/***************************************************************************** * PokerTH - The open source texas holdem engine * * Copyright (C) 2006-2011 Felix Hammer, Florian Thauer, Lothar May * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU Affero General Public License as * * published by the Free Software Foundation, either version 3 of the * * License, or (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Affero General Public License for more details. * * * * You should have received a copy of the GNU Affero General Public License * * along with this program. If not, see . * *****************************************************************************/ /* Server database interface. */ #ifndef _SERVERDBINTERFACE_H_ #define _SERVERDBINTERFACE_H_ #include #include #include typedef std::list db_list; class ServerDBInterface { public: virtual ~ServerDBInterface(); virtual void Init(const std::string &host, const std::string &user, const std::string &pwd, const std::string &database, const std::string &encryptionKey) = 0; virtual void Start() = 0; virtual void Stop() = 0; virtual void AsyncPlayerLogin(unsigned requestId, const std::string &playerName) = 0; virtual void AsyncCheckAvatarBlacklist(unsigned requestId, const std::string &avatarHash) = 0; virtual void PlayerPostLogin(DB_id playerId, const std::string &avatarHash, const std::string &avatarType) = 0; virtual void PlayerLogout(DB_id playerId) = 0; virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName) = 0; virtual void SetGamePlayerPlace(unsigned requestId, DB_id playerId, unsigned place) = 0; virtual void EndGame(unsigned requestId) = 0; virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, const std::string &avatarType, DB_id *byPlayerId) = 0; }; #endif