart*100 - fifthPartA*10; switch (firstPart) { // Royal Flush case 9: cardString << "Royal Flush"; break; // Straight Flush case 8: { cardString << "Straight Flush, "; switch(secondPart) { case 11: cardString << "King high"; break; case 10: cardString << "Queen high"; break; case 9: cardString << "Jack high"; break; case 8: cardString << "Ten high"; break; case 7: cardString << "Nine high"; break; case 6: cardString << "Eight high"; break; case 5: cardString << "Seven high"; break; case 4: cardString << "Six high"; break; case 3: cardString << "Five high"; break; default: cardString << "ERROR"; } } break; // Four of a Kind case 7: { cardString << "Four of a Kind, "; switch(secondPart) { case 12: cardString << "Aces"; break; case 11: cardString << "Kings"; break; case 10: cardString << "Queens"; break; case 9: cardString << "Jacks"; break; case 8: cardString << "Tens"; break; case 7: cardString << "Nines"; break; case 6: cardString << "Eights"; break; case 5: cardString << "Sevens"; break; case 4: cardString << "Sixes"; break; case 3: cardString << "Fives"; break; case 2: cardString << "Fours"; break; case 1: cardString << "Threes"; break; case 0: cardString << "Deuces"; break; default: cardString << "ERROR"; } // Kicker switch(thirdPart) { case 12: cardString << "Ace"; break; case 11: cardString << "King"; break; case 10: cardString << "Queen"; break; case 9: cardString << "Jack"; break; case 8: cardString << "Ten"; break; case 7: cardString << "Nine"; break; case 6: cardString << "Eight"; break; case 5: cardString << "Seven"; break; case 4: cardString << "Six"; break; case 3: cardString << "Five"; break; case 2: cardString << "Four"; break; case 1: cardString << "Three"; break; case 0: cardString << "Deuce"; break; default: cardString << "ERROR"; } } break; // Full House case 6: { cardString << "Full House, "; //Drilling switch(secondPart) { case 12: cardString << "Aces full of "; break; case 11: cardString << "Kings full of "; break; case 10: cardString << "Queens full of "; break; case 9: cardString << "Jacks full of "; break; case 8: cardString << "Tens full of "; break; case 7: cardString << "Nines full of "; break; case 6: cardString << "Eights full of "; break; case 5: cardString << "Sevens full of "; break; case 4: cardString << "Sixes full of "; break; case 3: cardString << "Fives full of "; break; case 2: cardString << "Fours full of "; break; case 1: cardString << "Threes full of "; break; case 0: cardString << "Deuces full of "; break; default: cardString << "ERROR"; } //Pärchen switch(thirdPart) { case 12: cardString << "Aces"; break; case 11: cardString << "Kings"; break; case 10: cardString << "Queens"; break; case 9: cardString << "Jacks"; break; case 8: cardString << "Tens"; break; case 7: cardString << "Nines"; break; case 6: cardString << "Eights"; break; case 5: cardString << "Sevens"; break; case 4: cardString << "Sixes"; break; case 3: cardString << "Fives"; break; case 2: cardString << "Fours"; break; case 1: cardString << "Threes"; break; case 0: cardString << "Deuces"; break; default: cardString << "ERROR"; } } break; // Flush case 5: { cardString << "Flush, "; //highest Card switch(secondPart) { case 12: cardString << "Ace high"; break; case 11: cardString << "King high"; break; case 10: cardString << "Queen high"; break; case 9: cardString << "Jack high"; break; case 8: cardString << "Ten high"; break; case 7: cardString << "Nine high"; break; case 6: cardString << "Eight high"; break; case 5: cardString << "Seven high"; break; case 4: cardString << "Six high"; break; default: cardString << "ERROR"; } // Kicker 1 switch(thirdPart) { case 12: cardString << "Ace"; break; case 11: cardString << "King"; break; case 10: cardString << "Queen"; break; case 9: cardString << "Jack"; break; case 8: cardString << "Ten"; break; case 7: cardString << "Nine"; break; case 6: cardString << "Eight"; break; case 5: cardString << "Seven"; break; case 4: cardString << "Six"; break; case 3: cardString << "Five"; break; case 2: cardString << "Four"; break; case 1: cardString << "Three"; break; case 0: cardString << "Deuce"; break; default: cardString << "ERROR"; } //Kicker 2 switch(fourthPart) { case 12: cardString << "Ace"; break; case 11: cardString << "King"; break; case 10: cardString << "Queen"; break; case 9: cardString << "Jack"; break; case 8: cardString << "Ten"; break; case 7: cardString << "Nine"; break; case 6: cardString << "Eight"; break; case 5: cardString << "Seven"; break; case 4: cardString << "Six"; break; case 3: cardString << "Five"; break; case 2: cardString << "Four"; break; case 1: cardString << "Three"; break; case 0: cardString << "Deuce"; break; default: cardString << "ERROR"; } //Kicker 3 switch(fifthPartA) { case 9: cardString << "Jack"; break; case 8: cardString << "Ten"; break; case 7: cardString << "Nine"; break; case 6: cardString << "Eight"; break; case 5: cardString << "Seven"; break; case 4: cardString << "Six"; break; case 3: cardString << "Five"; break; case 2: cardString << "Four"; break; case 1: cardString << "Three"; break; case 0: cardString << "Deuce"; break; default: cardString << "ERROR"; } //Kicker 4 switch(fifthPartB) { case 9: cardString << "Jack"; break; case 8: cardString << "Ten"; break; case 7: cardString << "Nine"; break; case 6: cardString << "Eight"; break; case 5: cardString << "Seven"; break; case 4: cardString << "Six"; break; case 3: cardString << "Five"; break; case 2: cardString << "Four"; break; case 1: cardString << "Three"; break; case 0: cardString << "Deuce"; break; default: cardString << "ERROR"; } } break; // Straight case 4: { cardString << "Straight, "; switch(secondPart) { case 12: cardString << "Ace high"; break; case 11: cardString << "King high"; break; case 10: cardString << "Queen high"; break; case 9: cardString << "Jack high"; break; case 8: cardString << "Ten high"; break; case 7: cardString << "Nine high"; break; case 6: cardString << "Eight high"; break; case 5: cardString << "Seven high"; break; case 4: cardString << "Six high"; break; case 3: cardString << "Five high"; break; default: cardString << "ERROR"; } } break; // Three of a Kind case 3: { cardString << "Three of a Kind, "; switch(secondPart) { case 12: cardString << "Aces"; break; case 11: cardString << "Kings"; break; case 10: cardString << "Queens"; break; case 9: cardString << "Jacks"; break; case 8: cardString << "Tens"; break; case 7: cardString << "Nines"; break; case 6: cardString << "Eights"; break; case 5: cardString << "Sevens"; break; case 4: cardString << "Sixes"; break; case 3: cardString << "Fives"; break; case 2: cardString << "Fours"; break; case 1: cardString << "Threes"; break; case 0: cardString << "Deuces"; break; default: cardString << "ERROR"; } //Kicker 1 switch(thirdPart) { case 12: cardString << "Ace"; break; case 11: cardString << "King"; break; case 10: cardString << "Queen"; break; case 9: cardString << "Jack"; break; case 8: cardString << "Ten"; break; case 7: cardString << "Nine"; break; case 6: cardString << "Eight"; break; case 5: cardString << "Seven"; break; case 4: cardString << "Six"; break; case 3: cardString << "Five"; break; case 2: cardString << "Four"; break; case 1: cardString << "Three"; break; case 0: cardString << "Deuce"; break; default: cardString << "ERROR"; } //Kicker 2 switch(fourthPart) { case 12: cardString << "Ace"; break; case 11: cardString << "King"; break; case 10: cardString << "Queen"; break; case 9: cardString << "Jack"; break; case 8: cardString << "Ten"; break; case 7: cardString << "Nine"; break; case 6: cardString << "Eight"; break; case 5: cardString << "Seven"; break; case 4: cardString << "Six"; break; case 3: cardString << "Five"; break; case 2: cardString << "Four"; break; case 1: cardString << "Three"; break; case 0: cardString << "Deuce"; break; default: cardString << "ERROR"; } } break; // Two Pairs case 2: { cardString << "Two Pairs, "; // erster Pair switch(secondPart) { case 12: cardString << "Aces and "; break; case 11: cardString << "Kings and "; break; case 10: cardString << "Queens and "; break; case 9: cardString << "Jacks and "; break; case 8: cardString << "Tens and "; break; case 7: cardString << "Nines and "; break; case 6: cardString << "Eights and "; break; case 5: cardString << "Sevens and "; break; case 4: cardString << "Sixes and "; break; case 3: cardString << "Fives and "; break; case 2: cardString << "Fours and "; break; case 1: cardString << "Threes and "; break; case 0: cardString << "Deuces and "; break; default: cardString << "ERROR"; } // zweiter Pair switch(thirdPart) { case 12: cardString << "Aces"; break; case 11: cardString << "Kings"; break; case 10: cardString << "Queens"; break; case 9: cardString << "Jacks"; break; case 8: cardString << "Tens"; break; case 7: cardString << "Nines"; break; case 6: cardString << "Eights"; break; case 5: cardString << "Sevens"; break; case 4: cardString << "Sixes"; break; case 3: cardString << "Fives"; break; case 2: cardString << "Fours"; break; case 1: cardString << "Threes"; break; case 0: cardString << "Deuces"; break; default: cardString << "ERROR"; } //Kicker switch(fourthPart) { case 12: cardString << "Ace"; break; case 11: cardString << "King"; break; case 10: cardString << "Queen"; break; case 9: cardString << "Jack"; break; case 8: cardString << "Ten"; break; case 7: cardString << "Nine"; break; case 6: cardString << "Eight"; break; case 5: cardString << "Seven"; break; case 4: cardString << "Six"; break; case 3: cardString << "Five"; break; case 2: cardString << "Four"; break; case 1: cardString << "Three"; break; case 0: cardString << "Deuce"; break; default: cardString << "ERROR"; } } break; // One Pair case 1: { cardString << "One Pair, "; // Pair switch(secondPart) { case 12: cardString << "Aces"; break; case 11: cardString << "Kings"; break; case 10: cardString << "Queens"; break; case 9: cardString << "Jacks"; break; case 8: cardString << "Tens"; break; case 7: cardString << "Nines"; break; case 6: cardString << "Eights"; break; case 5: cardString << "Sevens"; break; case 4: cardString << "Sixes"; break; case 3: cardString << "Fives"; break; case 2: cardString << "Fours"; break; case 1: cardString << "Threes"; break; case 0: cardString << "Deuces"; break; default: cardString << "ERROR"; } // Kicker 1 switch(thirdPart) { case 12: cardString << "Ace"; break; case 11: cardString << "King"; break; case 10: cardString << "Queen"; break; case 9: cardString << "Jack"; break; case 8: cardString << "Ten"; break; case 7: cardString << "Nine"; break; case 6: cardString << "Eight"; break; case 5: cardString << "Seven"; break; case 4: cardString << "Six"; break; case 3: cardString << "Five"; break; case 2: cardString << "Four"; break; case 1: cardString << "Three"; break; case 0: cardString << "Deuce"; break; default: cardString << "ERROR"; } //Kicker 2 switch(fourthPart) { case 12: cardString << "Ace"; break; case 11: cardString << "King"; break; case 10: cardString << "Queen"; break; case 9: cardString << "Jack"; break; case 8: cardString << "Ten"; break; case 7: cardString << "Nine"; break; case 6: cardString << "Eight"; break; case 5: cardString << "Seven"; break; case 4: cardString << "Six"; break; case 3: cardString << "Five"; break; case 2: cardString << "Four"; break; case 1: cardString << "Three"; break; case 0: cardString << "Deuce"; break; default: cardString << "ERROR"; } //Kicker 3 switch(fifthPart) { case 12: cardString << "Ace"; break; case 11: cardString << "King"; break; case 10: cardString << "Queen"; break; case 9: cardString << "Jack"; break; case 8: cardString << "Ten"; break; case 7: cardString << "Nine"; break; case 6: cardString << "Eight"; break; case 5: cardString << "Seven"; break; case 4: cardString << "Six"; break; case 3: cardString << "Five"; break; case 2: cardString << "Four"; break; case 1: cardString << "Three"; break; case 0: cardString << "Deuce"; break; default: cardString << "ERROR"; } } break; // Highest Card case 0: { cardString << "High Card, "; // Kicker 1 switch(secondPart) { case 12: cardString << "Ace"; break; case 11: cardString << "King"; break; case 10: cardString << "Queen"; break; case 9: cardString << "Jack"; break; case 8: cardString << "Ten"; break; case 7: cardString << "Nine"; break; case 6: cardString << "Eight"; break; case 5: cardString << "Seven"; break; case 4: cardString << "Six"; break; case 3: cardString << "Five"; break; case 2: cardString << "Four"; break; case 1: cardString << "Three"; break; case 0: cardString << "Deuces"; break; default: cardString << "ERROR"; } // Kicker 2 switch(thirdPart) { case 12: cardString << "Ace"; break; case 11: cardString << "King"; break; case 10: cardString << "Queen"; break; case 9: cardString << "Jack"; break; case 8: cardString << "Ten"; break; case 7: cardString << "Nine"; break; case 6: cardString << "Eight"; break; case 5: cardString << "Seven"; break; case 4: cardString << "Six"; break; case 3: cardString << "Five"; break; case 2: cardString << "Four"; break; case 1: cardString << "Three"; break; case 0: cardString << "Deuce"; break; default: cardString << "ERROR"; } //Kicker 3 switch(fourthPart) { case 12: cardString << "Ace"; break; case 11: cardString << "King"; break; case 10: cardString << "Queen"; break; case 9: cardString << "Jack"; break; case 8: cardString << "Ten"; break; case 7: cardString << "Nine"; break; case 6: cardString << "Eight"; break; case 5: cardString << "Seven"; break; case 4: cardString << "Six"; break; case 3: cardString << "Five"; break; case 2: cardString << "Four"; break; case 1: cardString << "Three"; break; case 0: cardString << "Deuce"; break; default: cardString << "ERROR"; } //Kicker 4 switch(fifthPartA) { case 9: cardString << "Jack"; break; case 8: cardString << "Ten"; break; case 7: cardString << "Nine"; break; case 6: cardString << "Eight"; break; case 5: cardString << "Seven"; break; case 4: cardString << "Six"; break; case 3: cardString << "Five"; break; case 2: cardString << "Four"; break; case 1: cardString << "Three"; break; case 0: cardString << "Deuce"; break; default: cardString << "ERROR"; } //Kicker 5 switch(fifthPartB) { case 9: cardString << "Jack"; break; case 8: cardString << "Ten"; break; case 7: cardString << "Nine"; break; case 6: cardString << "Eight"; break; case 5: cardString << "Seven"; break; case 4: cardString << "Six"; break; case 3: cardString << "Five"; break; case 2: cardString << "Four"; break; case 1: cardString << "Three"; break; case 0: cardString << "Deuce"; break; default: cardString << "ERROR"; } } break; default: cardString << "ERROR"; } return cardString; } QString Log::determineHandName(int myCardsValueInt) { list shownCardsValueInt; list sameHandCardsValueInt; bool different = false; bool equal = false; HandInterface *currentHand = myW->getSession().getCurrentGame()->getCurrentHand(); PlayerListConstIterator it_c; // collect cardsValueInt of all players who will show their cards for(it_c=currentHand->getActivePlayerList()->begin(); it_c!=currentHand->getActivePlayerList()->end(); it_c++) { if( (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) { shownCardsValueInt.push_back( (*it_c)->getMyCardsValueInt()); } } // erase own cardsValueInt list::iterator it; for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) { if((*it) == myCardsValueInt) { shownCardsValueInt.erase(it); break; } } QString handName; switch(myCardsValueInt/100000000) { // Royal Flush case 9: { handName = translateCardsValueCode(myCardsValueInt).at(0); } break; // Straight Flush case 8: { handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1); } break; // Four of a kind case 7: { handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1); // same hand detection for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) { if(((*it)/1000000) == (myCardsValueInt/1000000)) { sameHandCardsValueInt.push_back(*it); } } // 1.same hands existing if(!(sameHandCardsValueInt.empty())) { // first kicker? for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) { if(((*it)/10000) == (myCardsValueInt/10000)) { equal = true; it++; } else { different = true; it = sameHandCardsValueInt.erase(it); } } if(different) { handName += ", fifth card " + translateCardsValueCode(myCardsValueInt).at(2); } } } break; // Full House case 6: { handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1)+translateCardsValueCode(myCardsValueInt).at(2); } break; // Flush case 5: { handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1); // same hand detection for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) { if(((*it)/1000000) == (myCardsValueInt/1000000)) { sameHandCardsValueInt.push_back(*it); } } // 1.same hands existing if(!(sameHandCardsValueInt.empty())) { // first kicker? for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) { if(((*it)/10000) == (myCardsValueInt/10000)) { equal = true; it++; } else { different = true; it = sameHandCardsValueInt.erase(it); } } if(different) { handName += ", second card " + translateCardsValueCode(myCardsValueInt).at(2); } // 2.there are still same hands if(equal) { different = false; equal = false; // second kicker? for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) { if(((*it)/100) == (myCardsValueInt/100)) { equal = true; it++; } else { different = true; it = sameHandCardsValueInt.erase(it); } } if(different) { handName += ", third card " + translateCardsValueCode(myCardsValueInt).at(3); } // 3.there are still same hands if(equal) { different = false; equal = false; // third kicker? for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) { if(((*it)/10) == (myCardsValueInt/10)) { equal = true; it++; } else { different = true; it = sameHandCardsValueInt.erase(it); } } if(different) { handName += ", fourth card " + translateCardsValueCode(myCardsValueInt).at(4); } // 4.there are still same hands if(equal) { different = false; equal = false; // third kicker? for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) { if((*it) == myCardsValueInt) { equal = true; it++; } else { different = true; it = sameHandCardsValueInt.erase(it); } } if(different) { handName += ", fifth card " + translateCardsValueCode(myCardsValueInt).at(5); } } } } } } break; // Straight case 4: { handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1); } break; // Three of a kind case 3: { handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1); // same hand detection for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) { if(((*it)/1000000) == (myCardsValueInt/1000000)) { sameHandCardsValueInt.push_back(*it); } } // 1.same hands existing if(!(sameHandCardsValueInt.empty())) { // first kicker? for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) { if(((*it)/10000) == (myCardsValueInt/10000)) { equal = true; it++; } else { different = true; it = sameHandCardsValueInt.erase(it); } } if(different) { handName += ", fourth card " + translateCardsValueCode(myCardsValueInt).at(2); } // 2.there are still same hands if(equal) { different = false; equal = false; // second kicker? for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) { if(((*it)/100) == (myCardsValueInt/100)) { equal = true; it++; } else { different = true; it = sameHandCardsValueInt.erase(it); } } if(different) { handName += ", fifth card " + translateCardsValueCode(myCardsValueInt).at(3); } } } } break; // Two Pairs case 2: { handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1)+translateCardsValueCode(myCardsValueInt).at(2); // same hand detection for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) { if(((*it)/10000) == (myCardsValueInt/10000)) { sameHandCardsValueInt.push_back(*it); } } // 1.same hands existing if(!(sameHandCardsValueInt.empty())) { // first kicker? for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) { if(((*it)/100) == (myCardsValueInt/100)) { equal = true; it++; } else { different = true; it = sameHandCardsValueInt.erase(it); } } if(different) { handName += ", fifth card " + translateCardsValueCode(myCardsValueInt).at(3); } } } break; // Pair case 1: { handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1); // same hand detection for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) { if(((*it)/1000000) == (myCardsValueInt/1000000)) { sameHandCardsValueInt.push_back(*it); } } // 1.same hands existing if(!(sameHandCardsValueInt.empty())) { // first kicker? for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) { if(((*it)/10000) == (myCardsValueInt/10000)) { equal = true; it++; } else { different = true; it = sameHandCardsValueInt.erase(it); } } if(different) { handName += ", third card " + translateCardsValueCode(myCardsValueInt).at(2); } // 2.there are still same hands if(equal) { different = false; equal = false; // second kicker? for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) { if(((*it)/100) == (myCardsValueInt/100)) { equal = true; it++; } else { different = true; it = sameHandCardsValueInt.erase(it); } } if(different) { handName += ", fourth card " + translateCardsValueCode(myCardsValueInt).at(3); } // 3.there are still same hands if(equal) { different = false; equal = false; // third kicker? for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) { if((*it) == myCardsValueInt) { equal = true; it++; } else { different = true; it = sameHandCardsValueInt.erase(it); } } if(different) { handName += ", fifth card " + translateCardsValueCode(myCardsValueInt).at(4); } } } } } break; // highestCard case 0: { handName = translateCardsValueCode(myCardsValueInt).at(0)+translateCardsValueCode(myCardsValueInt).at(1); // same hand detection for(it = shownCardsValueInt.begin(); it != shownCardsValueInt.end(); it++) { if(((*it)/1000000) == (myCardsValueInt/1000000)) { sameHandCardsValueInt.push_back(*it); } } // 1.same hands existing if(!(sameHandCardsValueInt.empty())) { // first kicker? for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) { if(((*it)/10000) == (myCardsValueInt/10000)) { equal = true; it++; } else { different = true; it = sameHandCardsValueInt.erase(it); } } if(different) { handName += ", second card " + translateCardsValueCode(myCardsValueInt).at(2); } // 2.there are still same hands if(equal) { different = false; equal = false; // second kicker? for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) { if(((*it)/100) == (myCardsValueInt/100)) { equal = true; it++; } else { different = true; it = sameHandCardsValueInt.erase(it); } } if(different) { handName += ", third card " + translateCardsValueCode(myCardsValueInt).at(3); } // 3.there are still same hands if(equal) { different = false; equal = false; // third kicker? for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) { if(((*it)/10) == (myCardsValueInt/10)) { equal = true; it++; } else { different = true; it = sameHandCardsValueInt.erase(it); } } if(different) { handName += ", fourth card " + translateCardsValueCode(myCardsValueInt).at(4); } // 4.there are still same hands if(equal) { different = false; equal = false; // third kicker? for(it = sameHandCardsValueInt.begin(); it != sameHandCardsValueInt.end(); ) { if((*it) == myCardsValueInt) { equal = true; it++; } else { different = true; it = sameHandCardsValueInt.erase(it); } } if(different) { handName += ", fifth card " + translateCardsValueCode(myCardsValueInt).at(5); } } } } } } break; default: {} } return handName; } void Log::writeLogFileStream(QString streamString) { if(myLogFile) { if(myLogFile->open( QIODevice::ReadWrite )) { QTextStream stream( myLogFile ); stream.readAll(); stream << streamString; myLogFile->close(); } else { cout << "Could not open log-file to write log-messages!" << endl; } } else { cout << "Could not find log-file to write log-messages!" << endl; } } void Log::flushLogAtHand() { if(myConfig->readConfigInt("LogInterval") < 2) { // write for log after every action and after every hand writeLogFileStream(logFileStreamString); logFileStreamString = ""; } } void Log::flushLogAtGame(int gameID) { // write for log after every game if(gameID > lastGameID) { writeLogFileStream(logFileStreamString); logFileStreamString = ""; lastGameID = gameID; } }