/*************************************************************************** * Copyright (C) 2007 by Lothar May * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #include "serverguiwrapper.h" #include using namespace std; ServerGuiWrapper::ServerGuiWrapper(ConfigFile *config, ClientCallback *clientcb, ServerCallback *servercb, IrcCallback *irccb) : myConfig(config), myClientcb(clientcb), myServercb(servercb), myIrccb(irccb) { } ServerGuiWrapper::~ServerGuiWrapper() { } void ServerGuiWrapper::initGui(int /*speed*/) {} boost::shared_ptr ServerGuiWrapper::getSession() { assert(mySession.get()); return mySession; } void ServerGuiWrapper::setSession(boost::shared_ptr session) { mySession = session; } void ServerGuiWrapper::refreshSet() const {} void ServerGuiWrapper::refreshCash() const {} void ServerGuiWrapper::refreshAction(int /*playerID*/, int /*playerAction*/) const {} void ServerGuiWrapper::refreshChangePlayer() const {} void ServerGuiWrapper::refreshAll() const {} void ServerGuiWrapper::refreshPot() const {} void ServerGuiWrapper::refreshGroupbox(int /*playerID*/, int /*status*/) const {} void ServerGuiWrapper::refreshPlayerName() const {} void ServerGuiWrapper::refreshButton() const {} void ServerGuiWrapper::refreshGameLabels(GameState /*state*/) const {} void ServerGuiWrapper::setPlayerAvatar(int /*myUniqueID*/, const std::string &/*myAvatar*/) const {}; void ServerGuiWrapper::waitForGuiUpdateDone() const {} void ServerGuiWrapper::dealBeRoCards(int /*myBeRoID*/) {} void ServerGuiWrapper::dealHoleCards() {} void ServerGuiWrapper::dealFlopCards() {} void ServerGuiWrapper::dealTurnCard() {} void ServerGuiWrapper::dealRiverCard() {} void ServerGuiWrapper::nextPlayerAnimation() {} void ServerGuiWrapper::beRoAnimation2(int /*myBeRoID*/) {} void ServerGuiWrapper::preflopAnimation1() {} void ServerGuiWrapper::preflopAnimation2() {} void ServerGuiWrapper::flopAnimation1() {} void ServerGuiWrapper::flopAnimation2() {} void ServerGuiWrapper::turnAnimation1() {} void ServerGuiWrapper::turnAnimation2() {} void ServerGuiWrapper::riverAnimation1() {} void ServerGuiWrapper::riverAnimation2() {} void ServerGuiWrapper::postRiverAnimation1() {} void ServerGuiWrapper::postRiverRunAnimation1() {} void ServerGuiWrapper::flipHolecardsAllIn() {} void ServerGuiWrapper::nextRoundCleanGui() {} void ServerGuiWrapper::meInAction() {} void ServerGuiWrapper::disableMyButtons() {} void ServerGuiWrapper::updateMyButtonsState() {} void ServerGuiWrapper::startTimeoutAnimation(int /*playerNum*/, int /*timeoutSec*/) {} void ServerGuiWrapper::stopTimeoutAnimation(int /*playerNum*/) {} void ServerGuiWrapper::startVoteOnKick(unsigned /*playerId*/, unsigned /*voteStarterPlayerId*/, int /*timeoutSec*/, int /*numVotesNeededToKick*/) {} void ServerGuiWrapper::changeVoteOnKickButtonsState(bool /*showHide*/) {} void ServerGuiWrapper::refreshVotesMonitor(int /*currentVotes*/, int /*numVotesNeededToKick*/) {} void ServerGuiWrapper::endVoteOnKick() {} void ServerGuiWrapper::logPlayerActionMsg(string /*playerName*/, int /*playerID*/, int /*action*/, int /*setValue*/) {} void ServerGuiWrapper::logNewGameHandMsg(int /*gameID*/, int /*handID*/) {} void ServerGuiWrapper::logPlayerWinsMsg(std::string /*playerName*/, int /*pot*/, bool /*main*/) {} void ServerGuiWrapper::logPlayerSitsOut(std::string /*playerName*/) {} void ServerGuiWrapper::logNewBlindsSetsMsg(int /*sbSet*/, int /*bbSet*/, std::string /*sbName*/, std::string /*bbName*/) {} void ServerGuiWrapper::logDealBoardCardsMsg(int /*roundID*/, int /*card1*/, int /*card2*/, int /*card3*/, int /*card4*/, int /*card5*/) {} void ServerGuiWrapper::logFlipHoleCardsMsg(std::string /*playerName*/, int /*playerID*/, int /*card1*/, int /*card2*/, int /*cardsValueInt*/, std::string /*showHas*/) {} void ServerGuiWrapper::logPlayerWinGame(std::string /*playerName*/, int /*gameID*/) {} void ServerGuiWrapper::flushLogAtGame(int /*gameID*/) {} void ServerGuiWrapper::flushLogAtHand() {} void ServerGuiWrapper::SignalNetClientServerListAdd(unsigned serverId) { if (myClientcb) myClientcb->SignalNetClientServerListAdd(serverId); } void ServerGuiWrapper::SignalNetClientServerListClear() { if (myClientcb) myClientcb->SignalNetClientServerListClear(); } void ServerGuiWrapper::SignalNetClientServerListShow() { if (myClientcb) myClientcb->SignalNetClientServerListShow(); } void ServerGuiWrapper::SignalNetClientLoginShow() { if (myClientcb) myClientcb->SignalNetClientLoginShow(); } void ServerGuiWrapper::SignalNetClientConnect(int actionID) { if (myClientcb) myClientcb->SignalNetClientConnect(actionID); } void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID); } void ServerGuiWrapper::SignalNetClientError(int errorID, int osErrorID) { if (myClientcb) myClientcb->SignalNetClientError(errorID, osErrorID); } void ServerGuiWrapper::SignalNetClientNotification(int notificationId) { if (myClientcb) myClientcb->SignalNetClientNotification(notificationId); } void ServerGuiWrapper::SignalNetClientStatsUpdate(const ServerStats &stats) { if (myClientcb) myClientcb->SignalNetClientStatsUpdate(stats); } void ServerGuiWrapper::SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec) { if (myClientcb) myClientcb->SignalNetClientShowTimeoutDialog(reason, remainingSec); } void ServerGuiWrapper::SignalNetClientRemovedFromGame(int notificationId) { if (myClientcb) myClientcb->SignalNetClientRemovedFromGame(notificationId); } void ServerGuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const string &playerName, bool isGameAdmin) { if (myClientcb) myClientcb->SignalNetClientSelfJoined(playerId, playerName, isGameAdmin); } void ServerGuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const string &playerName, bool isGameAdmin) { if (myClientcb) myClientcb->SignalNetClientPlayerJoined(playerId, playerName, isGameAdmin); } void ServerGuiWrapper::SignalNetClientPlayerChanged(unsigned playerId, const string &newPlayerName) { if (myClientcb) myClientcb->SignalNetClientPlayerChanged(playerId, newPlayerName); } void ServerGuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &playerName, int removeReason) { if (myClientcb) myClientcb->SignalNetClientPlayerLeft(playerId, playerName, removeReason); } void ServerGuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &playerName) { if (myClientcb) myClientcb->SignalNetClientNewGameAdmin(playerId, playerName); } void ServerGuiWrapper::SignalNetClientGameListNew(unsigned gameId) { if (myClientcb) myClientcb->SignalNetClientGameListNew(gameId); } void ServerGuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { if (myClientcb) myClientcb->SignalNetClientGameListRemove(gameId); } void ServerGuiWrapper::SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) { if (myClientcb) myClientcb->SignalNetClientGameListUpdateMode(gameId, mode); } void ServerGuiWrapper::SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId) { if (myClientcb) myClientcb->SignalNetClientGameListUpdateAdmin(gameId, adminPlayerId); } void ServerGuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) { if (myClientcb) myClientcb->SignalNetClientGameListPlayerJoined(gameId, playerId); } void ServerGuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) { if (myClientcb) myClientcb->SignalNetClientGameListPlayerLeft(gameId, playerId); } void ServerGuiWrapper::SignalNetClientGameStart(boost::shared_ptr game) { if (myClientcb) myClientcb->SignalNetClientGameStart(game); } void ServerGuiWrapper::SignalNetClientGameChatMsg(const string &playerName, const string &msg) { if (myClientcb) myClientcb->SignalNetClientGameChatMsg(playerName, msg); } void ServerGuiWrapper::SignalNetClientLobbyChatMsg(const string &playerName, const string &msg) { if (myClientcb) myClientcb->SignalNetClientLobbyChatMsg(playerName, msg); } void ServerGuiWrapper::SignalNetClientMsgBox(const string &msg) { if (myClientcb) myClientcb->SignalNetClientMsgBox(msg); } void ServerGuiWrapper::SignalNetClientWaitDialog() { if (myClientcb) myClientcb->SignalNetClientWaitDialog(); } void ServerGuiWrapper::SignalNetServerSuccess(int actionID) { if (myServercb) myServercb->SignalNetServerSuccess(actionID); } void ServerGuiWrapper::SignalNetServerError(int errorID, int osErrorID) { if (myServercb) myServercb->SignalNetServerError(errorID, osErrorID); } void ServerGuiWrapper::SignalIrcConnect(const string &server) { if (myIrccb) myIrccb->SignalIrcConnect(server); } void ServerGuiWrapper::SignalIrcSelfJoined(const string &nickName, const std::string &channel) { if (myIrccb) myIrccb->SignalIrcSelfJoined(nickName, channel); } void ServerGuiWrapper::SignalIrcPlayerJoined(const string &nickName) { if (myIrccb) myIrccb->SignalIrcPlayerJoined(nickName); } void ServerGuiWrapper::SignalIrcPlayerChanged(const string &oldNick, const string &newNick) { if (myIrccb) myIrccb->SignalIrcPlayerChanged(oldNick, newNick); } void ServerGuiWrapper::SignalIrcPlayerKicked(const string &nickName, const string &byWhom, const string &reason) { if (myIrccb) myIrccb->SignalIrcPlayerKicked(nickName, byWhom, reason); } void ServerGuiWrapper::SignalIrcPlayerLeft(const string &nickName) { if (myIrccb) myIrccb->SignalIrcPlayerLeft(nickName); } void ServerGuiWrapper::SignalIrcChatMsg(const string &nickName, const string &msg) { if (myIrccb) myIrccb->SignalIrcChatMsg(nickName, msg); } void ServerGuiWrapper::SignalIrcError(int errorCode) { if (myIrccb) myIrccb->SignalIrcError(errorCode); } void ServerGuiWrapper::SignalIrcServerError(int errorCode) {if (myIrccb) myIrccb->SignalIrcServerError(errorCode); } void ServerGuiWrapper::SignalLobbyPlayerJoined(unsigned playerId, const std::string &nickName) { if (myClientcb) myClientcb->SignalLobbyPlayerJoined(playerId, nickName); } void ServerGuiWrapper::SignalLobbyPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason) { if (myClientcb) myClientcb->SignalLobbyPlayerKicked(nickName, byWhom, reason); } void ServerGuiWrapper::SignalLobbyPlayerLeft(unsigned playerId) { if (myClientcb) myClientcb->SignalLobbyPlayerLeft(playerId); } void ServerGuiWrapper::SignalSelfGameInvitation(unsigned gameId, unsigned playerIdFrom) { if (myClientcb) myClientcb->SignalSelfGameInvitation(gameId, playerIdFrom); } void ServerGuiWrapper::SignalPlayerGameInvitation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom) { if (myClientcb) myClientcb->SignalPlayerGameInvitation(gameId, playerIdWho, playerIdFrom); } void ServerGuiWrapper::SignalRejectedGameInvitation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason) { if (myClientcb) myClientcb->SignalRejectedGameInvitation(gameId, playerIdWho, reason); }