/*************************************************************************** * Copyright (C) 2006 by FThauer FHammer * * f.thauer@web.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef LOCALPLAYER_H #define LOCALPLAYER_H #include "playerinterface.h" #include "cardsvalue.h" #include #include class CardsValue; class HandInterface; class BoardInterface; class LocalPlayer : public PlayerInterface{ public: LocalPlayer(BoardInterface*, int, std::string, int, bool, int); ~LocalPlayer(); void setHand(HandInterface*); void setMyID(const int& theValue) { myID = theValue; } int getMyID() const { return myID; } void setMyDude(const int& theValue) { myDude = theValue; } int getMyDude() const { return myDude; } void setMyName(const std::string& theValue) { myName = theValue; } std::string getMyName() const { return myName; } void setMyCash(const int& theValue) { myCash = theValue; } int getMyCash() const { return myCash; } void setMySet(const int& theValue) { mySet += theValue; myCash -= theValue; } void setMySetNull() { mySet = 0; } int getMySet() const { return mySet;} void setMyAction(const int& theValue) { myAction = theValue; } int getMyAction() const { return myAction; } void setMyButton(const int& theValue) { myButton = theValue; } int getMyButton() const { return myButton; } void setMyActiveStatus(bool theValue) { myActiveStatus = theValue; } bool getMyActiveStatus() const { return myActiveStatus; } void setMyCards(int* theValue) { int i; for(i=0; i<2; i++) myCards[i] = theValue[i]; } void getMyCards(int* theValue) { int i; for(i=0; i<2; i++) theValue[i] = myCards[i]; } void setMyTurn(bool theValue){ myTurn = theValue;} bool getMyTurn() const{ return myTurn;} void setMyCardsValueInt(const int& theValue) { myCardsValueInt = theValue;} int getMyCardsValueInt() const { return myCardsValueInt; } int* getMyBestHandPosition() { return myBestHandPosition; } void setMyRoundStartCash(const int& theValue) { myRoundStartCash = theValue;} int getMyRoundStartCash() const { return myRoundStartCash; } void setMyAverageSets(const int& theValue) { myAverageSets = theValue; } int getMyAverageSets() const { return myAverageSets; } void action(); void preflopEngine(); void flopEngine(); void turnEngine(); void riverEngine(); private: HandInterface *actualHand; BoardInterface *actualBoard; CardsValue *myCardsValue; // Konstanten int myID; std::string myName; int myDude; // Laufvariablen int myCards[2]; int myCardsValueInt; int myBestHandPosition[5]; int myCash; int mySet; int myAction; // 0 = none, 1 = fold, 2 = check, 3 = call, 4 = bet, 5 = raise, 6 = allin int myButton; // 0 = none, 1 = dealer, 2 =small, 3 = big bool myActiveStatus; // 0 = inactive, 1 = active bool myTurn; // 0 = no, 1 = yes int myRoundStartCash; int myAverageSets; }; #endif