/*************************************************************************** * Copyright (C) 2007 by Lothar May * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ /* Network server receive thread. */ #ifndef _SERVERRECVTHREAD_H_ #define _SERVERRECVTHREAD_H_ #include #include #include #include #include #include #include #include #include #define NET_LOBBY_THREAD_TERMINATE_TIMEOUT_MSEC 20000 #define NET_ADMIN_IRC_TERMINATE_TIMEOUT_MSEC 4000 class SenderThread; class ReceiverHelper; class ServerSenderCallback; class ServerGameThread; class ConfigFile; class AvatarManager; struct GameData; class Game; class ServerLobbyThread : public Thread { public: ServerLobbyThread(GuiInterface &gui, ConfigFile *playerConfig, AvatarManager &avatarManager); virtual ~ServerLobbyThread(); void Init(const std::string &pwd, const std::string &logDir); void AddConnection(boost::shared_ptr data); void ReAddSession(SessionWrapper session, int reason); void MoveSessionToGame(ServerGameThread &game, SessionWrapper session); void RemoveSessionFromGame(SessionWrapper session); void SessionError(SessionWrapper session, int errorCode); void NotifyPlayerJoinedGame(unsigned gameId, unsigned playerId); void NotifyPlayerLeftGame(unsigned gameId, unsigned playerId); void NotifyGameAdminChanged(unsigned gameId, unsigned newAdminPlayerId); void NotifyStartingGame(unsigned gameId); void NotifyReopeningGame(unsigned gameId); void HandleGameRetrievePlayerInfo(SessionWrapper session, const NetPacketRetrievePlayerInfo &tmpPacket); void HandleGameRetrieveAvatar(SessionWrapper session, const NetPacketRetrieveAvatar &tmpPacket); bool KickPlayerByName(const std::string &playerName); void RemovePlayer(unsigned playerId, unsigned errorCode); void AddComputerPlayer(boost::shared_ptr player); void RemoveComputerPlayer(boost::shared_ptr player); void RemoveGame(unsigned id); u_int32_t GetNextUniquePlayerId(); u_int32_t GetNextGameId(); ServerCallback &GetCallback(); AvatarManager &GetAvatarManager(); ServerStats GetStats() const; boost::posix_time::ptime GetStartTime() const; SenderThread &GetSender(); protected: typedef std::deque > ConnectQueue; typedef std::deque SessionQueue; typedef std::list SessionList; typedef std::map TimerSessionMap; typedef std::map > GameMap; typedef std::map TimerClientAddressMap; typedef std::list RemoveGameList; typedef std::list > SenderThreadList; // Main function of the thread. virtual void Main(); void ProcessLoop(); void HandleNetPacketInit(SessionWrapper session, const NetPacketInit &tmpPacket); void HandleNetPacketAvatarHeader(SessionWrapper session, const NetPacketAvatarHeader &tmpPacket); void HandleNetPacketUnknownAvatar(SessionWrapper session, const NetPacketUnknownAvatar &tmpPacket); void HandleNetPacketAvatarFile(SessionWrapper session, const NetPacketAvatarFile &tmpPacket); void HandleNetPacketAvatarEnd(SessionWrapper session, const NetPacketAvatarEnd &tmpPacket); void HandleNetPacketRetrievePlayerInfo(SessionWrapper session, const NetPacketRetrievePlayerInfo &tmpPacket); void HandleNetPacketRetrieveAvatar(SessionWrapper session, const NetPacketRetrieveAvatar &tmpPacket); void HandleNetPacketCreateGame(SessionWrapper session, const NetPacketCreateGame &tmpPacket); void HandleNetPacketJoinGame(SessionWrapper session, const NetPacketJoinGame &tmpPacket); void EstablishSession(SessionWrapper session); void RequestPlayerAvatar(SessionWrapper session); void NewConnectionLoop(); void NewSessionLoop(); void RemoveGameLoop(); void RemovePlayerLoop(); void CheckSessionTimeoutsLoop(); void UpdateAvatarClientTimerLoop(); void CleanupAvatarCache(); void InternalAddGame(boost::shared_ptr game); void InternalRemoveGame(boost::shared_ptr game); void InternalRemovePlayer(unsigned playerId, unsigned errorCode); void TerminateGames(); void HandleNewConnection(boost::shared_ptr connData); void HandleReAddedSession(SessionWrapper session); void InternalCheckSessionTimeouts(SessionWrapper session); void CleanupConnectQueue(); void CleanupSessionMap(); void CloseSession(SessionWrapper session); void SendError(boost::shared_ptr s, int errorCode); void SendJoinGameFailed(boost::shared_ptr s, int reason); void SendGameList(boost::shared_ptr s); void UpdateStatisticsNumberOfPlayers(); void BroadcastStatisticsUpdate(const ServerStats &stats); void ReadStatisticsFile(); void SaveStatisticsFile(); ReceiverHelper &GetReceiver(); bool CheckPassword(const std::string &password) const; ServerSenderCallback &GetSenderCallback(); GuiInterface &GetGui(); bool IsPlayerConnected(const std::string &name); static boost::shared_ptr CreateNetPacketGameListNew(const ServerGameThread &game); static boost::shared_ptr CreateNetPacketGameListUpdate(unsigned gameId, GameMode mode); private: ConnectQueue m_connectQueue; mutable boost::mutex m_connectQueueMutex; SessionQueue m_sessionQueue; mutable boost::mutex m_sessionQueueMutex; SessionManager m_sessionManager; SessionManager m_gameSessionManager; TimerClientAddressMap m_timerAvatarClientAddressMap; mutable boost::mutex m_timerAvatarClientAddressMapMutex; RemoveGameList m_removeGameList; mutable boost::mutex m_removeGameListMutex; RemovePlayerList m_removePlayerList; mutable boost::mutex m_removePlayerListMutex; PlayerDataMap m_computerPlayers; mutable boost::mutex m_computerPlayersMutex; GameMap m_gameMap; boost::shared_ptr m_receiver; boost::shared_ptr m_sender; boost::shared_ptr m_senderCallback; GuiInterface &m_gui; AvatarManager &m_avatarManager; std::string m_password; std::string m_statisticsFileName; ConfigFile *m_playerConfig; u_int32_t m_curGameId; u_int32_t m_curUniquePlayerId; u_int32_t m_curSessionId; mutable boost::mutex m_curUniquePlayerIdMutex; ServerStats m_statData; bool m_statDataChanged; mutable boost::mutex m_statMutex; boost::timers::portable::microsec_timer m_cacheCleanupTimer; boost::timers::portable::microsec_timer m_saveStatisticsTimer; boost::timers::portable::microsec_timer m_checkSessionTimeoutsTimer; const boost::posix_time::ptime m_startTime; }; #endif