#include "textfloodcheck.h" #include TextFloodCheck::TextFloodCheck() { timer.reset(); timer.start(); cleanTimer = new QTimer(); connect(cleanTimer, SIGNAL(timeout()), this, SLOT(cleanMsgTimesList())); cleanTimer->start(4000); } bool TextFloodCheck::run(unsigned playerId) { QMapIterator it(msgTimesList); while (it.hasNext()) { it.next(); // qDebug() << "counter: " << msgTimesList.count() << " playerid: " << it.key() << " floodlevel: " << it.value().floodLevel << " timestamp: " << it.value().timeStamp; } QMap::const_iterator i = msgTimesList.find(playerId); if(i == msgTimesList.end()) { TextFloodInfos tmpInfos1; tmpInfos1.floodLevel = 0; tmpInfos1.timeStamp = timer.elapsed().total_seconds(); msgTimesList.insert(playerId, tmpInfos1); qDebug () << "Add Player: set player floodlevel to " << tmpInfos1.floodLevel; } else { TextFloodInfos tmpInfos2; if(timer.elapsed().total_seconds()-i.value().timeStamp <= 1) { if(i.value().floodLevel == textFloodLevelToTrigger) { TextFloodInfos tmpInfos3; tmpInfos3.floodLevel = i.value().floodLevel-1; tmpInfos3.timeStamp = timer.elapsed().total_seconds(); qDebug () << "Trigger: set player floodlevel to " << tmpInfos3.floodLevel; msgTimesList.insert(playerId, tmpInfos3); return true; } else { tmpInfos2.floodLevel = i.value().floodLevel+1; qDebug () << "Raise: set player floodlevel to " << tmpInfos2.floodLevel << " from " << i.value().floodLevel; } } else { tmpInfos2.floodLevel = i.value().floodLevel; qDebug () << "Keep: player floodlevel is " << tmpInfos2.floodLevel << " from " << i.value().floodLevel; } tmpInfos2.timeStamp = timer.elapsed().total_seconds(); msgTimesList.insert(playerId, tmpInfos2); } return false; } void TextFloodCheck::cleanMsgTimesList() { QMapIterator it(msgTimesList); while (it.hasNext()) { it.next(); if(timer.elapsed().total_seconds()-it.value().timeStamp > 3) { if(it.value().floodLevel == 0) { msgTimesList.remove(it.key()); qDebug () << "Refresh: player removed from List"; } else { TextFloodInfos tmpInfos; tmpInfos.floodLevel = it.value().floodLevel-1; tmpInfos.timeStamp = it.value().timeStamp; qDebug () << "Refresh: player floodlevel to " << tmpInfos.floodLevel; msgTimesList.insert(it.key(), tmpInfos); } } // qDebug() << msgTimesList.count() << it.key() << ": " << it.value().floodLevel << it.value().timeStamp << endl; } } void TextFloodCheck::removeNickFromList(unsigned playerId) { qDebug() << "id " << playerId << "removed from textfloodcheck list" << endl; msgTimesList.remove(playerId); }