// // C++ Interface: berointerface // // Description: Betting rounds interface // // // Author: FThauer FHammer , (C) 2007 // // Copyright: See COPYING file that comes with this distribution // // #ifndef BEROINTERFACE_H #define BEROINTERFACE_H #include #include #include "game_defs.h" class PlayerInterface; typedef boost::shared_ptr > > PlayerList; typedef std::list >::iterator PlayerListIterator; class BeRoInterface{ public: virtual ~BeRoInterface(); virtual GameState getMyBeRoID() const =0; virtual void setPlayersTurn(int) =0; virtual int getPlayersTurn() const =0; virtual void setCurrentPlayersTurnId(unsigned) =0; virtual unsigned getCurrentPlayersTurnId() const =0; virtual void setCurrentPlayersTurnIt(PlayerListIterator) =0; virtual PlayerListIterator getCurrentPlayersTurnIt() const =0; virtual void setSmallBlindPositionId(unsigned) =0; virtual unsigned getSmallBlindPositionId() const =0; virtual void setBigBlindPositionId(unsigned) =0; virtual unsigned getBigBlindPositionId() const =0; virtual void setHighestSet(int) =0; virtual int getHighestSet() const =0; virtual void setHighestCardsValue(int theValue) =0; virtual int getHighestCardsValue() const =0; virtual void setLastActionPlayer( int theValue ) =0; virtual int getLastActionPlayer() const =0; virtual void setMinimumRaise (int) =0; virtual int getMinimumRaise() const =0; virtual bool getFirstRound() const =0; virtual void resetFirstRun() =0; virtual void nextPlayer() =0; virtual void run() =0; virtual void postRiverRun() =0; }; #endif