/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2012 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * * * * * * Additional permission under GNU AGPL version 3 section 7 * * * * If you modify this program, or any covered work, by linking or * * combining it with the OpenSSL project's OpenSSL library (or a * * modified version of that library), containing parts covered by the * * terms of the OpenSSL or SSLeay licenses, the authors of PokerTH * * (Felix Hammer, Florian Thauer, Lothar May) grant you additional * * permission to convey the resulting work. * * Corresponding Source for a non-source form of such a combination * * shall include the source code for the parts of OpenSSL used as well * * as that of the covered work. * *****************************************************************************/ #ifndef LOCALBOARD_H #define LOCALBOARD_H #include #include #include #include class PlayerInterface; class HandInterface; class LocalBoard : public BoardInterface { public: LocalBoard(); ~LocalBoard(); void setPlayerLists(PlayerList, PlayerList, PlayerList); void setMyCards(int* theValue) { int i; for(i=0; i<5; i++) myCards[i] = theValue[i]; } void getMyCards(int* theValue) { int i; for(i=0; i<5; i++) theValue[i] = myCards[i]; } void setAllInCondition(bool theValue) { allInCondition = theValue; } void setLastActionPlayerID(unsigned theValue) { lastActionPlayerID = theValue; } int getPot() const { return pot; } void setPot(int theValue) { pot = theValue; } int getSets() const { return sets; } void setSets(int theValue) { sets = theValue; } void collectSets() ; void collectPot() ; void distributePot(unsigned dealerPosition); void determinePlayerNeedToShowCards(); std::list getWinners() const { return winners; } void setWinners(const std::list &w) { winners = w; } std::list getPlayerNeedToShowCards() const { return playerNeedToShowCards; } void setPlayerNeedToShowCards(const std::list &p) { playerNeedToShowCards = p; } private: PlayerList seatsList; PlayerList activePlayerList; PlayerList runningPlayerList; std::list winners; std::list playerNeedToShowCards; int myCards[5]; int pot; int sets; bool allInCondition; unsigned lastActionPlayerID; }; #endif