/*************************************************************************** * Copyright (C) 2006 by FThauer FHammer * * f.thauer@web.de * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef CHATTOOLS_H #define CHATTOOLS_H #include #include #include #include enum ChatType { INET_LOBBY_CHAT, LAN_LOBBY_CHAT, INGAME_CHAT }; class Session; class ConfigFile; class GameTableStyleReader; class gameLobbyDialogImpl; class ChatTools : public QObject { Q_OBJECT public: ChatTools(QLineEdit*, ConfigFile*, ChatType, QTextBrowser *b = NULL, QStandardItemModel *m = NULL, gameLobbyDialogImpl *lo = NULL); ~ChatTools(); void setSession(boost::shared_ptr session) { mySession = session; } public slots: void sendMessage(); void receiveMessage(QString playerName, QString message); void privateMessage(QString playerName, QString message); void clearChat(); void checkInputLength(QString string); void fillChatLinesHistory(QString fillString); void showChatHistoryIndex(int index); int getChatLinesHistorySize() { return chatLinesHistory.size(); } void nickAutoCompletition(); void setChatTextEdited(); void setPlayerNicksList(QStringList value) { myNickStringList = value; } void setMyNick ( const QString& theValue ) { myNick = theValue; } QString getMyNick () { return myNick; } void setMyStyle ( GameTableStyleReader* theValue ) { myStyle = theValue; } void refreshIgnoreList(); protected: unsigned parsePrivateMessageTarget(QString &chatText); private: QStringList chatLinesHistory; QString lastChatString; QStringList lastMatchStringList; int nickAutoCompletitionCounter; QLineEdit *myLineEdit; QStandardItemModel *myNickListModel; QStringList myNickStringList; QTextBrowser *myTextBrowser; boost::shared_ptr mySession; ChatType myChatType; ConfigFile *myConfig; QString myNick; GameTableStyleReader *myStyle; gameLobbyDialogImpl *myLobby; std::list ignoreList; }; #endif