/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * * * * * * Additional permission under GNU AGPL version 3 section 7 * * * * If you modify this program, or any covered work, by linking or * * combining it with the OpenSSL project's OpenSSL library (or a * * modified version of that library), containing parts covered by the * * terms of the OpenSSL or SSLeay licenses, the authors of PokerTH * * (Felix Hammer, Florian Thauer, Lothar May) grant you additional * * permission to convey the resulting work. * * Corresponding Source for a non-source form of such a combination * * shall include the source code for the parts of OpenSSL used as well * * as that of the covered work. * *****************************************************************************/ #ifndef CARDSVALUE_H #define CARDSVALUE_H #include "game_defs.h" #include "engine_defs.h" #include #include struct KickerValue { int factorValue; int select; int remain; }; class CardsValue { public: static int holeCardsClass(int, int); static int cardsValueShort(int[4]); static int cardsValue(int[4], int[4] = 0); static KickerValue determineKickerValue(int, int, int); static int cardsValueOld(int[7], int[5]); static std::string determineHandName(int myCardsValueInt, PlayerList activePlayerList); static std::list translateCardsValueCode(int cardsValueCode); static int holeCardsToIntCode(int[2]); static std::vector< std::vector > calcCardsChance(GameState, int[2], int[5]); static int bitcount(int in); static int bestHandToPosition(int bestHand[4], int cardArray[7], int position[5]); //static int** showdown(GameState, int**, int); }; #endif